Editing Walkthrough:Kingdom Hearts/Atlantica
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==<center>[[File:Atlantica Logo KH.png|300px|link=]]</center>== | ==<center>[[File:Atlantica Logo KH.png|300px|link=]]</center>== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" style='float:left;margin:10px' | ||
|-bgcolor="#414091" | |-bgcolor="#414091" | ||
|width="10%" style="text-align:center;"|<font color="white">'''Item''' | |width="10%" style="text-align:center;"|<font color="white">'''Item''' | ||
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Just before you enter this world, a brief scene will show {{Wtext|Sora|c}} being concerned about entering this world, since they will drown if they enter it. {{Wtext|Donald|c}} then tells him that his magic can allow them to survive. {{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} have now become adapt to undersea life as to {{Wtext|Donald|c}}'s magic. Once you land {{Wtext|Ariel|c}} and {{Wtext|Flounder|c}} will swim towards you from another area, with {{Wtext|Sebastian|c}} tagging along behind. Soon you'll be given a tutorial on how to swim, just follow {{Wtext|Flounder|c}} up and down, then finally {{Wtext|Sebastian|c}} will move along to self-defense but the Heartless arrive to attack. {{Wtext|Ariel|c}} leaves the area while {{Wtext|Sebastian|c}} and {{Wtext|Flounder|c}} hide inside the {{Wtext|clam|t}}. Attack the Heartless to proceed further. {{Wtext|Ariel|c}} will swim back once the Heartless are gone, then you must attack the {{Wtext|clam|t}} which will let out {{Wtext|Sebastian|c}} and {{Wtext|Flounder|c}}, and reveal a Save Point as well. | Just before you enter this world, a brief scene will show {{Wtext|Sora|c}} being concerned about entering this world, since they will drown if they enter it. {{Wtext|Donald|c}} then tells him that his magic can allow them to survive. {{Wtext|Sora|c}}, {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} have now become adapt to undersea life as to {{Wtext|Donald|c}}'s magic. Once you land {{Wtext|Ariel|c}} and {{Wtext|Flounder|c}} will swim towards you from another area, with {{Wtext|Sebastian|c}} tagging along behind. Soon you'll be given a tutorial on how to swim, just follow {{Wtext|Flounder|c}} up and down, then finally {{Wtext|Sebastian|c}} will move along to self-defense but the Heartless arrive to attack. {{Wtext|Ariel|c}} leaves the area while {{Wtext|Sebastian|c}} and {{Wtext|Flounder|c}} hide inside the {{Wtext|clam|t}}. Attack the Heartless to proceed further. {{Wtext|Ariel|c}} will swim back once the Heartless are gone, then you must attack the {{Wtext|clam|t}} which will let out {{Wtext|Sebastian|c}} and {{Wtext|Flounder|c}}, and reveal a Save Point as well. | ||
[[File:Sora AT KH.png|60px|left]] | [[File:Sora AT KH.png|60px|left]] | ||
[[File:Donald | [[File:Donald AT KH.png|60px|left]] | ||
[[File:Goofy AT KH.png|60px|left]] | [[File:Goofy AT KH.png|60px|left]] | ||
[[File:Ariel KH.png|right|200px|Ariel]] | [[File:Ariel KH.png|right|200px|Ariel]] | ||
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During the cutscene, {{Wtext|Sora|c}} places the {{Wtext|Crystal Trident|i}} into the emblem, however before anything happens {{Wtext|King Triton|c}} show ups and destroys the {{Wtext|Crystal Trident|i}}, causing {{Wtext|Ariel|c}} to swim off crying. He also exiles the party from the World however {{Wtext|Sora|c}} and his party decide to stay regardless of {{Wtext|Triton|c}}'s ruling. Meanwhile, {{Wtext|Ursula|c}} tricks {{Wtext|Ariel|c}} into helping her take {{Wtext|King Triton|c}}'s {{Wtext|Trident|i}}. Once you're back in control, head out of {{Wtext|Ariel's Grotto|l}} and once you reach the exit to {{Wtext|Triton's Palace|l}} a cutscene will play showing {{Wtext|Ariel|c}} escorting {{Wtext|Ursula|c}} to {{Wtext|Triton's Throne|c}} to get the {{Wtext|Trident|i}}. Swim all the way to {{Wtext|Triton's Palace|l}} and in a cutscene {{Wtext|Triton|c}} is shown weak and helpless on his Throne while {{Wtext|Ursula|c}} basks in the glory of the {{Wtext|Trident|i}}, {{Wtext|Flotsam and Jetsam|c}} note to {{Wtext|Ursula|c}} that the Keyhole is not in the Palace and her exclaiming in shock, however {{Wtext|Sora|c}} and his party make it back to the Palace but {{Wtext|Ursula|c}} makes off with the {{Wtext|Trident|i}}. {{Wtext|Ariel|c}} rejoins the party determined to defeat {{Wtext|Ursula|c}} and get the {{Wtext|Trident|i}} back with {{Wtext|Sebastian|c}} tagging along, before you go, {{Wtext|Triton|c}} gives a small hint on how to defeat {{Wtext|Ursula|b}} by casting magic against her cauldron. Save and head to he {{Wtext|Sunken Ship|l}} map, defeat the {{Wtext|Shark|b}} to allow {{Wtext|Sebastian|c}} passage to the button close to the door with the strange glyph on it. | During the cutscene, {{Wtext|Sora|c}} places the {{Wtext|Crystal Trident|i}} into the emblem, however before anything happens {{Wtext|King Triton|c}} show ups and destroys the {{Wtext|Crystal Trident|i}}, causing {{Wtext|Ariel|c}} to swim off crying. He also exiles the party from the World however {{Wtext|Sora|c}} and his party decide to stay regardless of {{Wtext|Triton|c}}'s ruling. Meanwhile, {{Wtext|Ursula|c}} tricks {{Wtext|Ariel|c}} into helping her take {{Wtext|King Triton|c}}'s {{Wtext|Trident|i}}. Once you're back in control, head out of {{Wtext|Ariel's Grotto|l}} and once you reach the exit to {{Wtext|Triton's Palace|l}} a cutscene will play showing {{Wtext|Ariel|c}} escorting {{Wtext|Ursula|c}} to {{Wtext|Triton's Throne|c}} to get the {{Wtext|Trident|i}}. Swim all the way to {{Wtext|Triton's Palace|l}} and in a cutscene {{Wtext|Triton|c}} is shown weak and helpless on his Throne while {{Wtext|Ursula|c}} basks in the glory of the {{Wtext|Trident|i}}, {{Wtext|Flotsam and Jetsam|c}} note to {{Wtext|Ursula|c}} that the Keyhole is not in the Palace and her exclaiming in shock, however {{Wtext|Sora|c}} and his party make it back to the Palace but {{Wtext|Ursula|c}} makes off with the {{Wtext|Trident|i}}. {{Wtext|Ariel|c}} rejoins the party determined to defeat {{Wtext|Ursula|c}} and get the {{Wtext|Trident|i}} back with {{Wtext|Sebastian|c}} tagging along, before you go, {{Wtext|Triton|c}} gives a small hint on how to defeat {{Wtext|Ursula|b}} by casting magic against her cauldron. Save and head to he {{Wtext|Sunken Ship|l}} map, defeat the {{Wtext|Shark|b}} to allow {{Wtext|Sebastian|c}} passage to the button close to the door with the strange glyph on it. | ||
{{WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Shark | |name=Shark | ||
|image= | |image=Glut KH.png | ||
|size=200px | |size=200px | ||
|hp=200 | |hp=200 | ||
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After its defeat, examine the button to open a new passage to the {{Wtext|Den of Tides|l}}. In this area go straight but then take the right path to get to the {{Wtext|Cavern Nook|l}} which has two {{Wtext|clams|t}}, open the smaller one to get a {{Wtext|Mega-Ether|i}} and the bigger one for a Save Point. Now return to the fork in the previous area and take the path to the right, go straight ahead to the {{Wtext|Tidal Abyss|l}} then go ahead, defeating the Heartless along the way, to {{Wtext|Ursula's Lair|l}}. | After its defeat, examine the button to open a new passage to the {{Wtext|Den of Tides|l}}. In this area go straight but then take the right path to get to the {{Wtext|Cavern Nook|l}} which has two {{Wtext|clams|t}}, open the smaller one to get a {{Wtext|Mega-Ether|i}} and the bigger one for a Save Point. Now return to the fork in the previous area and take the path to the right, go straight ahead to the {{Wtext|Tidal Abyss|l}} then go ahead, defeating the Heartless along the way, to {{Wtext|Ursula's Lair|l}}. | ||
