Editing Walkthrough:Kingdom Hearts Re:coded/Castle Oblivion
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part II|Hollow Bastion Part II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card. | After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part II|Hollow Bastion Part II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card. | ||
From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny | From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny Islanda|l}}. Before talking to anyone, grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|HP +8|i}} chip, on the higher platform in the center of the map and the {{Wtext|Strength +4|i}} chip in the north-east. Now talk to {{Wtext|Selphie|c}}, who asks you to clear out some blocks, but its entirely your choice to accept or not. You can then talk to {{Wtext|Wakka|c}} who asks you to check on {{Wtext|Tidus|c}}, which you'll have to do whether you say yes or no. If you do speak to {{Wtext|Tidus|c}} after, he duels you though he can be easily beaten. Afterwards, talk to the black coated figure to end the world's illusion and receive an {{Wtext|Ending Card|l}}, based on the options you chose. Another way to end the illusion is find the two shiny things under blocks in the east, which both causes {{Wtext|Heartless|e}} to attack when examined. | ||
You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south. | You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south. |