Editing Walkthrough:Kingdom Hearts/Agrabah

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==<center>[[File:Agrabah Logo KH.png|300px|link=Agrabah]]</center>==
==<center>''[[Agrabah]]''</center>==
{|class="wikitable" width="100%"
<center>[[File:Agrabah Logo KH.png|300px|link=]]</center>
|-bgcolor="#c5920b"
|width="10%" style="text-align:center;"|<font color="white">'''Item'''
|width="10%" style="text-align:center;"|<font color="white">'''Amount'''
|width="30%" style="text-align:center;"|<font color="white">'''Obtained'''
|width="10%" style="text-align:center;"|<font color="white">'''Item'''
|width="10%" style="text-align:center;"|<font color="white">'''Amount'''
|width="30%" style="text-align:center;"|<font color="white">'''Obtained'''
|-bgcolor="#f2ba25"
|[[File:WPuppies.png|12px]]Dalmatians 37, 38, 39
|1
|Aladdin's House
|[[File:WPuppies.png|12px]]Dalmatians 46, 47, 48
|1
|Palace Gates
|-bgcolor="#f2ba25"
|[[File:WPuppies.png|12px]]Dalmatians 49, 50, 51
|1
|Cave: Entrance
|[[File:WPuppies.png|12px]]Dalmatians 52, 53, 54
|1
|Treasure Room
|-bgcolor="#f2ba25"
|[[File:WItem.png|12px]]Mythril Shard
|3
|Cave: Hall, Treasure Room (Red Trinity, Chest)
|[[File:WItem.png|12px]]Defense Up
|1
|Treasure Room
|-bgcolor="#f2ba25"
|[[File:WItem.png|12px]]Mythril
|2
|Main Street, Relic Chamber
|[[File:WItem.png|12px]]Defense Up
|1
|Treasure Room
|-bgcolor="#f2ba25"
|[[File:WItem.png|12px]]Torn Page
|1
|Dark Chamber
|[[File:WItem.png|12px]]Ansem's Report 1
|1
|Lava Room (Defeat Jafar)
|-bgcolor="#f2ba25"
|[[File:WItem.png|12px]]Power Up
|1
|Storage (Green Trinity)
|[[File:WArmorAccessory.png|12px]]Fira Ring
|1
|Bazaar
|-bgcolor="#f2ba25"
|[[File:WArmorAccessory.png|12px]]Thundara Ring
|1
|Relic Chamber
|[[File:WArmorAccessory.png|12px]]Protega Chain
|1
|Dark Chamber
|-bgcolor="#f2ba25"
|[[File:WArmorAccessory.png|12px]]Ray of Light
|1
|Plaza, Main Street, Alley, Palace Gates (Defeat Pot Centipede)
|[[File:WPotion.png|12px]]Cottage
|3
|Plaza, Bottomless Hall, Dark Chamber
|-bgcolor="#f2ba25"
|[[File:WPotion.png|12px]]Mega-Potion
|4
|Storage, Plaza, Alley, Bottomless Hall
|[[File:WPotion.png|12px]]Mega-Ether
|4
|Plaza, Main Street, Bazaar, Cave: Entrance
|-bgcolor="#f2ba25"
|[[FIle:WPotion.png|12px]]Elixir
|2
|Bottomless Hall, Cave: Hall
|[[File:WPotion.png|12px]]Megalixir
|1
|Aladdin's House
|-bgcolor="#f2ba25"
|[[File:WGummi.png|12px]]Shell-G
|3
|Bazaar, Treasure Room, Main Street
|[[File:WGummi.png|12px]]Aeroga-G
|1
|Palace Gates
|-bgcolor="#f2ba25"
|[[File:WGummi.png|12px]]Thundaga-G
|1
|Relic Chamber
|[[File:WGummi.png|12px]]Thundara-G
|1
|Hidden Room
|-bgcolor="#f2ba25"
|[[File:WGummi.png|12px]]Thunder-G
|1
|Silent Chamber
|[[File:WGummi.png|12px]]Dispel-G
|1
|Dark Chamber
|-bgcolor="#f2ba25"
|[[File:WGummi.png|12px]]Comet-G
|1
|Cave: Entrance
|[[File:WGummi.png|12px]]Meteor-G
|1
|Hidden Room
|-bgcolor="#f2ba25"
|[[File:WWeapon.png|12px]]Three Wishes
|1
|Talk to Aladdin after defeating Jafar
|
|
|
|}


Once you land on the World, a cutscene will play, showing {{Wtext|Jafar|c}} and {{Wtext|Maleficent|c}} discussing the Keyhole of the World. {{Wtext|Iago|c}} flies down and informs them that the princess is nowhere to be found, but {{Wtext|Jafar|c}} could care less about the princess and more so of the Keyhole. However, {{Wtext|Maleficent|c}} reminds Jafar of her importance and so he commands {{Wtext|Heartless|e}} to find {{Wtext|Jasmine|c}}, who is hiding behind one of the stalls. You'll be back in control now, where {{Wtext|Heartless|e}} are already attacking you, so take care of them. Head into the small door that leads to the {{Wtext|Storage|l}} and break the barrel to open a {{Wtext|chest|t}} containing a {{Wtext|Mega-Potion|i}}. Exit back to the {{Wtext|Plaza|l}} and there will be a {{Wtext|chest|t}} to your right containing another {{Wtext|Mega-Potion|i}}. Go all the way to the left, jump up and open the {{Wtext|chest|t}} there, it'll have a {{Wtext|Mega-Ether|i}}. Jump down and head to the {{Wtext|Main Street|l}}. Take the steps to the right and climb the pole to {{Wtext|Aladdin's House|l}}, where there will be a chest on the steps containing Dalmatians 38, 37 and 39. Next, help the {{Wtext|Carpet|c}} out. After the {{Wtext|Carpet|c}} flies off, go to the moveable stack of drawers and move it and interact with the Keyhole, it'll unlock one of the doors across {{Wtext|Agrabah|l}}. There is also another {{Wtext|chest|t}} that contains a {{Wtext|Megalixir|i}}. Now head down through the front exit into the {{Wtext|Plaza|l}} and head to the {{Wtext|Alley|l}}.
You'll land here after you can finished your second trip to Traverse Town. Your party member is Aladdin. <!--I'll continue this later - Uxie-->
 
[[File:Aladdin KH.png|right|150px|link=Aladdin]]
Now you'll be introduced to {{Wtext|Jasmine|c}}, she'll tell you about what happened prior to your arrival in this World but {{Wtext|Jafar|c}} ends this conversation prematurely and {{Wtext|Jasmine|c}} runs away with {{Wtext|Jafar|c}} leaving you to battle a number of Heartless. After you've defeated them all, climb up the stack of boxes and open the {{Wtext|chest|t}} to get a {{Wtext|Mega-Potion|i}}, also use the Keyhole to the right. Head to the {{Wtext|Main Street|l}} through the new exit and jump along the awnings and get to the {{Wtext|chest|t}} on a lower platform, you'll get {{Wtext|Mega-Ether|i}}. Head to the {{Wtext|Plaza|l}} and exit to the {{Wtext|Desert|l}}, where the {{Wtext|Carpet|c}} will be waiting to take you further.
 
You'll find a man, {{Wtext|Aladdin|c}}, trapped in the sand. Clear out the {{Wtext|Heartless|e}} and {{Wtext|Aladdin|c}} will call for the {{Wtext|Genie|c}} to help the party take care of the Heartless. Then you'll be formally introduced to the {{Wtext|Genie|c}} in a cutscene. After the cutscene you now have the choice to add {{Wtext|Aladdin|c}} into your party. You'll be back at the {{Wtext|Plaza|l}} so climb back up the stack of boxes and jump between the awnings to the exit leading to the {{Wtext|Alley|l}}. Jump across to the exit leading to the {{Wtext|Main Street|l}} and then from there, jump across the awnings to the {{Wtext|Bazaar|l}} exit. In this area, there's a {{Wtext|Blue Trinity|i}} on the lower floor, as well as a Keyhole and some {{Wtext|chests|t}}, one of which will give you a {{Wtext|Shell-G|i}} and another which will give you a {{Wtext|Fira Ring|a}}. Head back to the {{Wtext|Main Street|1}} and go through the new exit to the {{Wtext|Palace Gates|l}}. Drop down and to the other side, where there will be a {{Wtext|chest|t}} with a {{Wtext|Protera Chain|a}} inside. After all this scavenging, head to {{Wtext|Aladdin's House|l}} for a cutscene, then head back to the {{Wtext|Palace Gates|l}} again for another cutscene... and a boss.
<br clear=all/>
 
