Editing Walkthrough:Kingdom Hearts Re:coded/Agrabah
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Once the cutscene ends, return back to the {{Wtext|Main Street|l}} and then go through the west door to reach the {{Wtext|Alley|l}}. As you enter, a cutscene will play showing {{Wtext|Jasmine|c}} to be threatened by an evil vizier {{Wtext|Jafar|c}} until {{Wtext|Data-Sora|c}} intervenes and battles him. | Once the cutscene ends, return back to the {{Wtext|Main Street|l}} and then go through the west door to reach the {{Wtext|Alley|l}}. As you enter, a cutscene will play showing {{Wtext|Jasmine|c}} to be threatened by an evil vizier {{Wtext|Jafar|c}} until {{Wtext|Data-Sora|c}} intervenes and battles him. | ||
MINIBOSS TEMPLATE: JAFAR | |||
STRATEGY: This battle is fairly simple as Jafar's only attack is shooting fireballs at you. Keep attacking him with the Keyblade but flee if his staff glows as this means he is going to shoot a fireball. After you dodge his attack, return to striking him. Jafar also teleports away at times, which can become a nuisance. | |||
After the battle, {{Wtext|Jafar|c}} flees the scene and discovers {{Wtext|Pete|c}}, who gives him a magic lamp. Meanwhile, {{Wtext|Jasmine|c}} explains her situation to {{Wtext|Data-Sora|c}} and decides to follow him so that she can see {{Wtext|Aladdin|c}}. Once you regain control, grab the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzard Buster|w}} hidden under a cluster of blocks, in the north. Next, take the south exit to return to the {{Wtext|Plaza|l}}. | After the battle, {{Wtext|Jafar|c}} flees the scene and discovers {{Wtext|Pete|c}}, who gives him a magic lamp. Meanwhile, {{Wtext|Jasmine|c}} explains her situation to {{Wtext|Data-Sora|c}} and decides to follow him so that she can see {{Wtext|Aladdin|c}}. Once you regain control, grab the {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzard Buster|w}} hidden under a cluster of blocks, in the north. Next, take the south exit to return to the {{Wtext|Plaza|l}}. | ||
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;System Sector A | ;System Sector A | ||
REWARDS SECTOR TABLE | |||
Enter the now-open Cave of Wonders to reach the {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}. | Enter the now-open Cave of Wonders to reach the {{Wtext|Cave / Hall of Beginnings|l}}, which is a mainly-linear winding path. Halfway down, rolling boulders fall down the path so beware. Eventually, the path forks into two directions. Take the left route as it has a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Strike Raid|w}}. The two routes eventually rejoin and near to the end, there is a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Land Crash|w}}. At the end of the path, a collision requires you to go through another {{Wtext|System Sector|l}}. To find the backdoor, backtrack to the fork in the path and take the route you didn't go before. Find it somewhere along there. This sector has three floors and introduces another new type of {{Wtext|Bug Blox|e}}. | ||
;System Sector B | ;System Sector B | ||
REWARD SECTOR TABLE | |||
Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away. | Now, you can return to the end of the path and continue to the next area, the {{Wtext|Cave / Gaunlet|l}}. There is a {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Thunder Tracer|w}} near the entrance. Also, if you fall off the path down into the darkness, you land in a lower chamber. To get out, examine the door and then find the {{Wtext|System Sector|l}}'s backdoor in the south-east corner. It only has one floor and its challenge is to defeat the {{Wtext|Gold Tricholoma|e}}, which will inevitably appear after you debug the floor. To deal with it, use all your offensive commands on it quickly so that it does not have time to attack or teleport away. | ||
;System Sector C | ;System Sector C | ||
REWARD SECTOR TABLE | |||
Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}. | Back at the {{Wtext|Cave / Gaunlet|l}} run down the path, avoiding the traps that blow you off-path. Near the centre of the map, there is another {{Wtext|Rare Prize Blox|t}}, which has a {{Wtext|Fire Resistance +1|i}} inside. Towards the end, there are a large amount of metal blocks, some of which fall down seconds after you step on it. In plain sight, there are two more {{Wtext|Rare Prize Blox|t}}, one containing an {{Wtext|Aero Resistance +2|i}} chip and one with a {{Wtext|Debug Device: R|i}}. The end of the path leads to a sinking platform of blocks with enemies on top. You must stand on it and make sure not to fall off. Over time, the platform becomes smaller and smaller, making it harder to stay on. Just defeat all the enemies and keep melee attacks to a minimum. Once you manage to hold out long enough, you are taken to the next room, where you fight an empowered {{Wtext|Jafar|b}}. | ||
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After you defeat him, {{Wtext|Jafar|c}} uses his final wish to turn himself into a genie. {{Wtext|Mickey|c}} tells {{Wtext|Data-Sora|c}} that {{Wtext|Jafar|c}} is now inside the world's Keyhole and urges him to find it quickly before it's too late. When you have control, you have three minutes to find the Keyhole, which is done by destroying blocks in the room. You should also grab the {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Aero Edge|w}}, hidden within the wall of blocks to the west. Once you find the Keyhole, examine it to enter and battle {{Wtext|Jafar|b}}. | After you defeat him, {{Wtext|Jafar|c}} uses his final wish to turn himself into a genie. {{Wtext|Mickey|c}} tells {{Wtext|Data-Sora|c}} that {{Wtext|Jafar|c}} is now inside the world's Keyhole and urges him to find it quickly before it's too late. When you have control, you have three minutes to find the Keyhole, which is done by destroying blocks in the room. You should also grab the {{Wtext|Rare Prize Blox|t}} containing an {{Wtext|Aero Edge|w}}, hidden within the wall of blocks to the west. Once you find the Keyhole, examine it to enter and battle {{Wtext|Jafar|b}}. | ||
BOSS TEMPLATE: Jafar (Genie) | |||
STRATEGY: The only way to hurt Jafar in his genie form is by attacking Iago, who has his lamp. Do this while avoiding Jafar's guided orbs of light, which inflict negative status effects, and large, burning boulders. He also occasionally summons Heartless to help him. Kill all but one of them as this will prevent more spawning later. After you deplete his first health bar, you'll fight him again but this time with new blocks and platforms added to the terrain, making it harder to reach Iago. Be ready as Jafar may rearrange, destroy or create blocks at any time. | |||
REWARD: Three Wishes | |||
Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion | Following {{Wtext|Jafar|c}}'s defeat, a cutscene plays where {{Wtext|Pete|c}} and {{Wtext|Maleficent|c}} intervene with {{Wtext|Data-Sora|c}}, leading straight onto the next world, [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion I]]. | ||
==Questploration== | ==Questploration== | ||
;Quests | ;Quests | ||
;System Sector D | ;System Sector D | ||
;System Sector E | ;System Sector E | ||
{{WRCOTOC}} | {{WRCOTOC}} | ||