Editing Walkthrough:Kingdom Hearts Re:coded/Wonderland
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First, go to the north-western exit to reach the {{Wtext|Hedge Maze|l}}, which is a large maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. Grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Blank Chip|i}}, in the east and the {{Wtext|Inkling: White Rabbit|i}} in the north-east. There is a non-hostile {{Wtext|Card Soldier|c}} in the north-east but you can ignore him for now. | First, go to the north-western exit to reach the {{Wtext|Hedge Maze|l}}, which is a large maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. Grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Blank Chip|i}}, in the east and the {{Wtext|Inkling: White Rabbit|i}} in the north-east. There is a non-hostile {{Wtext|Card Soldier|c}} in the north-east but you can ignore him for now. | ||
Now, go through the north exit to reach the {{Wtext|Bizarre Room|l}} a you apparently shrink so everything else seems gargantuan to you. Once you enter the room, the {{Wtext|Cheshire Cat|c}} returns for more puzzling riddles and then a {{Wtext|Large Body|e}} attacks you. Like everything else, it looks large and off-putting | Now, go through the north exit to reach the {{Wtext|Bizarre Room|l}} a you apparently shrink so everything else seems gargantuan to you. Once you enter the room, the {{Wtext|Cheshire Cat|c}} returns for more puzzling riddles and then a {{Wtext|Large Body|e}} attacks you. Like everything else, it looks large and off-putting however it has the same stats as a regular {{Wtext|Large Body|e}}. After it is defeated it, drink the red liquid to grow a little bigger. You can break blocks again so break open the {{Wtext|Rare Prize Blox|t}} sneaking around the back of the table to obtain {{Wtext|Slow|w}}. In the east, there are some regular blocks besides an unlit stove. Jump on top of them to get to the {{Wtext|Ghost Blox|e}} and then from there, break open the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Rising Strike|w}}. Next, climb the ladder in the north-east corner and then jump through the trail of blocks to open the {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Hi-Potion|i}}. From that platform, bounce on the {{Wtext|Bounce Blox|e}} southward to reach another {{Wtext|Rare Prize Blox|t}}, this one containing a {{Wtext|Strength +1|i}}. Then from there, use the moving block to get across to a {{Wtext|Rare Prize Blox|t}} with a {{Wtext|HP +2|i}} inside. Go to the north-east, near the ladder, to obtain an {{Wtext|Inkling: Cheshire Cat|i}}. You can also find an {{Wtext|Inkling: Cookie|i}} in the north-west but it's useless unless you're a completionist. Finally, speak to the {{Wtext|Doorknob|c}} to the north and by the end of the cutscene, you'll need to find a backdoor. It's located on the table in the centre so open it and jump in for one quick floor. Apart from its regular sector rewards, you'll also obtain the {{Wtext|Inkling: Doorknob|i}} by the end. | ||
;System Sector A | ;System Sector A | ||
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|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File: | |[[File:MiscRCO.png]] '''Debug Device: R''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:HP_Chip | |[[File:HP_Chip.png]] '''HP +2''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Fire_Chip | |[[File:Fire_Chip.png]] '''Fire +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
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|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Magic_Chip | |[[File:Magic_Chip.png]] '''Magic +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Blizzard_KHREC.png]] '''Blizzard''' | |[[File:Blizzard_KHREC.png]] '''Blizzard''' | ||
|<center></center> | |<center>✔</center> | ||
|<center> | |<center>1000</center> | ||
|-bgcolor=#ff6666 | |-bgcolor=#ff6666 | ||
|[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP | |[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP | ||
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|[[File:Accessory KHREC.png]] '''Compass''' | |[[File:Accessory KHREC.png]] '''Compass''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Accessory KHREC.png]] '''Teacup''' | |[[File:Accessory KHREC.png]] '''Teacup''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File: | |[[File:MiscRCO.png]] '''Debug Device: R''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Defense_Chip | |[[File:Defense_Chip.png]] '''Defense +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
