Editing Walkthrough:Kingdom Hearts Re:coded/Agrabah
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;System Sector A | ;System Sector A | ||
REWARDS SECTOR TABLE | |||
Enter the now-open Cave of Wonders to reach the {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}. | Enter the now-open Cave of Wonders to reach the {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}. | ||
;System Sector B | ;System Sector B | ||
REWARD SECTOR TABLE | |||
Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away. | Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away. | ||
;System Sector C | ;System Sector C | ||
REWARD SECTOR TABLE | |||
Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}. | Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}. | ||
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{{-}} | {{-}} | ||
Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion | Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion I|Hollow Bastion I]]. | ||
==Questploration== | ==Questploration== | ||
;Quests | ;Quests | ||
Speaking to {{Wtext|Aladdin|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Silver Ring|i}}, which is redeemed from {{Wtext|Agrabah|l}}: {{Wtext|System Sector|l}} D for 47000, and the reward is a {{Wtext|Debug Device: R|i}}. The second required you to retrieve {{Wtext|Crystal Earrings|i}}, which are redeemed from {{Wtext|Hollow Bastion | Speaking to {{Wtext|Aladdin|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Silver Ring|i}}, which is redeemed from {{Wtext|Agrabah|l}}: {{Wtext|System Sector|l}} D for 47000, and the reward is a {{Wtext|Debug Device: R|i}}. The second required you to retrieve {{Wtext|Crystal Earrings|i}}, which are redeemed from {{Wtext|Hollow Bastion II|l}}: {{Wtext|System Sector|l}} D for 47000 SP, and the reward is a {{Wtext|Night Lenses|w}}. The final quest requires you to retrieve {{Wtext|Ruby Hairpin|i}}, which is redeemed from {{Wtext|Agrabah|l}}: {{Wtext|System Sector|l}} E for 310000 and the reward is an {{Wtext|Icicle Mine|w}}. | ||
;System Sector D | ;System Sector D | ||
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{{WRCOTOC}} | {{WRCOTOC}} | ||