Editing Valor Form

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|kana=ブレイヴフォーム
|kana=ブレイヴフォーム
|romaji=Bureivu Fōmu
|romaji=Bureivu Fōmu
|jpname=Brave Form
|fr=Forme Vaillance
|fr=Forme Vaillance
|de=Helden-Form
|de=Helden-Form
Line 13: Line 12:
|allies=Goofy
|allies=Goofy
|desc=A Form specializing in physical attacks.
|desc=A Form specializing in physical attacks.
|exp2=100
|exp3=400
|exp4=760
|exp5=1210
|exp6=1750
|exp7=2500
|bonus2=Auto Valor
|bonus4=Combo Plus
|bonus6=Combo Plus
|fmexp2=80
|fmexp3=240
|fmexp4=520
|fmexp5=968
|fmexp6=1528
|fmexp7=2200
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|style=kh2
}}
}}
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.


==Design==
==Appearance==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a red tint.
*In [[Halloween Town]], Sora's mask is changed into a creature resembling a {{ff|Bomb (creature)|Bomb}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a red ''fleur-de-lis'', and the back of his shirt has a red thorn symbol.
*In [[Space Paranoids]], Sora's circuitry changes to red.
 
In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.


==Mechanics==
==Mechanics==
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.


Valor Form gains an [[experience]] point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of ''Kingdom Hearts II'', it is possible to gain Valor Form EXP by hitting enemies with the [[Skateboard]]. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form.
Valor Form gains an experience point every time Sora strikes an enemy. By leveling up, the [[High Jump]] Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] abilities to Sora's standard form.


===Abilities===
===Abilities===
{{frm-atk-o|o=*|kh2=*}}
<!--should the attack list list the base state, power, drive+, deflect, and finisher stats?-->
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=600px
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}}
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Basic Attacks
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}}
|-
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}}
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attack
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}}
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attribute
{{frm-atk-o|kh2=*|aa=*}}
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8|△|O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}}
|-
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}}
|'''Vertical Swing'''
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6|△|O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}}
|Weapon
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}}
|
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}}
|-
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}}
|'''Horizontal Swing'''
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
|Weapon
{{frm-grw-o}}
|
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}}
|-
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}}
|'''Thrust'''
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}}
|Weapon
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}}
|
{{frm-abi-o|kh2|sa=*}}
|-
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
|'''H-V Swing'''
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}}
|Weapon
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
|
{{atk-c}}
|-
|'''Aerial U-D Swing'''
|Weapon
|
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Action Ability
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''[[Brave Shot]]'''||Lv1||Unleashes a powerful finishing combo move and knocks a single target off its feet.
|-
|'''[[Brave Beat]]'''||Lv1||Unleashes a powerful finishing combo move that successively attack several targets at once.
|-
|'''[[Sonic Strike]]'''||Lv1||Unleashes a powerful finishing combo move that pierces through a single target.
|-
|'''[[Sonic End]]'''||Lv1||Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|-
|'''[[Over the Horizon]]'''||Lv1||Leaps towards a target in a rapid attack with {{button|s}}.
|-
|'''[[Omega Finale]]'''||Lv1||Deals finishing combo moves in the middle of a combo with {{button|s}}.
|-
|'''[[Retaliating Slash]]'''||Lv1||When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|-
|'''[[Auto Valor]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Growth Ability
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''[[High Jump LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.
|-
|'''[[High Jump LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.
|-
|'''[[High Jump LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.
|-
|'''[[High Jump MAX]]'''||Lv7||An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Support Ability
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''[[Synch Blade]]'''||Lv1||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|-
|'''[[Combo Plus]]'''||Lv1<br>Lv4 <small>(standard)</small><br>Lv6 <small>(standard)</small>||Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|-
|'''[[Air Combo Plus]]'''||Lv1||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|}


==Strategy==
==Strategy==
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]]
Valor Form is a powerful damage-dealer, and is very useful against tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and becomes able to perform finishers at any time using the "Omega Finale" attack. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast Cure, so equip Potions and set Donald's behavior to healing whenever Sora uses Valor Form.
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.


Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Form Orbs when defeated. In ''Kingdom Hearts II Final Mix'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.


In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.
When using the form, the damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.


==Other appearances==
==Notes and references==
===''Final Fantasy Record Keeper''===
{{reflist|1}}
[[File:Valor Form Icon FFRK.png|60px|left]]
Valor Form appears in ''[[Final Fantasy Record Keeper]]'' as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.
{{-|left}}
 
===''Super Smash Bros. Ultimate''===
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]]
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
{{-}}
{{-}}
==Notes and references==
{{reflist}}
{{Form}}
{{Form}}

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