Editing Valor Form

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game|KH2|FM2}}
{{Game|KH2|FM2}}
{{suite|Valor Form}}
{{Suite|Valor Form}}
{{DriveForm
[[File:Sora (Valor Form) KHII.png|right|x300px]]
|name=Valor Form
{{nihongo|'''Valor Form'''|ブレイヴフォーム|Bureivu Fōmu|lit. "Brave Form"}} is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's [[strength]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref>, and is obtained along with Sora's new clothes at [[Mysterious Tower]].
|kana=ブレイヴフォーム
{{TOCleft}}
|romaji=Bureivu Fōmu
{{-}}
|jpname=Brave Form
 
|fr=Forme Vaillance
==Appearance==
|de=Helden-Form
Valor Form turns Sora's clothes into a red and black outfit with a red fleur-de-lis on each sleeve and pant leg. In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.
|es=Forma Valiente
|ability=High Jump
|drive=3
|allies=Goofy
|desc=A Form specializing in physical attacks.
|exp2=100
|exp3=400
|exp4=760
|exp5=1210
|exp6=1750
|exp7=2500
|bonus2=Auto Valor
|bonus4=Combo Plus
|bonus6=Combo Plus
|fmexp2=80
|fmexp3=240
|fmexp4=520
|fmexp5=968
|fmexp6=1528
|fmexp7=2200
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|style=kh2
}}
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.


==Design==
;Costume changes
{{Main|Form:Sora}}
*'''[[Timeless River]]:''' Sora's health icon becomes red in tint.
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:
*'''[[Halloween Town]]:''' Sora's mask turns into a devil-mask, slightly reminiscent of a [[finalfantasy:Bomb (Race)#Kingdom Hearts game series|Bomb]] from the ''Final Fantasy'' series. The mask also appears to be decorated by a stylized fleur-de-lis.
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a red tint.
*'''[[Christmas Town]]:''' A red fleur-de-lis appears on Sora's santa hat and on the back of his shirt.
*In [[Halloween Town]], Sora's mask is changed into a creature resembling a {{ff|Bomb (creature)|Bomb}}.
*'''[[Space Paranoids]]:''' Sora's circuit lines turn red, similar to those of [[Sark]].
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a red ''fleur-de-lis'', and the back of his shirt has a red thorn symbol.
*In [[Space Paranoids]], Sora's circuitry changes to red.


In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.
<gallery perrow="5">
File:Sprite Sora N Valor.png|Valor Form's sprite.
File:Sprite Sora HT Valor.png|Vampire Sora's sprite in Valor Form.
File:Sprite Sora CT Valor.png|Santa Sora's sprite in Valor Form.
File:Sprite Sora SP Valor.png|Data Sora's sprite in Valor Form.
File:Sprite Sora TR Valor.png|Retro Sora's sprite in Valor Form.
File:Valor Form Orb KHII.png|Valor Form as an item.
File:Sora (Valor Form) HT KHII.png|Vampire Sora in Valor Form.
File:Sora (Valor Form) CT KHIIFM.png|Santa Sora in Valor Form.
File:Sora (Valor Form) SP KHII.png|Data Sora in Valor Form.
</gallery>


==Mechanics==
==Mechanics==
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.
Valor Form allows Sora to wield two Keyblades, but takes away his ability to perform magic spells. It is a weapon-oriented Drive Form that gains an experience point every time Sora strikes an enemy. Leveling up Valor Form will give Sora the ability to use [[High Jump]] while in Standard Form, and will grant him two [[Combo Plus]] and one [[Auto Valor]] abilities.
 
Valor Form gains an [[experience]] point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of ''Kingdom Hearts II'', it is possible to gain Valor Form EXP by hitting enemies with the [[Skateboard]]. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form.


===Abilities===
===Abilities===
{{frm-atk-o|o=*|kh2=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}}
|-
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-o|kh2=*|aa=*}}
|-
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8||O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}}
|'''Vertical Swing'''||Weapon||
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2||O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}}
|-
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6||O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}}
|'''Horizontal Swing'''||Weapon||
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}}
|-
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}}
|'''Thrust'''||Weapon||
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}}
|-
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
|'''H-V Swing'''||Weapon||
{{frm-grw-o}}
|-
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}}
|'''Aerial U-D Swing'''||Weapon||
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}}
|-
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}}
|'''Brave Shot'''||Weapon||
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}}
|-
{{frm-abi-o|kh2|sa=*}}
|'''Brave Beat'''||Weapon||
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
|-
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}}
|'''Sonic Strike'''||Weapon||
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
|-
{{atk-c}}
|'''Sonic End'''||Weapon||
|-
|'''Over the Horizon'''||Weapon||
|-
|'''Retaliating Slash'''||Weapon||
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''Brave Shot'''||
|-
|colspan="2"|'''Brave Beat'''||
|-
|colspan="2"|'''Sonic Strike'''||
|-
|colspan="2"|'''Sonic End'''||
|-
|colspan="2"|'''Over the Horizon'''||
|-
|colspan="2"|'''Omega Finale'''||
|-
|colspan="2"|'''Retaliating Slash'''||
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''High Jump LV1'''||
|-
|colspan="2"|'''High Jump LV2'''||
|-
|colspan="2"|'''High Jump LV3'''||
|-
|colspan="2"|'''High Jump MAX'''||
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''Synch Blade'''||
|-
|colspan="2"|'''Combo Plus'''||
|-
|colspan="2"|'''Air Combo Plus'''||
|}


==Strategy==
==Strategy==
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]]
[[File:Valor-Combo.gif|frame|right|A common Valor Form combo]]
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.
Valor Form is a powerful damage-dealer, and is very useful against tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and becomes able to perform finishers at any time using the "Omega Finale" attack. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes inable to cast Cure, so the player should equip Potions and set Donald's behavior to healing whenever he plans to use Valor Form.
 
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.
 
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.
 
==Other appearances==
===''Final Fantasy Record Keeper''===
[[File:Valor Form Icon FFRK.png|60px|left]]
Valor Form appears in ''[[Final Fantasy Record Keeper]]'' as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.
{{-|left}}


===''Super Smash Bros. Ultimate''===
Since Valor Form levels by dealing hits, and not by defeating enemies, the player should try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if the player doesn't have it yet. The Morning Stars and Crimson Jazzes, which appear together at [[Hollow Bastion]] and [[Beast's Castle]] are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks, and drop a large amount of Drive Form Orbs when defeated. It's also a good idea to use Valor Form against bosses whenever possible.
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]]
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
{{-}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}
 
{{Form}}
{{Form}}
[[fr:Forme Vaillance]]
[[es:Valor Forma]]
[[Category:Drive Forms]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: