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| ::Lol....I halfway assumed you were already using the save editor and save wizard to get some of this stuff. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 19:08, 25 January 2020 (UTC) | | ::Lol....I halfway assumed you were already using the save editor and save wizard to get some of this stuff. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 19:08, 25 January 2020 (UTC) |
| Yo. First off I wanna say a massive kudos to you for getting those assets. I don't know how you did it, but you're doing this wiki a great duty in getting assets this wiki has probably been trying to get since the game released a whole year ago. In your search can you see about getting a render of Sora's sprite in his regular clothing with no forms active? This is just so he can be added to the Party Members page. Thanks again. [[User:CrinosWolf500|CrinosWolf500]] ([[User talk:CrinosWolf500|talk]]) 18:07, 25 January 2020 (UTC) | | Yo. First off I wanna say a massive kudos to you for getting those assets. I don't know how you did it, but you're doing this wiki a great duty in getting assets this wiki has probably been trying to get since the game released a whole year ago. In your search can you see about getting a render of Sora's sprite in his regular clothing with no forms active? This is just so he can be added to the Party Members page. Thanks again. [[User:CrinosWolf500|CrinosWolf500]] ([[User talk:CrinosWolf500|talk]]) 18:07, 25 January 2020 (UTC) |
| :It should be already there, [[:File:Sora Sprite KHIII.png]]. I'll get Rapunzel on my next playthrough with the new difficulty options and I still have to upload the KH2 Sora sprite from the beginning of the game. --{{User:ShardofTruth/Sig}} 18:58, 25 January 2020 (UTC) | | :It should be already there, [[:File:Sprite_Sora_N1_KHIII.png]]. I'll get Rapunzel on my next playthrough with the new difficulty options and I still have to upload the KH2 Sora sprite from the beginning of the game. --{{User:ShardofTruth/Sig}} 18:58, 25 January 2020 (UTC) |
| ::I did not notice that. It was uploaded all the way back in March of last year so I did not think to check there as I literally just noticed the sprite assets being uploaded from the game's files now. And that's good to hear that you'll get Repunzel soon. And by the way, I don't expect you to do this since it'd probably be a tedious task and you're already doing all the work yourself, but it'd be helpful if you could inform us how to do it as well, so you won't be the only one having to do this task of uploading assets straight from the game's files yourself. Just a suggestion as it'd also teach us something. But if it's too complicated to explain, then no worries. [[User:CrinosWolf500|CrinosWolf500]] ([[User talk:CrinosWolf500|talk]]) 20:40, 25 January 2020 (UTC) | | ::I did not notice that. It was uploaded all the way back in March of last year so I did not think to check there as I literally just noticed the sprite assets being uploaded from the game's files now. And that's good to hear that you'll get Repunzel soon. And by the way, I don't expect you to do this since it'd probably be a tedious task and you're already doing all the work yourself, but it'd be helpful if you could inform us how to do it as well, so you won't be the only one having to do this task of uploading assets straight from the game's files yourself. Just a suggestion as it'd also teach us something. But if it's too complicated to explain, then no worries. [[User:CrinosWolf500|CrinosWolf500]] ([[User talk:CrinosWolf500|talk]]) 20:40, 25 January 2020 (UTC) |
| :::As far as I know the KH3 assets that are floating around on various sites only contain the models, maps and most textures. Everything related to the menu (font, items, sprites, gui etc.) hasn't been made available yet by whoever extracted these resources in the first place. To get the sprites I cropped 4k screenshots I made myself, you can still see where I had to remove the "MP" text. The reason I did this like a year later is because I had hoped the real sprites would be available by now which would have saved quite a bit of work. --{{User:ShardofTruth/Sig}} 00:04, 26 January 2020 (UTC) | | :::As far as I know the KH3 assets that are floating around on various sites only contain the models, maps and most textures. Everything related to the menu (font, items, sprites, gui etc.) hasn't been made available yet by whoever extracted these resources in the first place. To get the sprites I cropped 4k screenshots I made myself, you can still see where I had to remove the "MP" text. The reason I did this like a year later is because I had hoped the real sprites would be available by now which would have saved quite a bit of work. --{{User:ShardofTruth/Sig}} 00:04, 26 January 2020 (UTC) |
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| [[https://drive.google.com/drive/folders/1-1cinNx6kOdA34iBpFMzR7nvTG2plaHm Bon appetit]]. It's gonna take a long time to go through all of this so I think we should make it a community effort. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 03:34, 3 February 2020 (UTC) | | [[https://drive.google.com/drive/folders/1-1cinNx6kOdA34iBpFMzR7nvTG2plaHm Bon appetit]]. It's gonna take a long time to go through all of this so I think we should make it a community effort. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 03:34, 3 February 2020 (UTC) |