{{Template:WKH1HBoss
|name=Pot Centipede
|image=Pot Centipede KH.png
|size=200px
|hp=500
|strength=18
|defense=15
|status=
|mpr=25
|exp=250
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.04
|stop=x0.3
|ko=x0.5
|other=x0.5
|prize={{Wtext|Ray of Light|i}}
|strategy=The Pot Centipede's main attacks will be to call upon more {{Wtext|Pot Spiders|e}}, as well as using its antennae to attack you. Dodge its antennae while striking its head and get out of the way while it moves to other spots as it is quite damaging during this phase. Use {{Wtext|Cure|w}} to heal yourself and keep striking it with the Keyblade.}}
 
After defeating the {{Wtext|Pot Centipede|b}}, head back towards the {{Wtext|Cave of Wonders|l}} through the {{Wtext|Plaza|l}} where you'll find yourself in another boss battle as the {{Wtext|Cave of Wonders Guardian|b}} emerges.
 
{{Template:WKH1SBoss
|name=Cave of Wonders Guardian
|image=Cave of Wonders Guardian KH.png
|size=200px
|hp=380
|strength=18
|defense=15
|status=
|mpr=26
|exp=400
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.04
|stop=x0.3
|ko=x0.5
|other=x0.5
|prize=N/A
|strategy=You won't be able to get to the eyes yet as you'll have to wait for it to burrow into the ground. Once the Guardian lands, attack its eyes and cast {{Wtext|Aero|w}} to keep away the projectiles it shoots or guard against them. {{Wtext|Donald|c}}, {{Wtext|Aladdin|c}} and {{Wtext|Goofy|c}} will harbor the Heartless away from you as you take out its HP. Use {{Wtext|Cure|w}} as needed.}}
 
As soon as the battle is over, head into the {{Wtext|Cave of Wonders|l}}. Head down the stairs to the right to get into the {{Wtext|Relic Chamber|l}} and go across to the {{Wtext|red chest|t}} ahead and open it to get a {{Wtext|Thundara Ring|a}}. There is another chest on the other end of the room that contains a {{Wtext|Mythril|i}}. Head through the right exit to get to the {{Wtext|Silent Chamber|l}}. Touch the jewel on the statue to open a hidden door in the same room. However, you can't reach it yet, so instead swim up the waterfall and use the {{Wtext|Blue Trinity|i}} to get a {{Wtext|Blue Chest|t}}. Open it and you'll obtain a {{Wtext|Thunder-G|i}}. Now travel straight ahead to the {{Wtext|Hidden Room|l}}, where there's a closed door, a platform with a statue and a pillar. Attack the pillar to lower it down. A cutscene will begin, where the {{Wtext|Genie|c}} grants {{Wtext|Jafar|c}}'s first wish to show the Keyhole of this world. Head back to the {{Wtext|Silent Chamber|l}} and climb up the stairs to the {{Wtext|Cave: Hall|l}}. Drop to the right to land in a completely different chamber, the {{Wtext|Dark Chamber|l}}. Climb up the stairs and go across the platform to the {{Wtext|chest|t}} to get a {{Wtext|Torn Page|i}}, now go across to the platform where there's a Save Point. Jump across to the other platform and open the {{Wtext|chest|t}} there to get a {{Wtext|Cottage|i}}. Head back to the platform with a Save Point and go up to the {{Wtext|Cave: Hall|l}}.
 