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|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Blizzard_Chip | |[[File:Blizzard_Chip.png]] '''Blizzard +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Blank_Chip | |[[File:Blank_Chip.png]] '''Blank Chip''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Aerial_Sweep_KHREC.png]] '''Aerial Sweep''' | |[[File:Aerial_Sweep_KHREC.png]] '''Aerial Sweep''' | ||
|<center></center> | |<center>✔</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#ff6666 | |-bgcolor=#ff6666 | ||
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|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Strength_Chip | |[[File:Strength_Chip.png]] '''Strength +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Magic_Chip | |[[File:Magic_Chip.png]] '''Magic +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
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|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File: | |[[File:Luck_Chip.png]] '''Lucky Strike''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#cc3333 | |-bgcolor=#cc3333 | ||
|[[File:Cure_KHREC.png]] '''Cure''' | |[[File:Cure_KHREC.png]] '''Cure''' | ||
|<center></center> | |<center>✔</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
|-bgcolor=#ff6666 | |-bgcolor=#ff6666 | ||
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{{Wtext|Data-Sora|c}} and {{Wtext|Alice|c}} go through to talk to the {{Wtext|Queen of Hearts|c}}. Unfortunately, the mad queen puts the two on trial and then {{Wtext|Data-Sora|c}} has to battle his way through to the Keyhole, while {{Wtext|Alice|c}} runs away. | {{Wtext|Data-Sora|c}} and {{Wtext|Alice|c}} go through to talk to the {{Wtext|Queen of Hearts|c}}. Unfortunately, the mad queen puts the two on trial and then {{Wtext|Data-Sora|c}} has to battle his way through to the Keyhole, while {{Wtext|Alice|c}} runs away. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
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{{Wtext|Data-Sora|c}} will then enter the Keyhole, drastically changing the gameplay again, like the side-scrolling segment of {{Wtext|Traverse Town|l}}, and this time, the game is changed to a 3D shooter. In the first section, simply lock-on to enemies and shoot them down. Use power-ups, notably {{Wtext|Aero Shield|w}} which can be vital for defense, and break {{Wtext|Prize Blox|t}} to find some much-needed health orbs. Be sure to avoid the hazardous pools of reddish-black liquid as they can damage you severely. At the end of each section, the {{Wtext|Trickmaster|b}} appears, forcing you to fight him until he runs away again. The second section is slightly more complicated as {{Wtext|Bug Blox|e}} gather in larger clumps, larger {{Wtext|Heartless|e}} appear and towards the end, the screen slightly tilts to the side. The third and final section becomes much more complex; you now move at a much quicker pace, the camera-tilting idea is taken to extremes and you'll also have to deal with unbreakable metal blocks being added to the mix. | {{Wtext|Data-Sora|c}} will then enter the Keyhole, drastically changing the gameplay again, like the side-scrolling segment of {{Wtext|Traverse Town|l}}, and this time, the game is changed to a 3D shooter. In the first section, simply lock-on to enemies and shoot them down. Use power-ups, notably {{Wtext|Aero Shield|w}} which can be vital for defense, and break {{Wtext|Prize Blox|t}} to find some much-needed health orbs. Be sure to avoid the hazardous pools of reddish-black liquid as they can damage you severely. At the end of each section, the {{Wtext|Trickmaster|b}} appears, forcing you to fight him until he runs away again. The second section is slightly more complicated as {{Wtext|Bug Blox|e}} gather in larger clumps, larger {{Wtext|Heartless|e}} appear and towards the end, the screen slightly tilts to the side. The third and final section becomes much more complex; you now move at a much quicker pace, the camera-tilting idea is taken to extremes and you'll also have to deal with unbreakable metal blocks being added to the mix. | ||
{{Template:WRCOHBoss | {{Template:WRCOHBoss | ||
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==Questploration== | ==Questploration== | ||
{{WRCOTOC}} | {{WRCOTOC}} | ||