Editing Walkthrough:Kingdom Hearts II/Twilight Town
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The sixth wonder is "The Ghost Train" mystery. Head to the Sunset Hill once again and watch a cutscene. Apparently, Roxas is the only one that can see the "ghost train" and Hayner is pretty angry that he's acting weird. Roxas wants to know about the seventh wonder but the others are reluctant to go. Pence then tells Roxas it's in the Old Mansion. | The sixth wonder is "The Ghost Train" mystery. Head to the Sunset Hill once again and watch a cutscene. Apparently, Roxas is the only one that can see the "ghost train" and Hayner is pretty angry that he's acting weird. Roxas wants to know about the seventh wonder but the others are reluctant to go. Pence then tells Roxas it's in the Old Mansion. | ||
For the seventh and last wonder, "The Lonely Girl", head the Old Mansion. A cutscene will appear where Pence catches up with Roxas and tells him they were going to go tomorrow along with Seifer's gang. Roxas then sees Naminé on the window, and has a brief talk regarding Roxas's true identity. Pence then tries to wake up Roxas, that looks like he's been daydreaming. Pence then says the girl is just a curtain flapping on the window. | For the seventh and last wonder, "The Lonely Girl", head the the Old Mansion. A cutscene will appear where Pence catches up with Roxas and tells him they were going to go tomorrow along with Seifer's gang. Roxas then sees Naminé on the window, and has a brief talk regarding Roxas's true identity. Pence then tries to wake up Roxas, that looks like he's been daydreaming. Pence then says the girl is just a curtain flapping on the window. | ||
===The 6th Day=== | ===The 6th Day=== | ||
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{{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} return to {{Wtext|Twilight Town|l}}, only to find {{Wtext|Vivi|c}} running around {{Wtext|Market Street|l}} screaming for help, as there is something wrong with his friend {{Wtext|Seifer|c}}. Head over to the {{Wtext|Sandlot|l}}, which will trigger a battle with a group of Nobodies. | {{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} return to {{Wtext|Twilight Town|l}}, only to find {{Wtext|Vivi|c}} running around {{Wtext|Market Street|l}} screaming for help, as there is something wrong with his friend {{Wtext|Seifer|c}}. Head over to the {{Wtext|Sandlot|l}}, which will trigger a battle with a group of Nobodies. | ||
After the battle, you will be introduced to {{Wtext|Saïx|c}}, a member of Organization XIII. {{Wtext|Saïx|c}} will explain that {{Wtext|Axel|c}} is on the run and will do whatever it takes to turn {{Wtext|Sora|c}} back into a Heartless. Just as {{Wtext|Saïx|c}} prepares to leave, {{Wtext|Sora|c}} sugested to {{Wtext|Donald|c}} that they jump in after him, in the hopes of reaching the Organization's world, but {{Wtext|Saïx|c}} hears them, explaining that if {{Wtext|Sora|c}} jumps in, he'll "end up like {{Wtext|Riku|c}}". He then disappears. {{Wtext|Seifer|c}} then approches the trio and hands {{Wtext|Sora|c}} {{Wtext| | After the battle, you will be introduced to {{Wtext|Saïx|c}}, a member of Organization XIII. {{Wtext|Saïx|c}} will explain that {{Wtext|Axel|c}} is on the run and will do whatever it takes to turn {{Wtext|Sora|c}} back into a Heartless. Just as {{Wtext|Saïx|c}} prepares to leave, {{Wtext|Sora|c}} sugested to {{Wtext|Donald|c}} that they jump in after him, in the hopes of reaching the Organization's world, but {{Wtext|Saïx|c}} hears them, explaining that if {{Wtext|Sora|c}} jumps in, he'll "end up like {{Wtext|Riku|c}}". He then disappears. {{Wtext|Seifer|c}} then approches the trio and hands {{Wtext|Sora|c}} the {{Wtext|Struggle Trophy|i}}, since it should belong to the "stongest guy in town", though {{Wtext|Sora|c}} delines. {{Wtext|Seifer|c}} then leaves, leaving the Trophy in {{Wtext|Goofy|c}}'s arms. | ||
{{Wtext|Pence|c}} suddenly appears, asking if {{Wtext|Sora|c}} knew a girl named {{Wtext|Kairi|c}}. {{Wtext|Sora|c}} quickly says he does, and {{Wtext|Pence|c}} tells him to meet them at the station. You regain control of the party. Your main object now is to reach the station. You can save the game at the {{Wtext|Usual Spot|l}}. Remember those jobs that {{Wtext|Roxas|c}} did during the second day? Well, {{Wtext|Sora|c}} can now do them, but they will no longer reward the player with {{Wtext|Munny|i}}. | {{Wtext|Pence|c}} suddenly appears, asking if {{Wtext|Sora|c}} knew a girl named {{Wtext|Kairi|c}}. {{Wtext|Sora|c}} quickly says he does, and {{Wtext|Pence|c}} tells him to meet them at the station. You regain control of the party. Your main object now is to reach the station. You can save the game at the {{Wtext|Usual Spot|l}}. Remember those jobs that {{Wtext|Roxas|c}} did during the second day? Well, {{Wtext|Sora|c}} can now do them, but they will no longer reward the player with {{Wtext|Munny|i}}. |