Now continue until you see the platform with three heads shooting out water streams, jump onto the top and open the {{Wtext|chest|t}} to get an {{Wtext|Elixir|i}}. Head over to the other platform ahead beside the door to get a {{Wtext|Mythril Shard|i}}. Now head into the {{Wtext|Bottomless Hall|l}} through the nearest exit. Clear the area of Heartless and go to the upper platform. Open the {{Wtext|chest|t}} to get a {{Wtext|Cottage|i}}, then head into the {{Wtext|Treasure Room|l}}. Use the {{Wtext|Red Trinity|i}} in this room to get a lot of Munny and a {{Wtext|Mythril Shard|i}}. Climb the statue with the fireplace within and open the {{Wtext|chest|t}} to get a {{Wtext|Defense Up|i}}. Jump to the other dune of gold with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Mythril Shard|i}}. Jump across to the ledge and then to the other with a {{Wtext|chest|t}} on top and open it to obtain a {{Wtext|Shell-G|i}}. Now put {{Wtext|Aladdin|c}} into your party and call upon one of the statues to propel you to a {{Wtext|chest|t}} which contains Dalmatians 52, 53 and 54. Now head into the {{Wtext|Lamp Chamber|l}} for a cutscene and a boss battle.
 
{{Wtext|Sora|c}} encounters {{Wtext|Maleficent|c}} for the first time, but she leaves as soon as he questions her. {{Wtext|Jafar|c}} reveals that {{Wtext|Jasmine|c}} is a [[Princesses of Heart|<font color="pink">Princess of Heart</font>]]. {{Wtext|Jafar|b}} will seal off the Keyhole and the exit to ensue the boss battle, with a reluctant {{Wtext|Genie|c}} as his aide.
{{-}}
{{tab|o}}
{{tab|Jafar}}
{{Template:WKH1SBoss
|name=Jafar
|image=Jafar KH.png
|size=200px
|hp=500
|strength=18
|defense=15
|mpr=27
|exp=600
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.04
|stop=x0.3
|ko=x0.5
|other=x0.5
|prize={{Wtext|Blizzara|w}}
|strategy=Jafar will use a lot of powerful magic. Some attacks include making his staff act as a torch and run at you with it, and another where he will fire a ray of heat energy at you. You can easily memorize what he'll use if you listen to what he says beforehand. Many of these can be dodged and it is wise to keep attacking and not use magic at all. Use {{Wtext|Cure|w}} to heal.
}}
{{tab|c}}
{{tab|Genie}}
{{Template:WKH1SBoss
|name=Genie
|image=Genie KH.png
|size=200px
|hp=N/A
|strength=18
|defense=15
|status=
|mpr=N/A
|exp=N/A
|physical=x0.0
|fire=x0.0
|blizzard=x0.0
|thunder=x0.0
|gravity=x0.0
|stop=x0.0
|ko=x0.0
|other=x0.0
|prize=*Attack hits Sora: (1) HP Ball x6
*Attack hits Donald/Goofy/Aladdin: (1) MP Ball x2
*Attack hits water: (2) MP Ball x6
*Attack hits ground: (5) Munny x5
*Genie applauds: (1) HP Ball x5, (2) MP Ball x5, (1) Munny x5
*Genie becomes overjoyed: (1) HP Ball x5, (2) MP Ball x11, (1) Munny x5, (5) Munny x5
|strategy=Although he is not an actual enemy in this battle, he will attempt to attack you. Fortunately, he will give you leeway to quickly leave before being able to actually hit you. He will sometimes give rewards for certain things that happen within the battle.}}
{{tab|c}}
{{-}}
 
