Editing Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part II

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==<center>[[File:Hollow Bastion Logo KH.png|300px|link=Hollow Bastion Part II]]</center>==
==<center>[[File:Hollow Bastion Logo KH.png|300px|link=Hollow Bastion II]]</center>==
TREASURE TABLE
TREASURE TABLE


After the battle with {{Wtext|Data-Riku|c}} at the end of [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part I|Hollow Bastion Part I]], {{Wtext|Data-Sora|c}} enters {{Wtext|Inside Riku's Data|l}}, marking the beginning of {{Wtext|Hollow Bastion Part II|l}}.
After the battle with {{Wtext|Data-Riku|c}} at the end of [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion I|Hollow Bastion II]], {{Wtext|Data-Sora|c}} enters {{Wtext|Inside Riku's Data|l}}, marking the beginning of {{Wtext|Hollow Bastion II|l}}.


The cutscene at the beginning explains that {{Wtext|Data-Sora|c}} needs to destroy the bugs {{Wtext|Pete|c}} planted inside {{Wtext|Data-Riku|c}}. The catch is {{Wtext|Data-Sora|c}}'s own power has been lost and dispersed in the form of collectible orbs named {{Wtext|Matrix Power|i}}. After you have a break at a save point and {{Wtext|Moogle|c}}, you have to enter a strange door that leads to a data, re-imagining of {{Wtext|Destiny Islands|l}}.
The cutscene at the beginning explains that {{Wtext|Data-Sora|c}} needs to destroy the bugs {{Wtext|Pete|c}} planted inside {{Wtext|Data-Riku|c}}. The catch is {{Wtext|Data-Sora|c}}'s own power has been lost and dispersed in the form of collectible orbs named {{Wtext|Matrix Power|i}}. After you have a break at a save point and {{Wtext|Moogle|c}}, you have to enter a strange door that leads to a data, re-imagining of {{Wtext|Destiny Islands|l}}.
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After the fight, {{Wtext|Data-Sora|c}} will recover all of his Matrix Power and the bugs within {{Wtext|Data-Riku|c}} will be no more. You'll then be able to take an exit portal to return to the outside world and your escape is played in the form of a side-scrolling segment. The mechanics are largely the same, though there is now a timer and reskinned blocks. To advance, break all the blue blocks you see, which will open up the pathway for you to go. Once you get all the way to the end of the area, you'll need to go up by riding the moving blocks that spawn after you break the blue blocks. A large crystal marks the end point of the stage. Afterwards, you go to the {{Wtext|Chapel (Dragon's Lair)|l}}, where {{Wtext|Maleficent|e}} blocks your escape route and fights you in dragon form.
After the fight, {{Wtext|Data-Sora|c}} will recover all of his Matrix Power and the bugs within {{Wtext|Data-Riku|c}} will be no more. You'll then be able to take an exit portal to return to the outside world and your escape is played in the form of a side-scrolling segment. The mechanics are largely the same, though there is now a timer and reskinned blocks. To advance, break all the blue blocks you see, which will open up the pathway for you to go. Once you get all the way to the end of the area, you'll need to go up by riding the moving blocks that spawn after you break the blue blocks. A large crystal marks the end point of the stage. Afterwards, you go to the {{Wtext|Chapel (Dragon's Lair)|l}}, where {{Wtext|Maleficent|e}} blocks your escape route and fights you in dragon form.


{{Template:WRCOSBoss
TEMPLATE MINIBOSS
|name=Maleficent (Dragon)
STRATEGY: Most of the dragon's attacks can be easily avoided if timed well. If she jumps, she'll stamp the ground as she falls, sending out a shockwave attack that you must jump over. When her head glows green, specks of fire fall down from the sky but they can be avoided by dodge rolling to the side. To defeat her, strike her chest, or head when possible, and retreat backwards whenever she signals an attack. It is sometimes possible to jump on her legs and then back, making it easier to strike her head, though she frequently shakes you off. Hitting Maleficent enough causes her to be stunned for a while and power-ups sporadically fall from the sky giving you a few helpful bonuses.
|image=Maleficent (Dragon) KH.png
|size=200px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=
|strategy=Most of the dragon's attacks can be easily avoided if timed well. If she jumps, she'll stamp the ground as she falls, sending out a shockwave attack that you must jump over. When her head glows green, specks of fire fall down from the sky but they can be avoided by dodge rolling to the side. To defeat her, strike her chest, or head when possible, and retreat backwards whenever she signals an attack. It is sometimes possible to jump on her legs and then back, making it easier to strike her head, though she frequently shakes you off. Hitting Maleficent enough causes her to be stunned for a while and power-ups sporadically fall from the sky giving you a few helpful bonuses.
}}
{{-}}


