Editing VS Battle
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{{ | {{images|COM Battle rank icons}} | ||
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten Field Battle stages. VS Battles are narrated by [[Chirithy]]. | |||
{{nihongo|'''VS Battle'''|バーサスモード|Bāsasu Mōdo|lit. "Versus Mode"}} is a gameplay mode that appears in ''[[Kingdom Hearts Melody of Memory]]''. It allows the player to face off against computer opponents or other players online. The mode is unlocked after obtaining ten | |||
VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play. | VS Battles are a competition to earn the most points in a Field Battle track. Exclusive to this mode, the player has access to the Trick system, which can be used apply various negative effects on the opponent. There are two main types of VS Battles: COM Battles and Online Battles. Two more variations are exclusive to the Nintendo Switch release: Local Battles, which function identically to Online Battles only with a local opponent rather than a random one, and the Free-for-All, which is a competition between up to seven players through local online play. | ||
==COM Battle== | ==COM Battle== | ||
In a {{nihongo|'''COM Battle'''|COMバーサス|COM Bāsasu|lit. "COM Versus"}}, the player and the computer opponent are given a rank. The player can | In a {{nihongo|'''COM Battle'''|COMバーサス|COM Bāsasu|lit. "COM Versus"}}, the player and the computer opponent are given a rank. The player can from a list of five opponents, each with their own song, items, rank, difficulty, and reward. There are four major ranks: Bronze, Silver, Gold, and Platinum. Each one is subdivided into three ranks, with Bronze 3 being the lowest and Platinum 1 being the highest overall. Winning three matches will promote the player to level 1 of the current rank, or level 3 of the next rank if already at level 1. Losing three matches will demote the player to level 2 of the current rank if they were originally at level 1, but it will otherwise not affect the player's rank. In either case, five new opponents are selected and the process repeats. | ||
The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a [[Station of Awakening Collector's Card]]. | The rank of a COM opponent determines the difficulty level of the song, the opponent's base score, and the opponent's name. The opponent's score can be lowered outside of the base range through the use of Tricks. Each opponent is assigned a name and ProfiCard. The name is randomly selected from a list of twelve per rank, and only ordinary character icons can appear on enemy ProfiCards. The reward for beating an opponent is always a [[Station of Awakening Collector's Card]]. | ||
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!style="width:5%"|15 | !style="width:5%"|15 | ||
|- | |- | ||
![[File:Icon Bronze 3 KHMOM.png|30px]] Bronze 3 | !<!--[[File:Icon Bronze 3 KHMOM.png|30px]] -->Bronze 3 | ||
|1–11 | |1–11 | ||
|50%||40%||10%||—||—||—||—||—||—||—||—||—||—||—||— | |50%||40%||10%||—||—||—||—||—||—||—||—||—||—||—||— | ||
|4000000–4500000 | |4000000–4500000 | ||
|- | |- | ||
![[File:Icon Bronze 2 KHMOM.png|30px]] Bronze 2 | !<!--[[File:Icon Bronze 2 KHMOM.png|30px]] -->Bronze 2 | ||
|12–19 | |12–19 | ||
|28.6%||35.7%||28.6%||7.1%||—||—||—||—||—||—||—||—||—||—||— | |28.6%||35.7%||28.6%||7.1%||—||—||—||—||—||—||—||—||—||—||— | ||
|4500000–5000000 | |4500000–5000000 | ||
|- | |- | ||
![[File:Icon Bronze 1 KHMOM.png|30px]] Bronze 1 | !<!--[[File:Icon Bronze 1 KHMOM.png|30px]] -->Bronze 1 | ||
|20–27 | |20–27 | ||
|6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—||—||— | |6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||—||—||— | ||
|6000000–6500000 | |6000000–6500000 | ||
|- | |- | ||
![[File:Icon Silver 3 KHMOM.png|30px]] Silver 3 | !<!--[[File:Icon Silver 3 KHMOM.png|30px]] -->Silver 3 | ||
|28–35 | |28–35 | ||
|—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||— | |—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||—||— | ||
|6500000–7000000 | |6500000–7000000 | ||
|- | |- | ||
![[File:Icon Silver 2 KHMOM.png|30px]] Silver 2 | !<!--[[File:Icon Silver 2 KHMOM.png|30px]] -->Silver 2 | ||
|36–43 | |36–43 | ||
|—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||— | |—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||—||— | ||
|6700000–7200000 | |6700000–7200000 | ||
|- | |- | ||
![[File:Icon Silver 1 KHMOM.png|30px]] Silver 1 | !<!--[[File:Icon Silver 1 KHMOM.png|30px]] -->Silver 1 | ||
|44–51 | |44–51 | ||
|—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||— | |—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||—||—||— | ||
|6900000–7400000 | |6900000–7400000 | ||
|- | |- | ||
![[File:Icon Gold 3 KHMOM.png|30px]] Gold 3 | !<!--[[File:Icon Gold 3 KHMOM.png|30px]] -->Gold 3 | ||
