Editing Wargoyle

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|DDDBSmagn=x0
|DDDBSmagn=x0
|DDDBSstun=x0
|DDDBSstun=x0
|DDDBSsleep=x0<ref>x1.0 when fighting in Traverse Town.{{?}}<!--In-game it isn't explicitly shown that Wargoyle is affected by Sleep when using the Sleep command on it in this fight, which contradicts the Ultimania.--></ref>
|DDDBSsleep=x0<ref>x1.0 when fighting in Traverse Town.{{Fact}}<!--In-game it isn't explicitly shown that Wargoyle is affected by Sleep in this fight, which contradicts the Ultimania.--></ref>
|DDDBSconf=x0
|DDDBSconf=x0
|DDDBSblind=x0
|DDDBSblind=x0
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|DDDBSfree=x0
|DDDBSfree=x0
|DDDBSworlds=La Cité des Cloches, Traverse Town (Revisited), La Cité des Cloches (Secret Portal)
|DDDBSworlds=La Cité des Cloches, Traverse Town (Revisited), La Cité des Cloches (Secret Portal)
|DDDBSreac1=10 (10s)
|DDDBSreac2=10 (10s)
|DDDBSreac3=20 (10s)
|DDDBSrewards='''First Battle'''<br>Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSrewards='''First Battle'''<br>Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRLVL1=8
|DDDBRLVL1=8
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|DDDBRfree=x0
|DDDBRfree=x0
|DDDBRworlds=La Cité des Cloches, La Cité des Cloches (Secret Portal)
|DDDBRworlds=La Cité des Cloches, La Cité des Cloches (Secret Portal)
|DDDBRreac1=16 (10s)
|DDDBRreal1=x0.33 (10s)
|DDDBRreac2=32 (10s)
|DDDBRreal2=x0.66 (10s)
|DDDBRrewards='''First Battle'''<br>Maximum HP +20; [[Affinity Gain]] Relay Bonus<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRrewards='''First Battle'''<br>Maximum HP +20; [[Affinity Gain]] Relay Bonus<br>'''Secret Portal'''<br>Maximum HP +10
}}
}}
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Wargoyle also attacks by swinging its twins guns together, and rains fireballs down from the sky. As the Nightmare's health dwindles, its attacks become more ferocious. Its pyro punch attack creates small pillars of flame in its general direction, and it will combine its pyro punch with its fire storm, making it hard to avoid. So long as Sora dodges the boss's attacks, and heals frequently, Wargoyle will be defeated.
Wargoyle also attacks by swinging its twins guns together, and rains fireballs down from the sky. As the Nightmare's health dwindles, its attacks become more ferocious. Its pyro punch attack creates small pillars of flame in its general direction, and it will combine its pyro punch with its fire storm, making it hard to avoid. So long as Sora dodges the boss's attacks, and heals frequently, Wargoyle will be defeated.
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk-m|{{nihongo|'''Hammer Rage'''|ハンマーレイジ|<br>Hanmā Reiji}}|Attack|{{AT|att}} Physical|—|1.0 per hit<ref>0 for the explosion caused by the hammer's downswing.</ref>|△|Wildly swings its hammer down and swings its tail around. When the hammer is swung down, it may send a shock wave along the ground, or it may be followed by a sideway swing.|The sideway swing can cause Wargoyle to collapse on the ground.|Shock wave|{{AT|att}} Physical|—|0.75 per hit|△}}
{{atk-m|{{nihongo|'''Hammer Rage'''|ハンマーレイジ|<br>Hanmā Reiji}}|Attack|{{AT|att}} Physical|—|1.0 per hit<ref>0 for the explosion caused by the hammer's downswing.</ref>|△|Wildly swings its hammer down and swings its tail around. When the hammer is swung down, it may send a shock wave along the ground, or it may be followed by a sideway swing, which can cause it to collapse.||Shock wave|{{AT|att}} Physical|—|0.75 per hit|△}}
{{atk|{{nihongo|'''Chain Strike'''|チェーンストライク|<br>Chēn Sutoraiku}}|{{AT|att}} Physical|—|1.0|△|Jumps away while extending both hammers in front.}}
{{atk|{{nihongo|'''Chain Strike'''|チェーンストライク|<br>Chēn Sutoraiku}}|{{AT|att}} Physical|—|1.0|△|Jumps away while extending both hammers in front.}}
{{atk|{{nihongo|'''Chain Wheel'''|チェーンホイール|<br>Chēn Hoīru}}|{{AT|att}} Physical|—|1.0 per hit|△|Moves forward by spinning like a top.|Causes the Wargoyle to collapse on the ground.}}
{{atk|{{nihongo|'''Chain Wheel'''|チェーンホイール|<br>Chēn Hoīru}}|{{AT|att}} Physical|—|1.0 per hit|△|Moves forward by spinning like a top.|Causes the Wargoyle to collapse.}}
{{atk|{{nihongo|'''Bazooka Firaga'''|バズーカファイガ|<br>Bazūka Faiga|lit. "Bazooka Figa"}}|{{AT|mag}} Fire|—|0.25 per hit|△|Launch a fireball that rains flame bullets.|Often used along with Hammer Rage.}}
{{atk|{{nihongo|'''Bazooka Firaga'''|バズーカファイガ|<br>Bazūka Faiga|lit. "Bazooka Figa"}}|{{AT|mag}} Fire|—|0.25 per hit|△|Launch a fireball that rains flame bullets.}}
{{atk|{{nihongo|'''Berserk Revenge'''|バーサクリベンジ|<br>Bāsaku Ribenji}}|{{AT|mag}} Fire|—|1.5|△|Jumps to its feet and erupts an aura around it.|Used 2-4 seconds after collapsing on the ground.}}
{{atk|{{nihongo|'''Berserk Revenge'''|バーサクリベンジ|<br>Bāsaku Ribenji}}|{{AT|mag}} Fire|—|1.5|△|Jumps to its feet and erupts an aura around it.|Used 2-4 seconds after collapsing on the ground.}}
{{atk-c}}
{{atk-c}}
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The Wargoyle can be a challenge due to its airborne mobility and its wide variety of moves. Although the boss remains in the air for the duration of the battle, Riku can circumvent this by leaping off the cathedral, thus allowing him to ride the updrafts created by the flames below. He can otherwise choose to stay on the rooftop of the cathedral in case he needs to rely on the support of his Dream Eater Spirits, who cannot warp near him and instead de-spawn while he's outside the rooftop. Wargoyle utilizes many fire-based attacks such as fire balls and fire enhanced physical attacks, such as punches and tail swings, all which can be blocked if on the ground or dodge easily with Air Slide. As soon as the battle starts, it wil fire large, diamond-shaped bullets at Riku. This attack can be avoided either by using Flowmotion to slide between the two pilars of the cathedral or by riding the updrafts in circles around Wargoyle.  
The Wargoyle can be a challenge due to its airborne mobility and its wide variety of moves. Although the boss remains in the air for the duration of the battle, Riku can circumvent this by leaping off the cathedral, thus allowing him to ride the updrafts created by the flames below. He can otherwise choose to stay on the rooftop of the cathedral in case he needs to rely on the support of his Dream Eater Spirits, who cannot warp near him and instead de-spawn while he's outside the rooftop. Wargoyle utilizes many fire-based attacks such as fire balls and fire enhanced physical attacks, such as punches and tail swings, all which can be blocked if on the ground or dodge easily with Air Slide. As soon as the battle starts, it wil fire large, diamond-shaped bullets at Riku. This attack can be avoided either by using Flowmotion to slide between the two pilars of the cathedral or by riding the updrafts in circles around Wargoyle.  