| :For what it's worth, if you feel like something might be missing or have anything you think might be added, let me know (preferably on [https://twitter.com/Vladabdf Twitter]) and I'll look for it and add to the folder. [[User:VladVidya|VladVidya]] ([[User talk:VladVidya|talk]]) 04:13, 3 February 2020 (UTC)
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| ::What an absolute goldmine, thank you both. --{{User:ShardofTruth/Sig}} 09:16, 3 February 2020 (UTC)
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| :::I've gone ahead and started on the icons. Do you want to do command menus? They're kinda intimidating. XD So many pieces lol. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 14:49, 3 February 2020 (UTC)
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| ::::Looks great as ususal. The command menus would just be for the world gallery pages, they are not the important right now, like the chests and screen transitions (which I'm currently working on somewhat too). --{{User:ShardofTruth/Sig}} 14:57, 3 February 2020 (UTC)
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| Think you can help me out with the Blizzard Claws/Blizzard Blades icons? I can't really figure them out. :/ It feels like they're missing a few assets. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 20:06, 3 February 2020 (UTC)
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| :The big "mountain" in the backgrounds, right?
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| :https://i.imgur.com/3CzpDbc.png
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| :Strange, everything else seems to be there, maybe it's a separate effect altogether but that doesn't make much sense. --{{User:ShardofTruth/Sig}} 20:31, 3 February 2020 (UTC)
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| ::That's it. I'm not really confident in my skills enough to redraw it lol, even if it's just a mountain. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:06, 3 February 2020 (UTC)
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| Hey. Sorry I've been inactive the last few days. Been under the weather, but I'm back on it now. I think I'll have all of the Formchanges done tonight. Figure out what to do about the Blizzard ones yet? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:37, 7 February 2020 (UTC)
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| :Regarding those, I cannot seem to locate them whatsoever. I'm unsure if they're hidden somewhere or if I somehow have an incomplete dump of UI assets. Either one is possible, and if that is the case, I cannot give them to you until I either locate them or get the decryption key for the pak files. [[User:VladVidya|VladVidya]] ([[User talk:VladVidya|talk]]) 01:14, 8 February 2020 (UTC)
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| ::I'm not very good at making stuff from scratch, but....this one doesn't seem ''that'' complicated. Probabaly lol. If I get high quality screenshots, frame by frame of the transition, that gives me a clear view of the mountain, maybe I can make it. It's just...putting together some shapes, right lol? It's better than just waiting for something that might not happen, or asking even more from you. You know, I'mma try it. Maybe what Shard posted up above might be enough. Hopefully lol. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 01:38, 8 February 2020 (UTC)
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| :::Okay... I did the best I could. :< Hopefully they're okay... --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 04:15, 8 February 2020 (UTC)
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| ::::You are always doing wonders Joe, your eye for details is amazing, thank you. --{{User:ShardofTruth/Sig}} 09:27, 8 February 2020 (UTC)
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| :::::Thank you. :) But really, anyone can do this lol. It's just tedious. With that, Formchange icons are done. Team Attacks next. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 15:32, 8 February 2020 (UTC)
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| In an ironic twist of fate, I managed to locate them as well as a handful of other missing textures! I'll send them to both of you over Twitter soon. (I apologize for not finding them sooner, but you did great Joe!) [[User:VladVidya|VladVidya]] ([[User talk:VladVidya|talk]]) 02:45, 9 February 2020 (UTC)
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| :Addendum: I am having a hard time extracting them. They're swizzled upon extraction. I'll work on trying to recover them still, but it might be a bit. [[User:VladVidya|VladVidya]] ([[User talk:VladVidya|talk]]) 03:05, 9 February 2020 (UTC)
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| ::Thank you, but honestly it's not that big of a deal. I've checked the other icons, and everything seems to be in order. There's a few bits missing, but nowhere to the extent of the Blizzard icons. And since I managed those, the rest will be easy. :) Right now, I think the only concern is gonna be Wayfinder from 0.2. That'll just about be the only icon we're missing once I finish the rest. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 00:39, 10 February 2020 (UTC)