|52–59 | |52–59 | ||
|—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||— | |—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||—||— | ||
|7100000–7600000 | |7100000–7600000 | ||
|- | |- | ||
![[File:Icon Gold 2 KHMOM.png|30px]] Gold 2 | !<!--[[File:Icon Gold 2 KHMOM.png|30px]] -->Gold 2 | ||
|60–67 | |60–67 | ||
|—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||— | |—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||—||— | ||
|7300000–7800000 | |7300000–7800000 | ||
|- | |- | ||
![[File:Icon Gold 1 KHMOM.png|30px]] Gold 1 | !<!--[[File:Icon Gold 1 KHMOM.png|30px]] -->Gold 1 | ||
|68–75 | |68–75 | ||
|—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||— | |—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7%||—||— | ||
|7500000–8000000 | |7500000–8000000 | ||
|- | |- | ||
![[File:Icon Platinum 3 KHMOM.png|30px]] Platinum 3 | !<!--[[File:Icon Platinum 3 KHMOM.png|30px]] -->Platinum 3 | ||
|76–83 | |76–83 | ||
|—||—||—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7% | |—||—||—||—||—||—||—||—||—||—||6.7%||26.7%||33.3%||26.7%||6.7% | ||
|8000000–8500000 | |8000000–8500000 | ||
|- | |- | ||
![[File:Icon Platinum 2 KHMOM.png|30px]] Platinum 2 | !<!--[[File:Icon Platinum 2 KHMOM.png|30px]] -->Platinum 2 | ||
|84–91 | |84–91 | ||
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | |—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | ||
|8500000–9000000 | |8500000–9000000 | ||
|- | |- | ||
![[File:Icon Platinum 1 KHMOM.png|30px]] Platinum 1 | !<!--[[File:Icon Platinum 1 KHMOM.png|30px]] -->Platinum 1 | ||
|92–99 | |92–99 | ||
|—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | |—||—||—||—||—||—||—||—||—||—||—||7.1%||28.6%||35.7%||28.6% | ||
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==Online Battle== | ==Online Battle== | ||
In an | In an online battle, both opponents choose a song to play, which is then picked at random. Instead of ranking up, players fight for [[Collector's Card]]s. The winner of the match will receive two cards, while the loser will receive one. | ||
{{sec-stub}} | |||
{ | |||
==Tricks== | ==Tricks== | ||
{{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full | {{nihongo|'''Tricks'''|トリック|Torikku}} are special powers that can give the upper hand in a VS Battle. Each player's Trick gauge fills up as they successfully hit notes, unleashing a random trick on the opponent when full. Tricks interfere with the opponent's game, similar to [[status effect]]s. | ||
===List of Tricks=== | ===List of Tricks=== | ||
{|border="1" cellpadding="2" cellspacing="0" style="width: | {|border="1" cellpadding="2" cellspacing="0" style="width:800px" | ||
|-style="{{style|mom|a}}" | |-style="{{style|mom|a}}" | ||
! | !style="width:40%"|Trick||style="width:70%"|Effect | ||
|- | |- | ||
|{{nihongo|'''HP Swap'''|HPチェンジ|<br>HP Chanji|lit. "HP Change"}}||Switches your HP with your opponents. | |||
|- | |- | ||
|{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours. | |{{nihongo|'''Trick Drain'''|トリックドレイン|<br>Torikku Dorein}}||Decreases your opponent's Trick gauge and increases yours. | ||
|- | |- | ||
|{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close. | |{{nihongo|'''Vanishing Enemies'''|ファントムエネミー|<br>Fantomu Enemī|lit. "Phantom Enemy"}}||Turns enemies invisible when they get close. | ||
|- | |- | ||
|{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close. | |{{nihongo|'''Sneaky Enemies'''|ステルスエネミー|<br>Suterusu Enemī|lit. "Stealth Enemy"}}||Turns enemies invisible until they get close. | ||
|- | |- | ||
|{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides. | |{{nihongo|'''Hide Guide'''|ハイドガイド|<br>Haido Gaido}}||Removes timing guides. | ||
|- | |- | ||
|{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions. | |{{nihongo|'''Harsh Judge'''|フラッシュタイム|<br>Furasshu Taimu|lit. "Flash Time"}}||Shortens the timing window for actions. | ||
|- | |- | ||
|{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss. | |{{nihongo|'''Point Penalty'''|スコアペナルティ|<br>Sukoa Penaruti|lit. "Score Penalty"}}||Lowers the score with every miss. | ||
|- | |- | ||
|{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view | |{{nihongo|'''Interference'''|ブラインドヒット|<br>Buraindo Hitto|lit. "Blind Hit"}}||Flings attacked enemies into the screen blocking the view | ||
|- | |- | ||
|{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small. | |{{nihongo|'''Tiny Targets'''|スモールターゲット|<br>Sumōru Tāgetto|lit. "Small Target"}}||Makes enemies very small. | ||
|- | |- | ||
|{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides. | |{{nihongo|'''False Targets'''|フェイクターゲット|<br>Feiku Tāgetto|lit. "Fake Target"}}||Adds fake timing guides. | ||
|} | |} | ||