Editing Walkthrough:Kingdom Hearts/Wonderland
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
<center>[[File:Wonderland Logo KH.png|300px|link= | ==<center>''[[Wonderland]]''</center>== | ||
<center>[[File:Wonderland Logo KH.png|300px|link=]]</center> | |||
[[File:Alice KH.png|left| | Wonderland is one of the first worlds you'll reach by the Gummi Ship. Upon entering, you'll notice the {{Wtext|White Rabbit|c}} running about. After the cutscene head towards the exit and you'll find yourself in the {{Wtext|Bizarre Room|l}} with a tiny {{Wtext|Doorknob|c}} at the other end. After speaking to him, push the bed into the wall then jump to the top of the table and drink the blue bottle. After shrinking, head through the exit where the bed was and you'll be in the {{Wtext|Queen's Castle|l}} and a cutscene will begin. | ||
[[File:Alice KH.png|thumb|left|140px|<font color="mediumpurple">Alice</font>]] | |||
A peculiar girl named {{Wtext|Alice|c}} is brought before the court, with a rather huge woman acting as the judge. The judge, the {{Wtext|Queen of Hearts|c}}, accuses Alice of trying to take the Queen's heart, and announces her to be guilty. {{Wtext|Sora|c}} interrupts the court and tries to prove Alice's innocence. Alice is locked up and Sora is asked to present four pieces of evidence to prove that she is innocent. After the cutscene exit to the left where the {{Wtext|Lotus Forest|l}} is found. You'll meet the {{Wtext|Chesire Cat|c}}, who will give you hints about the locations of the evidence. You can choose to go with one piece of evidence or four, it's up to you. Two are found around the {{Wtext|Lotus Forest|l}}, two in the {{Wtext|Bizarre Room|l}}, with their locations only accessible through hidden entryways around the forest. | A peculiar girl named {{Wtext|Alice|c}} is brought before the court, with a rather huge woman acting as the judge. The judge, the {{Wtext|Queen of Hearts|c}}, accuses Alice of trying to take the Queen's heart, and announces her to be guilty. {{Wtext|Sora|c}} interrupts the court and tries to prove Alice's innocence. Alice is locked up and Sora is asked to present four pieces of evidence to prove that she is innocent. After the cutscene exit to the left where the {{Wtext|Lotus Forest|l}} is found. You'll meet the {{Wtext|Chesire Cat|c}}, who will give you hints about the locations of the evidence. You can choose to go with one piece of evidence or four, it's up to you. Two are found around the {{Wtext|Lotus Forest|l}}, two in the {{Wtext|Bizarre Room|l}}, with their locations only accessible through hidden entryways around the forest. | ||
The first piece of evidence, the {{Wtext|Footprints|i}} are just across and to the right where the mushroom-steps are located. There is also a {{Wtext|Blue Trinity|i}} which will get you a collection of MP Orbs, an {{Wtext|Ether|i}} and a {{Wtext|Potion|i}}. Climb up the mushrooms to the left and go into the exit to the {{Wtext|Bizarre Room|l}} through the tree, you'll land on top of the stove where there is yet another piece of evidence, the {{Wtext|Stench|i}}. Head back to the {{Wtext|Lotus Forest|l}} and this time keep going straight ahead, you'll find a barrage of {{Wtext|Heartless|e}} here, defeat them before going any further. There is a rock blocking an exit here, but never mind that, jump on top of the rock and on the lily-pad platform nearby should be your third piece of evidence, the {{Wtext|Antenna|i}}. Now for the final piece of evidence, this requires a lot more work than just moving about. You'll need a {{Wtext|Potion|i}}, go back to the main part of the {{Wtext|Lotus Forest|l}} and give the Yellow Flower to the left a {{Wtext|Potion|i}} to make you bigger. Interact with the {{Wtext|Seed|i}} on the tree and take it, but don't eat it yet. Attack the tree once more and then jump onto the tree stump close to the exit to flatten it. It will then in turn raise another lily-pad platform to help you get across to the last piece of evidence, go back to the small area where the first piece of evidence was and go up again, this time ignore the tree and