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| It's done. :| Pardon my language....but ''fuck Attractions.'' If you hated them in-game lmao, they were about twice as annoying to recompile as icons. All that's left is Link Summons, but we don't even have the barest info on them on here - I won't upload those until you guys sort out how to organize the Link Summons pages first. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 17:50, 25 February 2020 (UTC)
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| :They turned out great though, I play the game without attractions since the Critical patch, they are completely overpowered. As for the link summons, you mean [https://i.imgur.com/h1j9hxh.jpg these images] right? The summon section for KH3 is still a bit underdeveloped, I agree, we could always put these images on their respective character page though:-). Are you on Discord? --{{User:ShardofTruth/Sig}}
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| They're all done... ;_; Well, almost. All that's left is Wayfinder from 0.2. Can anything be done about that one? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 13:28, 3 March 2020 (UTC)
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| :Nicely done Joe. I'm unsure how to help with the swizzling topic, it seems quite a bit of textures are affected. I don't have the original game files yet, so there is nothing I can test out at the moment. I'll try to get ahold of the BBS0.2 stuff and see what can be done. --{{User:ShardofTruth/Sig}} 09:50, 4 March 2020 (UTC)
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| ==KH2FM Data Battle Icons==
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| Hello. I've been trying to find the rest of the icons when extracting the Data Battle Icons from the Garden of Assemblage when using Noesis. However, I've seen to have hit a brick wall as the only ones that seem to extract is Roxas's icon. I'm not sure if you remember how you did so. I ran across your page and saw you uploaded them yourself a while back and thought I'd ask. [[User:Lawdy|Lawdy]] ([[User talk:Lawdy|talk]]) 06:30, 10 February 2020 (UTC)
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| :That's because these texture are all referenced by the same name in the map file, if you unpack them with Noesis it will replace them one by one until only the last, Roxas's icon, is left. There is probably an openKH tool ready for this task but I used [http://kkdf2.sakura.ne.jp/pcsx2lair/expack1h.7z Sakura's map editor] (password is "][") with the batch export or export all option way back I think. --{{User:ShardofTruth/Sig}} 10:42, 10 February 2020 (UTC)
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| [[https://imgur.com/a/muqf1yx I've got a few]]. Not all though. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 12:46, 10 February 2020 (UTC)
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| :These are the Absent Silhouettes, so they are limited to five. Are the texture from the PS4 version? They look much cleaner than from the PS3 version. --{{User:ShardofTruth/Sig}} 16:47, 10 February 2020 (UTC)
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| ::PS3. The folder's download timestamp was 2016. No idea who extracted it though. Someone on KH13 gave me these a long time ago. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:11, 10 February 2020 (UTC)
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| :::The batch export option did indeed work. It spit out a bunch of txt files and also extracted the rest of the icons in separate folders. Thank you! [[User:Lawdy|Lawdy]] ([[User talk:Lawdy|talk]]) 20:19, 10 February 2020 (UTC)
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| == Scala ad Caelum Mural ==
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| Vlad sent me the [[https://drive.google.com/file/d/1N9brQ-bF-TNUz08HiRSs3rkhi6LrCAdY/view textures]] for the Scala ad Caelum story murals. It's a lot less complicated than what I was expecting, but regardless how would you suggest we put this together and present it? One tiny fly in the ointment is the backdrop - it's all one large circle gradient. Everything else is fairly workable though. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:34, 16 February 2020 (UTC)
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| :Here's a (very) dry [[https://imgur.com/a/9yRbJJ7 first run]]. Workable? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 00:08, 17 February 2020 (UTC)
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| :This looks great already and it makes sense to cut off the lower parts this way. --{{User:ShardofTruth/Sig}} 09:00, 17 February 2020 (UTC)
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| ::Thanks. :) It's not perfect, but these are model textures anyway. I uploaded the rest of them last night. ......Now back to the icons. :| --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 16:17, 17 February 2020 (UTC)
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| == How to type the greek letter X ==
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| Can you tell me how to type it, or do you know someone else who does? --[[User:Yellowlightning1996|Yellowlightning1996]] ([[User talk:Yellowlightning1996|talk]]) 21:44, 26 February 2020 (UTC)
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| :The easiest way is just to copy it from somewhere else: χ. Alternatively you can hold the [Alt] key and type 937 on the numeric keypad but this method is depended on your input setting and may produce another letter instead. --{{User:ShardofTruth/Sig}} 23:25, 26 February 2020 (UTC)
