Editing Walkthrough:Kingdom Hearts II/Twilight Town
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===The 2nd Day=== | ===The 2nd Day=== | ||
View the cutscene as {{Wtext|Hayner|c}} tries to persuade the others to go to the beach together. They have no money though. After the cutscene, you will appear in front of a Save Point. Save the game if you want to. Now, as mentioned before, they have no money. So they will have to work for now. Select one of the 6 jobs available (3 more are available at the Tram Common). It's recommended to play the minigames until you gain at least 1200 munny to get the AP+2 bonus. Gaining 2000 munny will automatically advance the story and give you the AP+2 bonus, but it's still recommended to get 1200 and meet Hayner by the Train Station, since you won't get to keep the 800 extra munny and will still get the bonus AP. | View the cutscene as {{Wtext|Hayner|c}} tries to persuade the others to go to the beach together. They have no money though. After the cutscene, you will appear in front of a Save Point. Save the game if you want to. Now, as mentioned before, they have no money. So they will have to work for now. Select one of the 6 jobs available (3 more are available at the Tram Common). It's recommended to play the minigames until you gain at least 1200 munny to get the AP+2 bonus. Gaining 2000 munny will automatically advance the story and give you the AP+2 bonus, but it's still recommended to get 1200 and meet Hayner by the Train Station, since you won't get to keep the 800 extra munny and will still get the bonus AP. | ||
====Station Plaza jobs==== | ====Station Plaza jobs==== | ||
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The sixth wonder is "The Ghost Train" mystery. Head to the Sunset Hill once again and watch a cutscene. Apparently, Roxas is the only one that can see the "ghost train" and Hayner is pretty angry that he's acting weird. Roxas wants to know about the seventh wonder but the others are reluctant to go. Pence then tells Roxas it's in the Old Mansion. | The sixth wonder is "The Ghost Train" mystery. Head to the Sunset Hill once again and watch a cutscene. Apparently, Roxas is the only one that can see the "ghost train" and Hayner is pretty angry that he's acting weird. Roxas wants to know about the seventh wonder but the others are reluctant to go. Pence then tells Roxas it's in the Old Mansion. | ||
For the seventh and last wonder, "The Lonely Girl", head the Old Mansion. A cutscene will appear where Pence catches up with Roxas and tells him they were going to go tomorrow along with Seifer's gang. Roxas then sees Naminé on the window, and has a brief talk regarding Roxas's true identity. Pence then tries to wake up Roxas, that looks like he's been daydreaming. Pence then says the girl is just a curtain flapping on the window. | For the seventh and last wonder, "The Lonely Girl", head the the Old Mansion. A cutscene will appear where Pence catches up with Roxas and tells him they were going to go tomorrow along with Seifer's gang. Roxas then sees Naminé on the window, and has a brief talk regarding Roxas's true identity. Pence then tries to wake up Roxas, that looks like he's been daydreaming. Pence then says the girl is just a curtain flapping on the window. | ||
===The 6th Day=== | ===The 6th Day=== | ||
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Roxas will find DiZ, standing in front of a huge pod in the middle of the room. DiZ tells Roxas that he needs someone to take down Organization XIII. He will then imply he's a "servant of the world" and Roxas is merely a "tool". Angered, Roxas lunges towards him wit the Keyblade. Apparently, this DiZ is merely a data-based projection. Frustrated, Roxas attacks the projection relentlessly. To no avail, of course. The pod then opens up, revealing Sora inside it, sleeping. | Roxas will find DiZ, standing in front of a huge pod in the middle of the room. DiZ tells Roxas that he needs someone to take down Organization XIII. He will then imply he's a "servant of the world" and Roxas is merely a "tool". Angered, Roxas lunges towards him wit the Keyblade. Apparently, this DiZ is merely a data-based projection. Frustrated, Roxas attacks the projection relentlessly. To no avail, of course. The pod then opens up, revealing Sora inside it, sleeping. | ||
