Editing Walkthrough:Kingdom Hearts Re:coded/Agrabah

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Once the cutscene ends, return back to the {{Wtext|Main Street|l}} and then go through the west door to reach the {{Wtext|Alley|l}}. As you enter, a cutscene will play showing {{Wtext|Jasmine|c}} to be threatened by an evil vizier {{Wtext|Jafar|c}} until {{Wtext|Data-Sora|c}} intervenes and battles him.
Once the cutscene ends, return back to the {{Wtext|Main Street|l}} and then go through the west door to reach the {{Wtext|Alley|l}}. As you enter, a cutscene will play showing {{Wtext|Jasmine|c}} to be threatened by an evil vizier {{Wtext|Jafar|c}} until {{Wtext|Data-Sora|c}} intervenes and battles him.


{{Template:WRCOSBoss
MINIBOSS TEMPLATE: JAFAR
|name=Jafar
STRATEGY: This battle is fairly simple as Jafar's only attack is shooting fireballs at you. Keep attacking him with the Keyblade but flee if his staff glows as this means he is going to shoot a fireball. After you dodge his attack, return to striking him. Jafar also teleports away at times, which can become a nuisance.
|image=Jafar KH.png
|size=150px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=
|strategy=This battle is fairly simple as Jafar's only attack is shooting fireballs at you. Keep attacking him with the Keyblade but flee if his staff glows as this means he is going to shoot a fireball. After you dodge his attack, return to striking him. Jafar also teleports away at times, which can become a nuisance.
}}
{{-}}


After the battle, {{Wtext|Jafar|c}} flees the scene and discovers {{Wtext|Pete|c}}, who gives him a magic lamp. Meanwhile, {{Wtext|Jasmine|c}} explains her situation to {{Wtext|Data-Sora|c}} and decides to follow him so that she can see {{Wtext|Aladdin|c}}. Once you regain control, grab the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzard Buster|w}} hidden under a cluster of blocks, in the north. Next, take the south exit to return to the {{Wtext|Plaza|l}}.
After the battle, {{Wtext|Jafar|c}} flees the scene and discovers {{Wtext|Pete|c}}, who gives him a magic lamp. Meanwhile, {{Wtext|Jasmine|c}} explains her situation to {{Wtext|Data-Sora|c}} and decides to follow him so that she can see {{Wtext|Aladdin|c}}. Once you regain control, grab the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzard Buster|w}} hidden under a cluster of blocks, in the north. Next, take the south exit to return to the {{Wtext|Plaza|l}}.
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;System Sector A
;System Sector A
{|class="wikitable" width="45%" style='float:left;margin:10px'
REWARDS SECTOR TABLE
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Type A Finish KHREC.png]] '''Faith'''
|<center>✘</center>
|<center>600</center>
|-bgcolor="#f2ba25"
|[[File:Accessory KHREC.png]] '''Adamant Belt'''
|<center>✘</center>
|<center>200</center>
|-bgcolor="#f2ba25"
|[[File:HP Chip KHREC.png]] '''HP +2'''
|<center>✘</center>
|<center>200</center>
|-bgcolor="#f2ba25"
|[[File:Strength Chip KHREC.png]] '''Strength +1'''
|<center>✘</center>
|<center>200</center>
|}
{|class="wikitable" width="45%" style='float:left;margin:10px'
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Magic Chip KHREC.png]] '''Magic +1'''
|<center>✘</center>
|<center>200</center>
|-bgcolor="#f2ba25"
|[[File:Fire Resistance Chip KHREC.png]] '''Fire Resistance +1'''
|<center>✘</center>
|<center>200</center>
|-bgcolor="#f2ba25"
|[[File:Sliding Rush KHREC.png]] '''Sliding Rush'''
|<center>✔</center>
|<center>100</center>
|-bgcolor="#f2ba25"
|[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|-bgcolor="#f2ba25"
|[[File:Munny_KHREC.png]] '''Munny''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|}
{{-}}


Enter the now-open Cave of Wonders to reach the  {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}.
Enter the now-open Cave of Wonders to reach the  {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}.