keep going around until you see the far-off exit. Jump across the lily-pad and go through the exit. You'll land on top of a faucet, carefully jump across to the cabinet to your left and get the last piece of evidence, the {{Wtext|Claw Marks|i}}. The {{Wtext|Chesire Cat|c}} will appear and congratulate you, then he'll give you {{Wtext|Blizzard|w}}. Now head back to the {{Wtext|Queen's | The first piece of evidence, the {{Wtext|Footprints|i}} are just across and to the right where the mushroom-steps are located. There is also a {{Wtext|Blue Trinity|i}} which will get you a collection of MP Orbs, an {{Wtext|Ether|i}} and a {{Wtext|Potion|i}}. Climb up the mushrooms to the left and go into the exit to the {{Wtext|Bizarre Room|l}} through the tree, you'll land on top of the stove where there is yet another piece of evidence, the {{Wtext|Stench|i}}. Head back to the {{Wtext|Lotus Forest|l}} and this time keep going straight ahead, you'll find a barrage of {{Wtext|Heartless|e}} here, defeat them before going any further. There is a rock blocking an exit here, but never mind that, jump on top of the rock and on the lily-pad platform nearby should be your third piece of evidence, the {{Wtext|Antenna|i}}. Now for the final piece of evidence, this requires a lot more work than just moving about. You'll need a {{Wtext|Potion|i}}, go back to the main part of the {{Wtext|Lotus Forest|l}} and give the Yellow Flower to the left a {{Wtext|Potion|i}} to make you bigger. Interact with the {{Wtext|Seed|i}} on the tree and take it, but don't eat it yet. Attack the tree once more and then jump onto the tree stump close to the exit to flatten it. It will then in turn raise another lily-pad platform to help you get across to the last piece of evidence, go back to the small area where the first piece of evidence was and go up again, this time ignore the tree and keep going around until you see the far-off exit. Jump across the lily-pad and go through the exit. You'll land on top of a faucet, carefully jump across to the cabinet to your left and get the last piece of evidence, the {{Wtext|Claw Marks|i}}. The {{Wtext|Chesire Cat|c}} will appear and congratulate you, then he'll give you {{Wtext|Blizzard|w}}. Now head back to the {{Wtext|Queen's Castle|l}}. | ||
Talk to one of the {{Wtext|Card Soldiers|c}} to begin the trial. You'll have to present the evidence to the {{Wtext|Queen of Hearts|c}}, who will also add in her own, however if you collected all four, she will only add one of her own. Who the culprit is depends on the box you choose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are, if you did not collect all four {{Wtext|Donald|c}}, {{Wtext|Goofy|c}} or both might be the culprits and caged off. However if you collected all four, Heartless may be the culprits. {{Wtext|Alice|c}}'s cage will be lifted so that you cannot rescue her. You have to ruin the {{Wtext|Crank Tower|b}} to release {{Wtext|Alice|c}} from the cage, however there are {{Wtext|Card Soldiers|e}} as well. You can keep attacking the {{Wtext|Queen of Hearts|e}} until she passes out to stun the card soldiers for a while. | Talk to one of the {{Wtext|Card Soldiers|c}} to begin the trial. You'll have to present the evidence to the {{Wtext|Queen of Hearts|c}}, who will also add in her own, however if you collected all four, she will only add one of her own. Who the culprit is depends on the box you choose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are, if you did not collect all four {{Wtext|Donald|c}}, {{Wtext|Goofy|c}} or both might be the culprits and caged off. However if you collected all four, Heartless may be the culprits. {{Wtext|Alice|c}}'s cage will be lifted so that you cannot rescue her. You have to ruin the {{Wtext|Crank Tower|b}} to release {{Wtext|Alice|c}} from the cage, however there are {{Wtext|Card Soldiers|e}} as well. You can keep attacking the {{Wtext|Queen of Hearts|e}} until she passes out to stun the card soldiers for a while. | ||
<tabber> | |||
Boss: Queen of Hearts= | |||
{{Template:WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Queen of Hearts | |name=Queen of Hearts | ||
