Editing Walkthrough:Kingdom Hearts/Wonderland

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Talk to one of the {{Wtext|Card Soldiers|c}} to begin the trial. You'll have to present the evidence to the {{Wtext|Queen of Hearts|c}}, who will also add in her own, however if you collected all four, she will only add one of her own. Who the culprit is depends on the box you choose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are, if you did not collect all four {{Wtext|Donald|c}}, {{Wtext|Goofy|c}} or both might be the culprits and caged off. However if you collected all four, Heartless may be the culprits. {{Wtext|Alice|c}}'s cage will be lifted so that you cannot rescue her. You have to ruin the {{Wtext|Crank Tower|b}} to release {{Wtext|Alice|c}} from the cage, however there are {{Wtext|Card Soldiers|e}} as well. You can keep attacking the {{Wtext|Queen of Hearts|e}} until she passes out to stun the card soldiers for a while.
Talk to one of the {{Wtext|Card Soldiers|c}} to begin the trial. You'll have to present the evidence to the {{Wtext|Queen of Hearts|c}}, who will also add in her own, however if you collected all four, she will only add one of her own. Who the culprit is depends on the box you choose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are, if you did not collect all four {{Wtext|Donald|c}}, {{Wtext|Goofy|c}} or both might be the culprits and caged off. However if you collected all four, Heartless may be the culprits. {{Wtext|Alice|c}}'s cage will be lifted so that you cannot rescue her. You have to ruin the {{Wtext|Crank Tower|b}} to release {{Wtext|Alice|c}} from the cage, however there are {{Wtext|Card Soldiers|e}} as well. You can keep attacking the {{Wtext|Queen of Hearts|e}} until she passes out to stun the card soldiers for a while.
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After the battle, it's revealed that Alice had been kidnapped from the cage. After the cutscene, head to the Save Point to replenish your HP from the battle. Go into the {{Wtext|Lotus Forest|l}}, a Red Flower will open up and throw a rock near the pond in which the {{Wtext|Cheshire Cat|c}} from earlier will appear and tell you where you might find "shadows" which kidnapped {{Wtext|Alice|c}}. In the {{Wtext|Lotus Forest|l}} you'll be introduced to a new Heartless, the {{Wtext|Large Body|e}}. Go deeper into the forest and you'll find that the exit that was blocked is now open, go through it to the {{Wtext|Tea Party Garden|l}}. If you read the sign near the picture of the Mad Hatter and March Hare, you'll find you can sit down on the chairs to get "presents". There is a chance that you can get Items or Heartless for "presents". To the right is a diagram that shows which have Heartless and which have actual items you can use.[[File:Chairs Wonderland (Walkthrough).png|right]]Then walk through the door to the small house, that'll lead you back to the {{Wtext|Bizarre Room|l}} where you light the two pendant lights. After lighting one, the flower pot will rise from the ground, lighting the other will allow you to  bring out the "shadows". Go to the gate-looking door and release it open, it will lead back to the {{Wtext|Queen's Court|l}}, to a {{Wtext|Treasure Chest|t}} that contains {{Wtext|Thundara-G|i}}. Go into the {{Wtext|Lotus Forest|l}} and give the Yellow Flower another Potion,  push the rock into the pond to raise 2 lily-pad platforms, climb them into the secluded area and use the {{Wtext|Blue Trinity|i}}, giving you MP Orbs and a {{Wtext|Camping Set|i}}, then exit through to the {{Wtext|Queen's Court|l}}. Another chest, this gives you {{Wtext| Dalmatians 13, 14 and 15}}. Go back to the {{Wtext|Lotus Forest|l}} and go to the very end and climb above to where there's a {{Wtext|Blue Treasure Chest|t}}, open it to get a {{Wtext|Thunder-G|i}}. Again, climb across the tree with the seed and open the other {{Wtext|Blue Treasure Chest|t}}, it'll give you Dalmations 16, 17 and 18.
After the battle, it's revealed that Alice had been kidnapped from the cage. After the cutscene, head to the Save Point to replenish your HP from the battle. Go into the {{Wtext|Lotus Forest|l}}, a Red Flower will open up and throw a rock near the pond in which the {{Wtext|Cheshire Cat|c}} from earlier will appear and tell you where you might find "shadows" which kidnapped {{Wtext|Alice|c}}. In the {{Wtext|Lotus Forest|l}} you'll be introduced to a new Heartless, the {{Wtext|Large Body|e}}. Go deeper into the forest and you'll find that the exit that was blocked is now open, go through it to the {{Wtext|Tea Party Garden|l}}. If you read the sign near the picture of the Mad Hatter and March Hare, you'll find you can sit down on the chairs to get "presents". There is a chance that you can get Items or Heartless for "presents". To the right is a diagram that shows which have Heartless and which have actual items you can use.[[File:Chairs Wonderland (Walkthrough).png|right]]Then walk through the door to the small house, that'll lead you back to the {{Wtext|Bizarre Room|l}} where you light the two pendant lights. After lighting one, the flower pot will rise from the ground, lighting the other will allow you to  bring out the "shadows". Go to the gate-looking door and release it open, it will lead back to the {{Wtext|Queen's Court|l}}, to a {{Wtext|Treasure Chest|t}} that contains Dalmatians 13, 14 and 15. Go into the {{Wtext|Lotus Forest|l}} and give the Yellow Flower another Potion,  push the rock into the pond to raise 2 lily-pad platforms, climb them into the secluded area and use the {{Wtext|Blue Trinity|i}}, giving you MP Orbs and a {{Wtext|Camping Set|i}}, then exit through to the {{Wtext|Queen's Court|l}}. Another chest, this gives you {{Wtext|Aero-G (KH)|i|Aero-G}}. Go back to the {{Wtext|Lotus Forest|l}} and go to the very end and climb above to where there's a {{Wtext|Blue Treasure Chest|t}}, open it to get a {{Wtext|Thunder-G|i}}. Again, climb across the tree with the seed and open the other {{Wtext|Blue Treasure Chest|t}}, it'll give you Dalmations 16, 17 and 18.