;System Sector B
;System Sector B
{|class="wikitable" width="45%" style='float:left;margin:10px'
REWARD SECTOR TABLE
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Accessory KHREC.png]] '''CMOS Armlet'''
|<center>✘</center>
|<center>2100</center>
|-bgcolor="#f2ba25"
|[[File:Key Item KHREC.png]] '''Debug Device: R'''
|<center>✘</center>
|<center>1000</center>
|-bgcolor="#f2ba25"
|[[File:Fire Chip KHREC.png]] '''Fire +1'''
|<center>✘</center>
|<center>800</center>
|-bgcolor="#f2ba25"
|[[File:Blizzard Chip KHREC.png]] '''Blizzard +1'''
|<center>✘</center>
|<center>800</center>
|}
{|class="wikitable" width="45%" style='float:left;margin:10px'
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Thunder Resistance Chip KHREC.png]] '''Thunder Resistance +1'''
|<center>✘</center>
|<center>800</center>
|-bgcolor="#f2ba25"
|[[File:Aero Resistance Chip KHREC.png]] '''Aero Resistance +1'''
|<center>✘</center>
|<center>800</center>
|-bgcolor="#f2ba25"
|[[File:Aerial Slam KHREC.png]] '''Aerial Slam'''
|<center>✔</center>
|<center>500</center>
|-bgcolor="#f2ba25"
|[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|-bgcolor="#f2ba25"
|[[File:Munny_KHREC.png]] '''Munny''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|}
{{-}}


Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away.
Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away.


;System Sector C
;System Sector C
{|class="wikitable" width="45%" style='float:left;margin:10px'
REWARD SECTOR TABLE
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Accessory KHREC.png]] '''Energy Earing'''
|<center>✘</center>
|<center>600</center>
|-bgcolor="#f2ba25"
|[[File:Key Item KHREC.png]] '''Debug Device: R'''
|<center>✘</center>
|<center>500</center>
|-bgcolor="#f2ba25"
|[[File:Fire Chip KHREC.png]] '''Fire +2'''
|<center>✘</center>
|<center>400</center>
|-bgcolor="#f2ba25"
|[[File:Blizzard Chip KHREC.png]] '''Blizzard +2'''
|<center>✘</center>
|<center>400</center>
|}
{|class="wikitable" width="45%" style='float:left;margin:10px'
|-bgcolor="#c5920b"
|width="60%" style="text-align:center;"|'''Reward:'''
|width="20%" style="text-align:center;"|'''Reclaimable?'''
|width="20%" style="text-align:center;"|'''SP Cost'''
|-bgcolor="#f2ba25"
|[[File:Fire Resistance Chip KHREC.png]] '''Fire Resistance +2'''
|<center>✘</center>
|<center>400</center>
|-bgcolor="#f2ba25"
|[[File:Blizzard Resistance Chip KHREC.png]] '''Blizzard Resistance +1'''
|<center>✘</center>
|<center>300</center>
|-bgcolor="#f2ba25"
|[[File:Aero Chip KHREC.png]] '''Aero'''
|<center>✔</center>
|<center>200</center>
|-bgcolor="#f2ba25"
|[[File:EXP_KHREC.png]] '''EXP''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|-bgcolor="#f2ba25"
|[[File:Munny_KHREC.png]] '''Munny''' 10% of remaining SP
|colspan=2; style="text-align:center;"|'''Exit'''
|}
{{-}}


Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}.
Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}.
Line 204: Line 43:
After you defeat him, {{Wtext|Jafar|c}} uses his final wish to turn himself into a genie. {{Wtext|Mickey|c}} tells {{Wtext|Data-Sora|c}} that {{Wtext|Jafar|c}} is now inside the world's Keyhole and urges him to find it quickly before it's too late. When you have control, you have three minutes to find the Keyhole, which is done by destroying blocks in the room. You should also grab the {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Aero Edge|w}}, hidden within the wall of blocks to the west. Once you find the Keyhole, examine it to enter and battle {{Wtext|Jafar|b}}.
After you defeat him, {{Wtext|Jafar|c}} uses his final wish to turn himself into a genie. {{Wtext|Mickey|c}} tells {{Wtext|Data-Sora|c}} that {{Wtext|Jafar|c}} is now inside the world's Keyhole and urges him to find it quickly before it's too late. When you have control, you have three minutes to find the Keyhole, which is done by destroying blocks in the room. You should also grab the {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Aero Edge|w}}, hidden within the wall of blocks to the west. Once you find the Keyhole, examine it to enter and battle {{Wtext|Jafar|b}}.


