Editing Walkthrough:Kingdom Hearts Re:coded/Olympus Coliseum
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 87: | Line 87: | ||
You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | ||
At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1 | At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}. | ||
{{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | {{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
Line 122: | Line 123: | ||
{{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | {{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
Line 150: | Line 152: | ||
Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | ||
{{Template:WRCOHBoss | {{Template:WRCOHBoss | ||
Line 183: | Line 186: | ||
After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | ||
{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures | {{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures and its exit point is found in the southern room. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer. | ||
In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | ||
{{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | {{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | ||
{{Template:WRCOSBoss | {{Template:WRCOSBoss | ||
Line 224: | Line 228: | ||
{{Wtext|Layer 25|l}} is another one of those boss sequences. Simply walk down the corridor to encounter a {{Wtext|Behemoth|b}}. | {{Wtext|Layer 25|l}} is another one of those boss sequences. Simply walk down the corridor to encounter a {{Wtext|Behemoth|b}}. | ||
TEMPLATE: MINIBOSS | |||
STRATEGY: Repeat the same strategy as you have done for previous bosses. With its "Dark Pulse" attack, you may be able to get away with repeatedly pressing {{button|dsy}} to block. After enough time, you should be able to cut it through. | |||
Obviously, that wasn't the final boss as there's another five layers to go so continue onto the {{Wtext|Save Room|l}}. On {{Wtext|Layer 27|l}}, there is a {{Wtext|Thunder Raid|w}} in the northern room and a much-appreciated {{Wtext|Metal Chocobo|w}} in the north-east room, which is available after reducing the bug level. After {{Wtext|Layer 27|l}} there is a {{Wtext|Save Room|l}} to revive in and then your final {{Wtext|Save Room|l}} is after {{Wtext|Layer 29|l}}. | Obviously, that wasn't the final boss as there's another five layers to go so continue onto the {{Wtext|Save Room|l}}. On {{Wtext|Layer 27|l}}, there is a {{Wtext|Thunder Raid|w}} in the northern room and a much-appreciated {{Wtext|Metal Chocobo|w}} in the north-east room, which is available after reducing the bug level. After {{Wtext|Layer 27|l}} there is a {{Wtext|Save Room|l}} to revive in and then your final {{Wtext|Save Room|l}} is after {{Wtext|Layer 29|l}}. | ||
Line 254: | Line 235: | ||
You should be glad when you get to {{Wtext|Layer 30|l}}, the end of the {{Wtext|Labyrinth|l}}. Here, there's another one of those boss room scenarios as you face the world's true source of bugs, the {{Wtext|Ice Titan|b}}. | You should be glad when you get to {{Wtext|Layer 30|l}}, the end of the {{Wtext|Labyrinth|l}}. Here, there's another one of those boss room scenarios as you face the world's true source of bugs, the {{Wtext|Ice Titan|b}}. | ||
BOSS TEMPLATE: ICE TITAN | |||
STRATEGY: As always, repeat the usual habits you've been doing against previous bosses. Since the Ice Titan is your very last boss, you can go all out and use every last license you have. Its "Ice Meteor" and "Ice Lance" require timely reactions to block so you may want to use an Auto-Block-L. Though you might need to be patient, it'll go down eventually. | |||
REWARD: Leather Gloves | |||
After the fight, a similar dialogue plays between {{Wtext|Hades|c}} and the party before they return to {{Wtext|Philoctetes|c}} once again. You've now fully completed the {{Wtext|Labyrinth|l}} so congratulations! | After the fight, a similar dialogue plays between {{Wtext|Hades|c}} and the party before they return to {{Wtext|Philoctetes|c}} once again. You've now fully completed the {{Wtext|Labyrinth|l}} so congratulations! | ||
Line 284: | Line 243: | ||
==Questploration== | ==Questploration== | ||
;Quests | ;Quests | ||
Speaking to {{Wtext| | Speaking to {{Wtext|Phill|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Wristbands|i}}, which is obtained after defeating the {{Wtext|Rock Titan|b}}, and the reward is a {{Wtext|Debug Device:R|i}}. The second required you to retrieve a {{Wtext|Barbell|i}}, which is redeemed from {{Wtext|Olympus Coliseum|l}}: {{Wtext|System Sector|l}} A for 37000 SP, and the reward is an {{Wtext|Exo Spark|w}}. The final quest requires you to retrieve {{Wtext|Leather Gloves|i}}, which are obtained after defeating the {{Wtext|Ice Titan|b}} and the reward is a {{Wtext|Liberty Crown|w}}. | ||
;System Sector A | ;System Sector A | ||
When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found on the door in the {{Wtext|Vestibule|l}}. It has four floors and all of its challenges are fairly straightfoward with the hardest one being " | When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found on the door in the {{Wtext|Vestibule|l}}. It has four floors and all of its challenges are fairly straightfoward with the hardest one being "complete the floor in less than 45 seconds", however going straight to the bugged sections will make this easier. The challenge to "play at night" means "play between 18:00 and 05:00" however if this time is unsuitable for you, you can sneakily change your device's clock setting. At the end, redeem your rewards: | ||
{|class="wikitable" width="45%" style='float:left;margin:10px' | {|class="wikitable" width="45%" style='float:left;margin:10px' | ||
Line 295: | Line 254: | ||
|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File: | |[[File:MiscRCO.png]] '''D-Thundara''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File: | |[[File:MiscRCO.png]] '''Barbell''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>8000</center> | |<center>8000</center> | ||
Line 307: | Line 266: | ||
|<center>10000</center> | |<center>10000</center> | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File:HP_Chip | |[[File:HP_Chip.png]] '''HP +2''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
Line 317: | Line 276: | ||
|width="20%" style="text-align:center;"|'''SP Cost''' | |width="20%" style="text-align:center;"|'''SP Cost''' | ||
|-bgcolor=#ffff33 | |-bgcolor=#ffff33 | ||
|[[File:Strength_Chip | |[[File:Strength_Chip.png]] '''Strength +1''' | ||
|<center>✘</center> | |<center>✘</center> | ||
|<center>1000</center> | |<center>1000</center> | ||
Line 334: | Line 293: | ||
{{WRCOTOC}} | {{WRCOTOC}} | ||