Editing Walkthrough:Kingdom Hearts II/Beast's Castle
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==<center>''[[File:Beast's Castle Logo KHII.png|300px|link=Beast's Castle]]''</center>== | ==<center>''[[File:Beast's Castle Logo KHII.png|300px|link=Beast's Castle]]''</center>== | ||
===First | ===First Trip=== | ||
[[File:Beast KHII.png|right|130px|The Beast]]<!--Seriously? Is there another pic from the same game with the Beast in his Purple Cape? - Uxie--> | [[File:Beast KHII.png|right|130px|The Beast]]<!--Seriously? Is there another pic from the same game with the Beast in his Purple Cape? - Uxie--> | ||
{{Wtext|Beast's Castle|l}} is one of the many Disney worlds in the game. Upon landing, the party wonders who lives in the castle. Suddenly, they hear a loud roar. {{Wtext|Goofy|c}} recognizes the roar belongs to the {{Wtext|Beast|c}}, and so does {{Wtext|Sora|c}}. They suddenly spot a {{Wtext|Shadow|e}} Heartless enter a room on the right. They follow it into the room, which also contains a rose. Suddenly, a Shadow comes out of the ground, and more follows, starting a battle with multiple Shadows. | {{Wtext|Beast's Castle|l}} is one of the many Disney worlds in the game. Upon landing, the party wonders who lives in the castle. Suddenly, they hear a loud roar. {{Wtext|Goofy|c}} recognizes the roar belongs to the {{Wtext|Beast|c}}, and so does {{Wtext|Sora|c}}. They suddenly spot a {{Wtext|Shadow|e}} Heartless enter a room on the right. They follow it into the room, which also contains a rose. Suddenly, a Shadow comes out of the ground, and more follows, starting a battle with multiple Shadows. | ||
This battle should not really last long. Just fight with either meel attacks or cast {{Wtext|Fire|a}} if the {{Wtext| | This battle should not really last long. Just fight with either meel attacks or cast {{Wtext|Fire|a}} if the {{Wtext|Shadows|e}} are near {{Wtext|Sora|c}} and are vurnerable. | ||
In the middle of the battle, {{Wtext|Beast|c}} comes in and uses his claws to take down the remaining Shadows. However, he pays no attention to {{Wtext|Sora|c}} and his friends for some reason, even whacking them out of the way to get the {{Wtext|rose|i}} and walks out of the room like nothing happened. You now regain control of the party. The room you are in contains a save point and a Moogle Shop. Save the game, and walk out of the room. {{Wtext|Donald|c}} will then mention that he saw a lady at the top of the stairs. {{Wtext|Goofy|c}} implies that if the {{Wtext|Beast|c}} is here, then the lady must be {{Wtext|Belle|c}}. | In the middle of the battle, {{Wtext|Beast|c}} comes in and uses his claws to take down the remaining Shadows. However, he pays no attention to {{Wtext|Sora|c}} and his friends for some reason, even whacking them out of the way to get the {{Wtext|rose|i}} and walks out of the room like nothing happened. You now regain control of the party. The room you are in contains a save point and a Moogle Shop. Save the game, and walk out of the room. {{Wtext|Donald|c}} will then mention that he saw a lady at the top of the stairs. {{Wtext|Goofy|c}} implies that if the {{Wtext|Beast|c}} is here, then the lady must be {{Wtext|Belle|c}}. | ||
Now, go up the stairs and to the right. You'll enter {{Wtext| | Now, go up the stairs and to the right. You'll enter the {{Wtext|East Wing|l}}, where a cutscene will show {{Wtext|Donald|c}} charging into {{Wtext|Belle|c}}'s room when he hears her wondering what to do. {{Wtext|Belle|c}} opens the door, grabs {{Wtext|Donald|c}} and cuddles him. {{Wtext|Belle|c}} reveals that {{Wtext|Beast|c}} has been acting weird lately. The only ones who might know what's going on are locked in the {{Wtext|Dungeon|l}} by the {{Wtext|Beast|c}} himself. The Dungeon is located past the {{Wtext|Undercroft|l}} in {{Wtext|The West Hall|l}}. Now, go back to the entrance, and take the other flight of stairs to {{Wtext|The West Hall|l}}. You'll soon encounter a {{Wtext|Wardrobe|c}}. | ||
A brief scene will show {{Wtext|Sora|c}} pushing the {{Wtext|Wardrobe|c}} out of the way, revealing the entrance. However, the {{Wtext|Wardrobe|c}} suddenly wakes up, jumps back to where she was, and resumes sleeping. And now you have to play a minigame. The main objective is to carefully push the Wardrobe away from the door using the "Push" reaction command. Don't press {{button|t}} when she's awake, as the command will change to "Waken"; if she catches you pushing her, and she'll jump back in front of the door. After completing this, she'll apologize for the trouble, and will mention that she was once a human, and so was the {{Wtext|Beast|c}}. Only, the {{Wtext|Beast|c}} wasn't just a regular human, he was a prince of the castle. She won't mention any more stuff. Enter the {{Wtext|Undercroft|l}} and prepare for a boss fight. | A brief scene will show {{Wtext|Sora|c}} pushing the {{Wtext|Wardrobe|c}} out of the way, revealing the entrance. However, the {{Wtext|Wardrobe|c}} suddenly wakes up, jumps back to where she was, and resumes sleeping. And now you have to play a minigame. The main objective is to carefully push the Wardrobe away from the door using the "Push" reaction command. Don't press {{button|t}} when she's awake, as the command will change to "Waken"; if she catches you pushing her, and she'll jump back in front of the door. After completing this, she'll apologize for the trouble, and will mention that she was once a human, and so was the {{Wtext|Beast|c}}. Only, the {{Wtext|Beast|c}} wasn't just a regular human, he was a prince of the castle. She won't mention any more stuff. Enter the {{Wtext|Undercroft|l}} and prepare for a boss fight. | ||
<!--Use this space for the Possessor & Thresholder battle--> | <!--Use this space for the Possessor & Thresholder battle--> | ||
*'''Boss:''' Thresholder and Possessor | *'''Boss:''' Thresholder and Possessor | ||
Attack the {{Wtext|Thresholder|b}} with meel attacks; don't bother use magic on the Gargoyle Heartless that attack you, as the first round are immune to magic. The {{Wtext|Thresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Thresholder|b}}. | Attack the {{Wtext|Thresholder|b}} with meel attacks; don't bother use magic on the Gargoyle Heartless that attack you, as the first round are immune to magic. The {{Wtext|Thresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Thresholder|b}}. | ||
Battle's the same as before, but now the {{Wtext|Thresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP. | Battle's the same as before, but now the {{Wtext|Thresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP. | ||
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Your main goal here is to light the three remaining lanterns (the first one has already been down in a cutscene). To complete the task, you must make sure that {{Wtext|Mrs. Potts|c}} and {{Wtext|Lumiere|c}} are with you at the lanterns. Attack any crates that block the way to let them pass. Once both are at the lanterns, use the reaction command "Sprinkle" to light them. However, {{Wtext|Cogsworth|c}} cannot hold onto the handle for long; if the gauge runs out, he will fall off and the unlit lanterns will return to the celing. If that happens, use the reaction command "Restore" to help him recover his stength. | Your main goal here is to light the three remaining lanterns (the first one has already been down in a cutscene). To complete the task, you must make sure that {{Wtext|Mrs. Potts|c}} and {{Wtext|Lumiere|c}} are with you at the lanterns. Attack any crates that block the way to let them pass. Once both are at the lanterns, use the reaction command "Sprinkle" to light them. However, {{Wtext|Cogsworth|c}} cannot hold onto the handle for long; if the gauge runs out, he will fall off and the unlit lanterns will return to the celing. If that happens, use the reaction command "Restore" to help him recover his stength. | ||
After this, all that needs to be done now is to push a block that is sticking out of the wall near the fourth lantern. {{Wtext|Sora|c}} will do this. {{Wtext|Lumiere|c}}, {{Wtext|Mrs. Potts|c}} and {{Wtext|Chip|c}} will then leave. Now head towards {{Wtext|The West Wing|l}}. Don't forget to collect the {{Wtext|Treasure Chests|t}} in the {{Wtext|Secret Passage|l}}, as well as the one preveously unreachable in {{Wtext|The West Hall|l}}. There is now a chance that the statues will come to life as either a {{Wtext|Gargoyle Knight|e}} or a {{Wtext|Gargoyle Warrior|e}}. Once you reach {{Wtext| | After this, all that needs to be done now is to push a block that is sticking out of the wall near the fourth lantern. {{Wtext|Sora|c}} will do this. {{Wtext|Lumiere|c}}, {{Wtext|Mrs. Potts|c}} and {{Wtext|Chip|c}} will then leave. Now head towards {{Wtext|The West Wing|l}}. Don't forget to collect the {{Wtext|Treasure Chests|t}} in the {{Wtext|Secret Passage|l}}, as well as the one preveously unreachable in {{Wtext|The West Hall|l}}. There is now a chance that the statues will come to life as either a {{Wtext|Gargoyle Knight|e}} or a {{Wtext|Gargoyle Warrior|e}}. Once you reach the {{Wtext|Beast's Room|l}}, a cutscene will show a member of Organization XIII speaking with the {{Wtext|Beast|c}}, explaining that {{Wtext|Belle|c}} will soon take everything he has, including the Castle, the {{Wtext|Rose|i}}, and then the {{Wtext|Beast|c}}'s own life. He even convinces the {{Wtext|Beast|c}} that {{Wtext|Sora|c}} and his friends are assassins sent by {{Wtext|Belle|c}}. The member then disappears, and the {{Wtext|Beast|b}} attacks the party. | ||
*'''Boss:''' Beast | *'''Boss:''' Beast | ||
Make sure that you have at least one {{Wtext|Potion|i}} on hand, as the {{Wtext|Beast|b}} can deal a lot of damage. You can stun him by using the reaction command "Wake Up", but it's a lot easier to just attack head on. Once the {{Wtext|Beast|b}}'s HP is gone, use the reaction command "Charge" to return to his senses. Winning the battle rewards {{Wtext|Sora|c}} with an armor slot, {{Wtext|Donald|c}} with more HP and {{Wtext|Goofy|c}} with {{Wtext|Defender|a}}. | Make sure that you have at least one {{Wtext|Potion|i}} on hand, as the {{Wtext|Beast|b}} can deal a lot of damage. You can stun him by using the reaction command "Wake Up", but it's a lot easier to just attack head on. Once the {{Wtext|Beast|b}}'s HP is gone, use the reaction command "Charge" to return to his senses. Winning the battle rewards {{Wtext|Sora|c}} with an armor slot, {{Wtext|Donald|c}} with more HP and {{Wtext|Goofy|c}} with {{Wtext|Defender|a}}. | ||