Line 26: | Line 27: | ||
|gravity=x1.0 | |gravity=x1.0 | ||
|stop=x1.0 | |stop=x1.0 | ||
|prize=None | |prize=None | ||
|strategy=A single combo will make the Queen pass out and stun all the Card Soldiers, so it is suggested you just attack her and put your attention towards the Crank Tower.}} | |strategy=A single combo will make the Queen pass out and stun all the Card Soldiers, so it is suggested you just attack her and put your attention towards the Crank Tower.}} | ||
|-| | |||
Boss: Card Soldiers= | |||
{{Template:WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Card Soldiers | |name=Card Soldiers | ||
Line 47: | Line 46: | ||
|gravity=x1.0 | |gravity=x1.0 | ||
|stop=x1.0 | |stop=x1.0 | ||
|prize=None | |prize=None | ||
|strategy=Defeat them to give leeway toward the Crank Tower but otherwise they are not your targets because they don't drop anything of value, however their attacks are basic swings and stabs towards your characters, but defeat the Queen to get rid of them or let Donald and Goofy take care of them.}} | |strategy=Defeat them to give leeway toward the Crank Tower but otherwise they are not your targets because they don't drop anything of value, however their attacks are basic swings and stabs towards your characters, but defeat the Queen to get rid of them or let Donald and Goofy take care of them.}} | ||
|-| | |||
Boss: Crank Tower= | |||
{{Template:WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Crank Tower | |name=Crank Tower | ||
Line 68: | Line 65: | ||
|gravity=N/A | |gravity=N/A | ||
|stop=N/A | |stop=N/A | ||
|prize=(1) HP Ball x 5<br>(1) Munny x 20 | |prize=(1) HP Ball x 5<br>(1) Munny x 20 | ||
|strategy=Just keep swinging the Keyblade against it and it will fall rather quickly, just beware of the Card Soldiers and make sure your HP does not fall ''too'' low.}} | |strategy=Just keep swinging the Keyblade against it and it will fall rather quickly, just beware of the Card Soldiers and make sure your HP does not fall ''too'' low.}} | ||
</tabber> | |||
After the battle, it's revealed that Alice had vanished from the cage. The same cat from earlier will explain that some "shadows" have kidnapped her, and that there is a dark room. If you turn on the the lamps in the Bizzare Room (which is now upside-down) you'll be able to stop the shadows. To reach the lamps, some areas of the Bizzare Room will have a Gravity change on the walls as well as on the celling, and you can reach them through some of the doors in the '''Lotus Forest'''. | |||
After | After turning on all the lamps (with two on the celling and two on a wall), talk to the Chesire Cat. The battle with the {{Wtext|Trickmaster|e}} will begin. | ||
{{Template:WKH1HBoss | {{Template:WKH1HBoss | ||
Line 83: | Line 78: | ||
|image=Trickmaster KH.png | |image=Trickmaster KH.png | ||
|size=200px | |size=200px | ||
|hp= | |hp= | ||
|strength= | |strength= | ||
|defense= | |defense= | ||
| | |status= | ||
|physical= | |||
|physical= | |fire= | ||
|fire= | |blizzard= | ||
|blizzard= | |thunder= | ||
|thunder= | |gravity= | ||
|gravity= | |stop= | ||
|stop= | |prize= | ||
|strategy=}} | |||
|prize= | |||
|strategy= | |||
After defeating it, the Doorknob will comment on the racket the battle had created, and his mouth will open, revealing Wonderland's Keyhole to Sora. After sealing the Keyhole, the Chesire Cat appears and reveals that Alice had disappeared from this world, ending the events of this world. | |||
This is one of the first three Disney worlds in the game. If this is the first, then the path to [[Walkthrough: Kingdom Hearts/Deep Jungle|Deep Jungle]] is unlocked, but it's possibe for this to be the second or third world, as there is also [[Walkthrough: Kingdom Hearts/Olympus Coliseum|Olympus Coliseum]]. | |||
You'll need to return to Wonderland later to get the remaining {{Wtext|Treasure Chest|t}}s as well as a [[Trinity|<font color="green">Trinity Ladder</font>]] and a [[Trinity|<font color="gray">Trinity Detect</font>]]. Some of the treasure chests require [[High Jump]] and [[Glide]]. |