Now after all this, go through the exit that led you to the faucet, it'll lead you back to the {{Wtext|Bizarre Room|l}} now that you can walk on walls, walk down to the stove and go through the fireplace it will lead you to the opposite wall of the room. Lighting the left sconce will get you a {{Wtext|Treasure Chest|t}} that has a {{Wtext|Defense Up|i}}. Lighting the other sconce will put a painting into the frame which will get you into a secret hidden area in the {{Wtext|Lotus Forest|l}}, however this is of no use now as we do not have {{Wtext|Thunder|w}} nor the ability to use White Trinities. Head back to the {{Wtext|Queen's Court|l}} through the {{Wtext|Lotus Forest|l}} and back to the {{Wtext|Bizarre Room|l}} to fight the {{Wtext|Trickmaster|b}}. Before you can, climb up onto the table and talk to the {{Wtext|Cheshire Cat|c}} to trigger the fight.
Now after all this, go through the exit that led you to the faucet, it'll lead you back to the {{Wtext|Bizarre Room|l}} now that you can walk on walls, walk down to the stove and go through the fireplace it will lead you to the opposite wall of the room. Lighting the left sconce will get you a {{Wtext|Treasure Chest|t}} that has a {{Wtext|Defense Up|i}}. Lighting the other sconce will put a painting into the frame which will get you into a secret hidden area in the {{Wtext|Lotus Forest|l}}, however this is of no use now as we do not have {{Wtext|Thunder|w}} nor the ability to use White Trinities. Head back to the {{Wtext|Queen's Court|l}} through the {{Wtext|Lotus Forest|l}} and back to the {{Wtext|Bizarre Room|l}} to fight the {{Wtext|Trickmaster|b}}. Before you can, climb up onto the table and talk to the {{Wtext|Cheshire Cat|c}} to trigger the fight.
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|prize={{Wtext|Ifrit's Horn|a}}, Navi-G Piece
|prize={{Wtext|Ifrit's Horn|a}}
|strategy=The Trickmaster has many attacks within his arsenal, it will only swipe across the floor during the first phase, however if you get it to lower HP, it will set its batons on fire and double the damage you receive. Around then it will start using a projectile attack similar to {{Wtext|Fire|w}}, it will also swipe again and it will use a flamethrower-like move. You can dodge all these with Dodge Roll but make sure to keep attacking it. Sometimes it will be stunned for a short while and drop a few HP Orbs which you should use and continue dropping some combos on it during its stunned period. Just keep swinging the Keyblade at it and it'll be down in no time.}}
|strategy=The Trickmaster has many attacks within his arsenal, it will only swipe across the floor during the first phase, however if you get it to lower HP, it will set its batons on fire and double the damage you receive. Around then it will start using a projectile attack similar to {{Wtext|Fire|w}}, it will also swipe again and it will use a flamethrower-like move. You can dodge all these with Dodge Roll but make sure to keep attacking it. Sometimes it will be stunned for a short while and drop a few HP Orbs which you should use and continue dropping some combos on it during its stunned period. Just keep swinging the Keyblade at it and it'll be down in no time.}}


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