You will be sent back to the entrance of the {{Wtext|Lamp Chamber|l}}, so walk over to {{Wtext|Jasmine|c}} to start another cutscene.
{{Wtext|Jafar|b}} appears and tells {{Wtext|Genie|c}} to turn ''him'' into a genie, resulting in another boss fight. Drop down into the {{Wtext|Lava Chamber|l}}.
{{-}}
{{tab|o}}
{{tab|Jafar (Genie)}}
{{Template:WKH1SBoss
|name=Genie Jafar
|image=Jafar (Genie) KH.png
|size=200px
|hp=750
|strength=18
|defense=15
|mpr=29
|exp=730
|physical=x1.0
|fire=x0.0
|blizzard=x0.5
|thunder=x0.0
|gravity=x0.04
|stop=x0.3
|ko=x0.5
|other=x0.5
|prize={{Wtext|Fira|w}}, {{Wtext|Ansem's Report 1|i}}
|strategy={{Wtext|Jafar|b}} has gotten larger in size and his attacks are more powerful. However his defense is rather weak, considering the lamp is held by {{Wtext|Iago|e}}. He will throw molten balls of magma at you which you can easily dodge, block, or just get hit by. Use {{Wtext|Cure|w}} and {{Wtext|Potions|i}} to heal.
}}
{{tab|c}}
{{tab|Iago}}
{{Template:WKH1SBoss
|name=Iago
|image=Iago KH.png
|size=200px
|hp=750
|strength=18
|defense=15
|status=
|mpr=29
|exp=730
|physical=x1.0
|fire=x0.0
|blizzard=x0.5
|thunder=x0.0
|gravity=x0.04
|stop=x0.3
|ko=x0.5
|other=x0.5
|prize={{Wtext|Fira|w}}, {{Wtext|Ansem's Report 1|i}}
|strategy={{Wtext|Iago|e}} is a very vulnerable target, but he will be able to avoid you by flying higher up in the air. Attack him whenever possible.
}}
{{tab|c}}
{{-}}
 
[[File:Jasmine KH.png|left|75px|Jasmine]]
 
Once {{Wtext|Jafar|b}} is done for he'll be sealed in his lamp. However {{Wtext|Jasmine|c}} overlooking all this will be captured by an unknown presence. {{Wtext|Aladdin|c}} calls out for {{Wtext|Jasmine|c}} but no response, {{Wtext|Sora|c}} locks the Keyhole but this causes the {{Wtext|Cave of Wonders|l}} to start collapsing. They all head off on the {{Wtext|Carpet|c}}. Now you must go through a carpet-run where you have to dodge falling rocks, lava spurts, stalagmites and stalactites. HP Orbs and MP Orbs can be collected to bring back lost HP and MP.
 
In the final cutscene {{Wtext|Aladdin|c}} wishes for {{Wtext|Genie|c}}'s freedom and in which {{Wtext|Genie|c}} becomes a summon for your party. In the next cutscene, {{Wtext|Maleficent|c}} grants {{Wtext|Riku|c}} the ability to find {{Wtext|Kairi|c}} with the help of {{Wtext|Captain Hook|c}} but {{Wtext|Riku|c}} is a bit skeptical of why they're doing all this for him.
 
Back in {{Wtext|Agrabah|l}}, {{Wtext|Aladdin|c}} gives you the {{Wtext|Three Wishes|w}} Keyblade. You also learn {{Wtext|Trinity Climb|i}}. From here, you can either go to [[Walkthrough:Kingdom_Hearts/Monstro|Monstro]], [[Walkthrough:Kingdom_Hearts/Halloween Town|Halloween Town]] or [[Walkthrough:Kingdom_Hearts/Atlantica|Atlantica]], it's up to you.<br clear=all/>
 
===<center>Optional Boss</center>===
This boss can be fought after defeating the [[Behemoth]] in {{Wtext|Hollow Bastion|l}} and sealing the Final Keyhole. You need to talk to the {{Wtext|Carpet|c}} to reach it.
 
{{Template:WKH1HBoss
|name=Kurt Zisa
|image=Kurt Zisa KH.png
|size=200px
|hp=1,500
|strength=42
|defense=34
|status=
|mpr=64
|exp=20,000
|physical=x1.0
|fire=x0.49
|blizzard=x0.5
|thunder=x1.0
|gravity=x0.02
|stop=x0.0
|ko=x0.5
|other=x0.5
|prize=N/A
|strategy=A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks.}}
 
{{WKH1TOC}}
 
[[Category:Kingdom Hearts walkthrough|{{SUBPAGENAME}}]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)