Wargoyle can also light itself aflame and charge at Riku in midair. If he obtained [[Dark Barrier]], thanks to [[Me Me Bunny]] or [[Majik Lapin]]'s Ability Links, Riku can block in midair too, but if not, he has to be on the ground to block. Otherwise, he can dodge it by air sliding. It also uses one variant of this attack in which it cloaks itself in darkness instead of fire. If the attack connects with Riku while he's gliding in the air, Wargoyle will grab Riku with its tail and throw him back onto the cathedral, dealing even more damage. This variant can be dodged or blocked in the same way, but will still throw Riku away even if blocked. Staying airbone and attacking him mainly with Sliding Crescent after avoiding one of his attacks is a good strategy, but his Dream Eaters cannot follow him in the midair area and may be temporarily unavailable until he reaches the ground and calls them back. Equipping a wide variety of long ranged commands is also useful.  
Wargoyle can also light itself aflame and charge at Riku in midair. If he obtained [[Dark Barrier]], Riku can block in midair too, but if not, he has to be on the ground to block. Otherwise, he can dodge it by air sliding. It also uses one variant of this attack in which it cloaks itself in darkness instead of fire. If the attack connects with Riku while he's gliding in the air, Wargoyle will grab Riku with its tail and throw him back onto the cathedral, dealing even more damage. This variant can be dodged or blocked in the same way, but will still throw Riku away even if blocked. Staying airbone and attacking him mainly with Sliding Crescent after avoiding one of his attacks is a good strategy, but his Dream Eaters cannot follow him in the midair area and may be temporarily unavailable until he reaches the ground and calls them back. Equipping a wide variety of long ranged commands is also useful.  


