Editing Würm
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The Würm's ground combo is notably faster than most of Vexen's other shield's combos, consisting of five moves. It begins with a sharp forward thrust, followed by a sharp jab to the left. It is followed up by a move identical to the former move, a forward thrust, which is followed by another jab to the left. It is finished when Vexen hurls the shield outward, going a good distance before flying back into his hands. | The Würm's ground combo is notably faster than most of Vexen's other shield's combos, consisting of five moves. It begins with a sharp forward thrust, followed by a sharp jab to the left. It is followed up by a move identical to the former move, a forward thrust, which is followed by another jab to the left. It is finished when Vexen hurls the shield outward, going a good distance before flying back into his hands. | ||
His aerial combo begins with a sharp undercut, followed by a jab to the left, and finished with a 360° move in which the shield spins around Vexen, then comes to rest in front of him. | His aerial combo begins with a sharp undercut, followed by a jab to the left, and finished with a 360° move in which the shield spins around Vexen, then comes to rest in front of him. This weapon has no {{button|dsy}}-Combo. | ||
{{358Atk/o | {{358Atk/o |