Editing Walkthrough:Kingdom Hearts Re:coded/Olympus Coliseum
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You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | You start at {{Wtext|Layer 01|l}}, the first level. Go to the westwards room and pick up the scrap of paper that teaches you about battles and how to fight. A {{Wtext|Shadow|e}} then attacks you so you can try out the new combat system then. After the battle, break through the wall of blocks north to get to the next room, which has a scrap of paper teaching you about the bug level. Basically, your aim is to reduce the gauge in the top-left corner below the white line and you do this by destroying {{Wtext|Bug Blox|e}} and {{Wtext|Heartless|e}}. Once you've demolished the wall, continue on to the next room, where you'll learn about combos and blocking. Although it can be tricky at first, you'll get used to having timely reactions in order to do combo attacks and block damage. If you proceed onto the next room, a cutscene involving {{Wtext|Hades|c}} will play. Once it's over, read another scrap of wisdom and then reduce the bug level in the next room to level 1, revealing a {{Wtext|Rare Prize Block|t}} that contains a {{Wtext|Strength +1|i}} and allowing entry to the room southward, which contains a {{Wtext|Magic +1|i}}. Afterwards, go upwards to the large room in the north and midway, a cutscene involving {{Wtext|Hercules|c}} will play. After a scrap of paper about layers, you are free to explore this highly bugged room. Reduce the bugs to level 1, break the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|HP +2|i}} and then break a block to the far west to uncover the layer's exit point. Between this and the next layer, you'll have time in a {{Wtext|Save Room|l}} where you can save the game and trade with the {{Wtext|Moogle|c}}. | ||
At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1 | At the start of {{Wtext|Layer 02|l}}, a quick cutscene will play and then you'll have to traverse a new section of the {{Wtext|Labyrinth|l}}. Some pathways are blocked so go up the north path to the north-east room, where you'll learn about {{Wtext|Licenses|w}}. Then, go to the southward room however you'll find it blocked. Return to the room you started in to meet up with {{Wtext|Hercules|c}}, who can break down walls, and after he joins your party. A horde of {{Wtext|Heartless|c}} attack so you can practise team combat. Now that you can break walls, go through to the south-east room, where a {{Wtext|Lucky Strike|i}} is immediately available. Then, continue to the south-west room and destroy bugs and blocks to uncover the exit point. However before you leave, go to the large room to the east, take down the bugs, and then grab the {{Wtext|Defense +1}} chip. The {{Wtext|Moogle|c}} in the next {{Wtext|Save Room|l}} offers you a range of new types of {{Wtext|licenses|i}}. | ||
{{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | {{Wtext|Layer 03|l}} begins with a cutscene where {{Wtext|Hades|c}} and {{Wtext|Cloud|c}} discuss plans with each other. Then, you start in a large room with new "menaces" that follow you from room to room. First, go to the south-east room to grab a {{Wtext|Thunder +1|i}} chip. Next, go to the northern room and jump up to the higher ground. Reduce the bug level there to level 1 to reveal a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Aero +1|i}} chip. Afterwards, go to the last section of the room to the east, where your party will encounter {{Wtext|Cloud|c}} in a fight. | ||
MINIBOSS TEMPLATE: Cloud | |||
STRATEGY: If you've been saving up licenses, now's the time to use them. It would be helpful to have a Command Matrix full of restorative commands as they'll be helpful against Cloud's devastating attacks. Also, compiled commands are generally inferior to regular combos in this case, as a three-hit combo in addition to a possible special attack is stronger than a one hit attack. His "Omnislash" is particularly dangerous as it is both strong and quick, making it hard to block against. Unless you're confident you can react quickly, you may want to use an "Auto-Block License" to guard for you. To damage him, simply keep on combo attacking and using commands if they are available. | |||
After you defeat him a cutscene will play, revealing that {{Wtext|Hades|c}} tricked {{Wtext|Cloud|c}} into attacking {{Wtext|Hercules|c}}. Soon enough, {{Wtext|Cloud|c}} and {{Wtext|Hades|c}} leave the scene and go separate ways, returning control to you. A block in the last section covers the exit so destroy it and be on your way to the {{Wtext|Save Room|l}}. | After you defeat him a cutscene will play, revealing that {{Wtext|Hades|c}} tricked {{Wtext|Cloud|c}} into attacking {{Wtext|Hercules|c}}. Soon enough, {{Wtext|Cloud|c}} and {{Wtext|Hades|c}} leave the scene and go separate ways, returning control to you. A block in the last section covers the exit so destroy it and be on your way to the {{Wtext|Save Room|l}}. | ||