If Riku deals enough consecutive damage, the Reality Shift prompt for [[Faithline]] may appear, along with floating orbs around the boss that can be linked with the beams of light that he can ride on. He may then perform a [[Sliding Dive]] to deal damage and stagger Wargoyle.
If Riku deals enough consecutive damage, the Reality Shift prompt for [[Faithline]] may appear, along with floating orbs around the boss that can be linked with the beams of light that he can ride on. He may then perform a [[Sliding Dive]] to deal damage and stun Wargoyle.


When its HP is reduced to a certain point, Wargoyle will use a new attack where it unleashes a barrage of fireballs from its arm-mounted gatling guns. This attack can be avoided by taking cover behind one of the two columns on the cathedral. As long as Riku dodges Wargoyle's attacks and uses Reality Shifts when prompted, Wargoyle will fall with relative ease.
When its HP is reduced to a certain point, Wargoyle will use a new attack where it unleashes a barrage of fireballs from its arm-mounted gatling guns. This attack can be avoided by taking cover behind one of the two columns on the cathedral. As long as Riku dodges Wargoyle's attacks and uses Reality Shifts when prompted, Wargoyle will fall with relative ease.
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk-m|{{nihongo|'''Triple Combo'''|トリプルコンボ|<br>Toripuru Konbo}}|Hammer|{{AT|att}} Physical|—|1.0|△|Swings its left and right hammers down, and swings its tail. May skip either attack.||Tail|{{AT|att}} Physical|—|1.5|△}}
{{atk-m|{{nihongo|'''Triple Combo'''|トリプルコンボ|<br>Toripuru Konbo}}|Hammer|{{AT|att}} Physical|—|1.0|△|Swings its left and right hammers down, and swings its tail. May skip either attack.||Tail|{{AT|att}} Physical|—|1.5|△}}
{{atk-m|{{nihongo|'''Blazing Dive'''|ブレイジングダイブ|<br>Bureijingu Daibu}}|Red flame|{{AT|att}} Physical|—|1.25|△|Rushes forward while emitting red flames. Occassionally, it emits dark flames similar to Blazing Catch.||Dark flame|{{AT|att}} Physical|—|1.5|△<ref>While blockable, Riku gets pushed away if the attack connects regardless of the block.</ref>}}
{{atk-m|{{nihongo|'''Blazing Dive'''|ブレイジングダイブ|<br>Bureijingu Daibu}}|Red flame|{{AT|att}} Physical|—|1.25|△|Rushes forward while emitting red flames. Occassionally, it emits dark flames similar to Blazing Catch.||Dark flame|{{AT|att}} Physical|—|1.5|△<ref>While blockable, Riku gets pushed away if the attack connects regardless.</ref>}}
{{atk-m|{{nihongo|'''Blazing Catch'''|ブレイジングキャッチ|<br>Bureijingu Kyatchi}}|Rush|{{AT|att}} Physical|—|1.25|△|Rushes forward while emitting dark flames. If it hits the opponent, it will catch the opponent with its tail and slams them onto the roof of the cathedral.|Only used while both Wargoyle and Riku are outside the rooftop.|Slam|{{AT|att}} Physical|—|1.5|X}}
{{atk-m|{{nihongo|'''Blazing Catch'''|ブレイジングキャッチ|<br>Bureijingu Kyatchi}}|Rush|{{AT|att}} Physical|—|1.25|△|Rushes forward while emitting dark flames. If it hits the opponent, it will catch the opponent with its tail and slams them onto the roof of the cathedral.|Only used while both Wargoyle and Riku are outside the rooftop.|Slam|{{AT|att}} Physical|—|1.5|X}}
{{atk|{{nihongo|'''Gatling Fire'''|ガトリングファイア|<br>Gatoringu Faia}}|{{AT|att}} Fire|—|0.3 per hit|△|Holds out its hammer in front and turns its body, firing a large number of small flame bullets.|Used below a certain amount of HP.}}
{{atk|{{nihongo|'''Gatling Fire'''|ガトリングファイア|<br>Gatoringu Faia}}|{{AT|att}} Fire|—|0.3 per hit|△|Holds out its hammer in front and turns its body, firing a large number of small flame bullets.|Used below a certain amount of HP.}}

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