Editing Walkthrough:Kingdom Hearts II/Hollow Bastion

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===Fifth Visit===
===Fifth Visit===
You've escaped from the computer system, and tell Leon about what your object is. Once gameplay is resumed, investigate the doodle that was behind the painting of Ansem. This will trigger a long cutscene where you are finally reunited with King Mickey. After this, you gain Master Form. Your main object here is to go back into the computer world and keep your promise to Tron. Before you do, open the chest that's now present; you get the Ukulele Charm, which allows you to summon Stitch.
[[Walkthrough:Kingdom Hearts II/Space Paranoids#Second Visit|Click here to revisit Space Paranoids >>>>]]


===Sixth Visit===
===Sixth Visit===
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[[Walkthrough:Kingdom Hearts II/Atlantica#Third Visit (Under the Sea)|Click here to do a quick visit to Atlantica >>>>]]
[[Walkthrough:Kingdom Hearts II/Atlantica#Third Visit (Under the Sea)|Click here to do a quick visit to Atlantica >>>>]]


<!--Okay, I'm out of Space Paranoids. Time to gather more data for HB and AT-->
<!--Okay, I'm out of Space Paranoids. Time to gather more data for HB and AT


Exit the room. Your first battle will involve several Heartless and Nobodies. Take them out, and you'll see cutscenes involving the Gullwings and Sephiroth. Save the game, then head towards the next area, where you'll fight several Nobodies. After that, you'll be taken to the Bailey, where Sora will see his friends fight the Heartless, with Yuffie being healed by Aerith, Stitch attacking with his blasters, the Gullwings luring one Heartless off a cliff before being chased by others, then Leon and Cloud fighting several Heartless side-by-side. Cloud then encounters Sephiroth, then goes after him as Tifa appears, who is then surrounded by Heartless, which she fights with her arm-to-arm combate.
Exit the room. Your first battle will involve several Heartless and Nobodies. Take them out, and you'll see cutscenes involving the Gullwings and Sephiroth. Save the game, then head towards the next area, where you'll fight several Nobodies. After that, you'll be taken to the Bailey, where Sora will see his friends fight the Heartless, with Yuffie being healed by Aerith, Stitch attacking with his blasters, the Gullwings luring one Heartless off a cliff before being chased by others, then Leon and Cloud fighting several Heartless side-by-side. Cloud then encounters Sephiroth, then goes after him as Tifa appears, who is then surrounded by Heartless, which she fights with her arm-to-arm combate.
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[[Walkthrough:Kingdom Hearts II/Port Royal#Second Visit|Click here to visit Port Royal >>>>]]
[[Walkthrough:Kingdom Hearts II/Port Royal#Second Visit|Click here to visit Port Royal >>>>]]


===Seventh Visit===
-->
The Claymores are going haywire, and Sora suspects that Organization XIII is up to no good again. Gameplay resumes. Head towards Merlin's House and, you'll be ambushed by some Heartless... from Space Paranoids (the song that plays is even the battle theme for that world!) Defeat the Heartless and enter the house, where you'll learn that the MCP has taken control of the town. Your main object now is to head towards Ansem's Study. Be careful of the Claymores, as they're under the MCP's control, and will attack the party when given the chance.
 
Once you reach the lab, a cutscene will begin. After it ends, access the computer and select the Pit Cell. You will begin your third and final visit in Space Paranoids.
 
[[Walkthrough:Kingdom Hearts II/Space Paranoids#Third Visit|Click here to revisit Space Paranoids >>>>]]
 
===When You Return...===
====Cavern of Remembrance====
The balloons filled with Drive Orbs at certain points of the Cavern of Remembrance indicate that Sora must use the [[Drive Form]] abilities to get past a certain area. Sora needs to use High Jump (acquired from Valor Form) to get over the wall at the entrance (hence the red coloration). At the entrance of the Mineshaft, Sora needs to use Quick Run (acquired from Wisdom Form), hence the blue coloration of the balloons, and so forth. Whenever Sora enters into the corresponding Drive Form, the balloons light up. These balloons drop large quantities of Drive Orbs when attacked, making them ideal for leveling [[Master Form]].
 
After the Transport to Remembrance is cleared the first time, the enemies that spawn within will vary each time the room is entered. [[Sorcerer]]s, [[Sniper]]s, [[Dragoon]]s, and [[Creeper]]s appear in one group, while [[Berserker]]s, [[Assassin]]s, [[Dancer]]s, and [[Samurai]] appear in the other.
 
It is possible to go through the Cavern without actually getting the High Jump ability or the [[Dodge Roll]] ability. One just needs to have Aerial Dodge and Glide, for if they fall at the entrance and climb up the rocks in the first room. Also, Master Form's Aerial Dodge will enable the player to jump to the door of the first area of the Cavern{{?}} without touching the ground level, preventing Heartless from spawning in that room. It is also possible to advance the Cavern without having Wisdom Form and Master Form at their maximum levels by entering Master Form in midair, then immediately using the Aerial Dodge ability to travel extra height or distance. To carry out this trick successfully, before performing the jump, the Command Menu cursor should be on the Drive command and Master Form should be selected within the Drive menu. Hence, Sora can enter Master Form very quickly by pressing {{button|X}} twice.
 
====Garden of Assemblage====
In both games, the color of the available portals will start off in a blueish color but will shift to a pink color once that particular Organization member has been defeated.
 
In ''Kingdom Hearts II Final Mix'', the portals in the Garden of Assemblage activate after the episode attached to their member is cleared. For Absent Silhouettes, this only requires defeating the [[Absent Silhouette]], while for the members that are fought in-person, this requires completing the entire world episode they appear in; thus, the five portals matching the members fought at [[The World That Never Was]] do not activate until the game is completed. The battles presented here are primarily replications of the original battles against the Organization members earlier in the game (with Sora taking [[Roxas]]'s place from the latter's earlier battle with [[Axel]] and only the first and final parts of the battle against [[Xemnas]] are used here).
 
Also as there is no Save Point location in the Garden of Assemblage, it is wise to retreat to the [[Restoration Site]] as any victories will be undone if [[Sora]] is defeated and has to use a Continue if he is defeated in a later battle, and would therefore have to redo the previous battle again. Also retreating is useful if he needs to use a [[Save Point]] as there is none located nearby. Completing all the [[Organization XIII's Replica Data]] battles will earn Sora a [[Proof]] through a [[Treasure Chest]].
 
In ''Kingdom Hearts III Re Mind'', once the Limitcut Episode begins, most of the portals for the [[Real Organization XIII's Recreated Data]] are available. Master Xehanort and [[Xion]]'s portals are initially left in a black color due to not being activated and can only be turned on by clearing the other eleven portals. For these particular data battles, unlike the ones from ''Kingdom Hearts II Final Mix'', the battles presented here are original and do not replicate the battles from the main game, as the arena for the ones represented here is brand new and the battle is focused as a 1-on-1 battle against each Organization member individually with just Sora. Completing all 13 battles is necessary to complete the Limitcut Episode.
 
As the Limitcut Episode is a separate gameplay feature from the main game, it uses the completed save data file for the player to access which affects both Sora's level and available items. As such, unlike the real Garden of Assemblage from ''Kingdom Hearts II Final Mix'', the digital replica does have a Save Point available and a [[Moogle Shop]] to acquire more items if necessary.
 
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[[Category:Kingdom Hearts II walkthrough|{{SUBPAGENAME}}]]

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