{{Template:WRCOHBoss
BOSS TEMPLATE: Jafar (Genie)
|name=Jafar (Genie)
STRATEGY: The only way to hurt Jafar in his genie form is by attacking Iago, who has his lamp. Do this while avoiding Jafar's guided orbs of light, which inflict negative status effects, and large, burning boulders. He also occasionally summons Heartless to help him. Kill all but one of them as this will prevent more spawning later. After you deplete his first health bar, you'll fight him again but this time with new blocks and platforms added to the terrain, making it harder to reach Iago. Be ready as Jafar may rearrange, destroy or create blocks at any time.
|image=Jafar (Genie) KH.png
REWARD: Three Wishes
|size=150px
|hp=?
|strength=?
|defense=?
|fire=?
|blizzard=?
|thunder=?
|aero=?
|ignite=?
|freeze=?
|jolt=?
|airtoss=?
|slow=?
|stop=?
|confuse=?
|stun=?
|magnet=?
|other=?
|prize=Three Wishes
|strategy=The only way to hurt Jafar in his genie form is by attacking Iago, who has his lamp. Do this while avoiding Jafar's guided orbs of light, which inflict negative status effects, and large, burning boulders. He also occasionally summons Heartless to help him. Kill all but one of them as this will prevent more spawning later. After you deplete his first health bar, you'll fight him again but this time with new blocks and platforms added to the terrain, making it harder to reach Iago. Be ready as Jafar may rearrange, destroy or create blocks at any time.
}}
{{-}}


Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion Part I|Hollow Bastion Part I]].
Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion I]].


==Questploration==
==Questploration==
;Quests
;Quests
Speaking to {{Wtext|Aladdin|c}} will give you a total of three quests. The first quest requires you to retrieve a {{Wtext|Silver Ring|i}}, which is redeemed from {{Wtext|Agrabah|l}}: {{Wtext|System Sector|l}} D for 47000, and the reward is a {{Wtext|Debug Device: R|i}}. The second required you to retrieve {{Wtext|Crystal Earrings|i}}, which are redeemed from {{Wtext|Hollow Bastion Part II|l}}: {{Wtext|System Sector|l}} D for 47000 SP, and the reward is a {{Wtext|Night Lenses|w}}. The final quest requires you to retrieve {{Wtext|Ruby Hairpin|i}}, which is redeemed from {{Wtext|Agrabah|l}}: {{Wtext|System Sector|l}} E for 310000 and the reward is an {{Wtext|Icicle Mine|w}}.
;System Sector D
;System Sector D
When you have {{Wtext|Scan|w}} at level 3, you can detect a new {{Wtext|System Sector|l}} that is found in the {{Wtext|Palace Gates|l}}. It has four floors that all have the same challenge: to not take damage more than a certain number of times. This requires you to be extra careful to dodge attacks. If you're finding this difficult, limit yourself to using magic commands to keep distance between you and the enemies. Once you've finished, redeem your rewards:
SECTOR TABLE
;System Sector E
;System Sector E
When you have {{Wtext|Scan|w}} at level 4, you can detect a new {{Wtext|System Sector|l}} that is found in the {{Wtext|Cave / Gaunlet|l}}. It has seven floors and a few difficult challenges. One requires you to take out five enemies with one blow each, but this can be completed easily by using powerful attack commands, like {{Wtext|Judgement Triad|w}}. Another demands that you obtain at least 10 items so tweaking your cheats may be necessary for that floor. At the end, redeem your rewards:
SECTOR TABLE


{{WRCOTOC}}
{{WRCOTOC}}
[[Category:Kingdom Hearts Re:coded walkthrough|{{SUBPAGENAME}}]]

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