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{{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | {{Wtext|Layer 05|l}} has only one treasure, {{Wtext|Aerial Slam|w}}, which is hidden under a pile of other blocks and requires you to return the bugs to level 1. Simply run to the end of the layer and you'll encounter {{Wtext|Cerberus|b}}, a source of the world's bugs. | ||
MINIBOSS TEMPLATE: Cerberus | |||
STRATEGY: Attacking through compiled commands is weaker than combos so only have restorative commands. Use whatever licenses you have and just keep combo attacking against him. Do not go completely all out however, as there's another battle later on. | |||
Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | Unfortunately, {{Wtext|Hades|b}} comes afterwards and attacks the party. | ||
BOSS TEMPLATE: Hades | |||
STRATEGY: Now's the time to go all out; use all of your licenses and heal whenever you need to. Like before, simply keep using combos against Hades. He often summons Shadows, however this isn't overly worrying as they are more a nuisance than a threat. | |||
PRIZE: Olympia | |||
Afterwards, the party returns to {{Wtext|Philoctetes|c}} and the world is complete. You are then taken to the next world, {{Wtext|Agrabah|l}}. | Afterwards, the party returns to {{Wtext|Philoctetes|c}} and the world is complete. You are then taken to the next world, {{Wtext|Agrabah|l}}. | ||
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After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | After completing the first five layers for the first time, you are given the ability to replay the world with fifteen layers. The opening and first five layers are exactly the same as before however after that, it's all new terrain. The {{Wtext|Save Room|l}} after {{Wtext|Layer 05|l}} has some new licenses and extra tid-bits of information. Basically, you won't have a chance to get to a {{Wtext|Save Room|l}} for a long time so make use of it now. Also from now on, most layer's exit points will change from playthrough to playthrough so you'll have to find them yourself. | ||
{{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures | {{Wtext|Layer 06|l}} has no treasure so simply get to the exit point to go straight on to the one-room {{Wtext|Layer 07|l}} which has a {{Wtext|Blank Chip|i}} on a tall pillar. You can get to the pillars by jumping from other blocks further down the room. {{Wtext|Layer 08|l}} has no treasures and its exit point is found in the southern room. When you enter {{Wtext|Layer 09|l}}, you'll find yourself in a closed off room, making you have to reduce the bug level in order to leave. Do so and then reduce the bug level in the next room to open up the passage into another room, which has the exit point and a {{Wtext|Magic +1|i}} atop a high pillar. Afterwards, you finally have a break in a {{Wtext|Save Room|l}} so heal up and then continue to the next layer. | ||
In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | In the south-west room of {{Wtext|Layer 10|l}}, there is a {{Wtext|Defense +1|i}} chip, and its exit point leads to another {{Wtext|Save Room|l}}. There is no treasure in {{Wtext|Layer 11|l}} so you can focus on finding that exit point. Next, you move straight on to {{Wtext|Layer 12|l}}, which has a {{Wtext|Spark Sweep|w}}. Go straight to the exit point of {{Wtext|Layer 13|l}}. After a break at the {{Wtext|Save Room|l}}, grab the {{Wtext|Heat Storm|w}}, in {{Wtext|Layer 14|l}}, and then find the exit point to go to the last {{Wtext|Save Room|l}} before the boss. | ||
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{{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | {{Wtext|Layer 15|l}} has a similar setup to {{Wtext|Layer 05|l}}. Simply run through to the end of the room to encounter the boss. After a cutscene, you fight the world's second source of bugs, the {{Wtext|Rock Titan|b}}. | ||
BOSS TEMPLATE: Rock Titan | |||
STRATEGY: The Rock Titan has an insane amount of health. Just keep doing what you done for earlier bosses - combo attacking, healing and using licenses. | |||
PRIZE: Wristbands | |||
Afterwards, the same ending as last time plays and then you unlock the rest of the {{Wtext|Labyrinth|l}}. | Afterwards, the same ending as last time plays and then you unlock the rest of the {{Wtext|Labyrinth|l}}. | ||
;Layers 15- | ;Layers 15-16 | ||
If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. | If you replay the world for a third time, you have the option of playing through all 30 layers now although the first 15 are the same as before. | ||
==Questploration== | ==Questploration== | ||
;Quests | ;Quests | ||
;System Sector A | ;System Sector A | ||
{{WRCOTOC}} | {{WRCOTOC}} | ||