<tabber> | |||
Boss: Ursula I= | |||
{{Template:WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Ursula I | |name=Ursula I | ||
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|prize={{Wtext|Mermaid Kick|w}} | |prize={{Wtext|Mermaid Kick|w}} | ||
|strategy=For this fight you'll need lots of {{Wtext|Ether|i}}s or you can keep attacking {{Wtext|Flotsam and Jetsam|e}} for extra MP. Use {{Wtext|Fire|w}} on her cauldron when it's red and {{Wtext|Blizzard|w}} when it's blue. When done right she will be stunned momentarily allowing you to land a few combos on her. Once she's gained consciousness she'll twist about her tentacles causing massive damage. Cast {{Wtext|Aero|w}} for any needed help against her attacks. Use {{Wtext|Potions|i}} to heal.}} | |strategy=For this fight you'll need lots of {{Wtext|Ether|i}}s or you can keep attacking {{Wtext|Flotsam and Jetsam|e}} for extra MP. Use {{Wtext|Fire|w}} on her cauldron when it's red and {{Wtext|Blizzard|w}} when it's blue. When done right she will be stunned momentarily allowing you to land a few combos on her. Once she's gained consciousness she'll twist about her tentacles causing massive damage. Cast {{Wtext|Aero|w}} for any needed help against her attacks. Use {{Wtext|Potions|i}} to heal.}} | ||
|-| | |||
Boss:Flotsam and Jetsam= | |||
{{Template:WKH1SBoss | {{Template:WKH1SBoss | ||
|name=Flotsam and Jetsam | |name=Flotsam and Jetsam | ||
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|prize=N/A | |prize=N/A | ||
|strategy=They do not cause serious damage however they may take out a large amount of health. They have no extra defenses like {{Wtext|Ursula|b}} however they get in the way. Defeat them for extra MP in case you run out of {{Wtext|Ether|i}}s.}} | |strategy=They do not cause serious damage however they may take out a large amount of health. They have no extra defenses like {{Wtext|Ursula|b}} however they get in the way. Defeat them for extra MP in case you run out of {{Wtext|Ether|i}}s.}} | ||
</tabber> | |||
After defeating her {{Wtext|Flotsam and Jetsam|e}} dissipate and she will disappear into what appears to be a portal. You'll then learn Mermaid Kick, which is needed to reach {{Wtext|Ursula|b}} for the second battle with her. But for now stay inside her lair and look around, there's a sea urchin hiding underneath the ground and a large {{Wtext|clam|t}} is hanging from the wall however is shut tight. Leave the area and enter again to make it appear close to the {{Wtext|clam|t}}, keep attacking it to make it blow up opening the {{Wtext|clam|t}} dropping a {{Wtext|chest|t}}, open it to get a {{Wtext|Mythril|i}}. Now head back to the {{Wtext|Calm Depths|l}}, and take the exit straight head to {{Wtext|???|l}} if you're coming from the {{Wtext|Sunken Ship|l}} area. | After defeating her {{Wtext|Flotsam and Jetsam|e}} dissipate and she will disappear into what appears to be a portal. You'll then learn Mermaid Kick, which is needed to reach {{Wtext|Ursula|b}} for the second battle with her. But for now stay inside her lair and look around, there's a sea urchin hiding underneath the ground and a large {{Wtext|clam|t}} is hanging from the wall however is shut tight. Leave the area and enter again to make it appear close to the {{Wtext|clam|t}}, keep attacking it to make it blow up opening the {{Wtext|clam|t}} dropping a {{Wtext|chest|t}}, open it to get a {{Wtext|Mythril|i}}. Now head back to the {{Wtext|Calm Depths|l}}, and take the exit straight head to {{Wtext|???|l}} if you're coming from the {{Wtext|Sunken Ship|l}} area. | ||
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{{WKH1TOC}} | {{WKH1TOC}} | ||