After a long cutscene, a final bug breaks loose. You have some time to prepare in the {{Wtext|Grand Hall|l}} before you must enter the Heartless logo-shaped portal to begin a 3D shooting segment, in the {{Wtext|Data Tunnel|l}}. This is similar to previous 3D shooting stages; simply keep travelling down the tunnel. An {{Wtext|Invisible|e}} appears at the end so save some overlay command for it. To destroy it, keep shooting at it and dodge when it attacks. At the end of the tunnel, you reach the {{Wtext|Central Corruption|l}}, where you fight the final source of bugs: {{Wtext|Sora's Heartless|b}}.
After a long cutscene, a final bug breaks loose. You have some time to prepare in the {{Wtext|Grand Hall|l}} before you must enter the Heartless logo-shaped portal to begin a 3D shooting segment, in the {{Wtext|Data Tunnel|l}}. This is similar to previous 3D shooting stages; simply keep travelling down the tunnel. An {{Wtext|Invisible|e}} appears at the end so save some overlay command for it. To destroy it, keep shooting at it and dodge when it attacks. At the end of the tunnel, you reach the {{Wtext|Central Corruption|l}}, where you fight the final source of bugs: {{Wtext|Sora's Heartless|b}}.


{{Template:WRCOHBoss
BOSS TEMPLATE:
|name=Sora's Heartless
STRATEGY: Sora's Heartless is similar to a Darkside. When it punches the ground, take the opportunity to deal a combo but do not linger as it attacks with ice or fire after a few moments. Sometimes, it sends beams of light to strike the ground however this can be dodged by finding patches of empty ground. Deeper into the battle, it goes underground and punches up, giving you brief moments to attack its arm. Occasionally, it pokes its entire body above the ground so be wary to avoid that. After the first fight, it changes to become a normal-sized, silhouette of Sora. It has an attack where it goes into the air and rains down fake Keyblades at you. The last Keyblade is gold and using "Drag 'n' Drop" near it causes Sora's Heartless to revert back to a Shadow, leaving it vulnerable to attacks. A third battle ensues where it makes copies of himself, which can be distinguished by their extremely low defense. Take out the copies first so that the main one uses the attack that makes Drag 'n' Drop available. Be warned that taking too long to destroy the second copy, causes the first one to respawn. Afterwards, the same battle repeats with the copies being more aggressive than before. At the end, Mickey comes and holds down Sora's Heartless to its weakest form, leaving you to destroy a mere Shadow.
|image=Sora's Heartless - Neo Darkside KHREC.png
REWARD: Zero/One
|size=200px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=Zero/One
|strategy=Sora's Heartless is similar to a Darkside. When it punches the ground, take the opportunity to deal a combo but do not linger as it attacks with ice or fire after a few moments. Sometimes, it sends beams of light to strike the ground however this can be dodged by finding patches of empty ground. Deeper into the battle, it goes underground and punches up, giving you brief moments to attack its arm. Occasionally, it pokes its entire body above the ground so be wary to avoid that. After the first fight, it changes to become a normal-sized, silhouette of Sora. It has an attack where it goes into the air and rains down fake Keyblades at you. The last Keyblade is gold and using "Drag 'n' Drop" near it causes Sora's Heartless to revert back to a Shadow, leaving it vulnerable to attacks. A third battle ensues where it makes copies of himself, which can be distinguished by their extremely low defense. Take out the copies first so that the main one uses the attack that makes Drag 'n' Drop available. Be warned that taking too long to destroy the second copy, causes the first one to respawn. Afterwards, the same battle repeats with the copies being more aggressive than before. At the end, Mickey comes and holds down Sora's Heartless to its weakest form, leaving you to destroy a mere Shadow.
}}
{{-}}


After the battle, you complete {{Wtext|Hollow Bastion Part II|l}} and a series of long cutscenes play before you go onto the final world, [[Walkthrough:Kingdom Hearts Re:coded/Castle Oblivion|Castle Oblivion]].
After the battle, you complete {{Wtext|Hollow Bastion II|l}} and a series of long cutscenes play before you go onto the final world, [[Walkthrough:Kingdom Hearts Re:coded/Castle Oblivion]].


{{WRCOTOC}}
{{WRCOTOC}}
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]]

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