<center>''"Sora... You're lucky. Looks like my summer vacation is... over."''</center> | <center>''"Sora... You're lucky. Looks like my summer vacation is... over."''</center> | ||
==Sora's Story== | ==Sora's Story== | ||
===First Visit=== | ===First Visit=== | ||
[[File:Donald | [[File:Donald KHII.png|left|190px|Donald Duck]] | ||
[[File:Goofy KHII.png|right|150px|Goofy]] | [[File:Goofy KHII.png|right|150px|Goofy]] | ||
After the cutscene where he wakes up, you'll gain control of {{Wtext|Sora|c}}. You'll be outside of the mansion, so open the {{Wtext|Treasure Chests|t}} behind the mansion's gate before entering the forest. | After the cutscene where he wakes up, you'll gain control of {{Wtext|Sora|c}}. You'll be outside of the mansion, so open the {{Wtext|Treasure Chests|t}} behind the mansion's gate before entering the forest. | ||
You'll be automatically taken to the Usual Spot, where {{Wtext|Sora|c}} feels like he's been to this town before, but thinks he must have imagined it. Here, you'll meet up with {{Wtext|Hayner|c}}, {{Wtext|Pence|c}} and {{Wtext|Olette|c}}, the three friends of {{Wtext|Roxas|c}}. But something's not right about them. {{Wtext|Hayner|c}} acts rudely because {{Wtext|Sora|c}} and his pals have meddled into their spot. {{Wtext|Olette|c}} then mistakes {{Wtext|Sora|c}} for being a fellow High School student by asking if he has finished his summer homework, which | You'll be automatically taken to the Usual Spot, where {{Wtext|Sora|c}} feels like he's been to this town before, but thinks he must have imagined it. Here, you'll meet up with {{Wtext|Hayner|c}}, {{Wtext|Pence|c}} and {{Wtext|Olette|c}}, the three friends of {{Wtext|Roxas|c}}. But something's not right about them. {{Wtext|Hayner|c}} acts rudely because {{Wtext|Sora|c}} and his pals have meddled into their spot. {{Wtext|Olette|c}} then mistakes {{Wtext|Sora|c}} for being a fellow High School student by asking if he has finished his summer homework, which suprises {{Wtext|Sora|c}}. The two trios then introduce themselves. {{Wtext|Pence|c}} and {{Wtext|Olette|c}} then mention that somebody is looking for {{Wtext|Sora|c}} and his friends. They don't know who that person was, because he wore a coat, but {{Wtext|Pence|c}} mentioned that he had big, round ears. Donald suspects the person mentioned is {{Wtext|King Mickey|c}}. {{Wtext|Sora|c}} asks where he is, and Pence tells him the King is at the Station.. | ||
Now you have control of the Sora again. There's a save point next to you, so save the game. Now head over to Market Street and climb the hill to the station. If you have enough Munny, try to purchase some {{Wtext|Potions|i}}, as they can be helpful | Now you have control of the Sora again. There's a save point next to you, so save the game. Now head over to Market Street and climb the hill to the station. If you have enough Munny, try to purchase some {{Wtext|Potions|i}}, as they can be helpful. | ||
Finally, upon reaching the Station, a bunch of strange foes (later revealed to be {{Wtext|Dusks|e}} will attack you. You should try to take out as many as you can as they provide extra experience. The enemies keeps on appearing as if there is no end to them... Sora and his friends are too exhausted to even stand anymore. And just as a {{Wtext|Dusk|e}} lunges forward to attack the trio, a mysterious figure in a black coat defeats the {{Wtext|Dusks|e}} in a flash. The figure is revealed to be {{Wtext|King Mickey|c}}, who then tells the trio to board the next train and leave the town. He then hands over a pouch containing 5,000 munny and a blue orb before running off. | Finally, upon reaching the Station, a bunch of strange foes (later revealed to be {{Wtext|Dusks|e}} will attack you. You should try to take out as many as you can as they provide extra experience. The enemies keeps on appearing as if there is no end to them... Sora and his friends are too exhausted to even stand anymore. And just as a {{Wtext|Dusk|e}} lunges forward to attack the trio, a mysterious figure in a black coat defeats the {{Wtext|Dusks|e}} in a flash. The figure is revealed to be {{Wtext|King Mickey|c}}, who then tells the trio to board the next train and leave the town. He then hands over a pouch containing 5,000 munny and a blue orb before running off. | ||
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Go inside the station, and another cutscene will begin. | Go inside the station, and another cutscene will begin. | ||