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| Thanks. --[[User:Yellowlightning1996|Yellowlightning1996]] ([[User talk:Yellowlightning1996|talk]]) 23:32, 26 February 2020 (UTC)
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| == Dark Road logo ==
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| Hey! Do you think you can update the X logo folder to include the Union X Dark Road logo assets? I think that's actually the only way to get a proper, clean Chi symbol. Thanks! Also, if you can jump back on Discord, I need your help with something. :( It's not Kingdom Hearts related, but rather a technical issue I'm having....well, issues with. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:13, 26 July 2020 (UTC)
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| ==KHDays Image Revisions==
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| My apologies with the bizarre revisions I did with my reuploads. I noticed that some of the edges got cut off in the KHInsider version and got worried about that being a problem. [[User:ZBroadcast|ZBroadcast]] ([[User talk:ZBroadcast|talk]]) 21:11, 16 September 2020 (UTC)
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| ==I Need a Hand with something==
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| I need to update the Barbara Dirikson area on the [[Fairy Godmother]] page to account for her role in [[Kingdom Hearts Melody of Memory]], but a special template for that does not exist yet. Could you please help create it? -[[User:Adv193|Adv193]] ([[User talk:Adv193|talk]]) 00:15, 15 November 2020 (UTC)
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| :I created one, you can use <nowiki>{{KHMoM}}</nowiki> now for this purpose, alternativly you could also write it like it's done on [[:Jiminy Cricket|Jiminy]]'s page for example. --{{User:ShardofTruth/Sig}} 07:56, 15 November 2020 (UTC)
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| == Thanks For The Help ==
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| Also I hope to see you around the wiki still - MysteriousWonderer 22:30, 25 December 2020 (UTC)
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| == Image work ==
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| {{MysteriousWonderer|time=15:31, 29 December 2020 (UTC)|text= I think your image work is amazing!}}
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| :Thanks :D --{{User:ShardofTruth/Sig}} 15:32, 29 December 2020 (UTC)
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| {{MysteriousWonderer|time=15:34, 29 December 2020 (UTC)|text=Your very welcome!}}
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| {{MysteriousWonderer|time=15:37, 29 December 2020 (UTC)|text=Sometimes all it takes is a kind word to help you power through the day =D.}}
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| Hi, even though I know I can ask anyone on this wiki for help it would be nice to have some friends to rely on for some help so to sum it up would you like to be friends *poses with peace sign* MysteriousWonderer 22:16, 30 December 2020 (UTC)
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| ==Young Xehanort's Ethereal Blades==
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| Question, I noticed this ([[:File:Young Xehanort's Ethereal Blade KHBBS.png|30px]]) on Young Xehanort's page. Was this done with a 3D render? or was it pure photoshop? If it was a 3D render, may I have the model? [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 11:57, 23 January 2021 (UTC)
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| :It's not based on a 3D model, it's only an effect in BBS, so only photoshop. --{{User:ShardofTruth/Sig}} 17:52, 23 January 2021 (UTC)
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| ==Birth By Sleep HD Title Screen==
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| Are there rips of the title screen textures of Birth By Sleep HD? [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 23:21, 24 January 2021 (UTC)
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| :They should be in [https://www.mediafire.com/file/5b18dd3z3kkpv45/KHBBSHD_textures.zip/file here]. {{User:ShardofTruth/Sig}} 22:03, 25 January 2021 (UTC)
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| == Characters ==
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| say, could you please get the character images from union cross like vanellope for example? --[[Special:Contributions/24.0.175.56|24.0.175.56]] 21:26, 26 January 2021 (UTC)
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| :What do you mean exactly?
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| :Union Cross uses lightwave (lwf) animation files, that are basically reduced swf files, which means characters/enemies are divided in the animated parts (head, arms, legs etc.) and the swf's vector graphics are converted into pixel graphics. So what you'll usually find are a bunch of very small png files you'll have to piece together to get the full character.
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| :The catch is that, at least in case of the characters, the quality is often the same or even worse compared to screenshots directly taken from the game. That's why most of the KHUX sprites here are cropped screenshots instead of "ripped renders" or something like that. But there is basically no way to increase their quality, at least not without the original swf files that exist for all Heartless/characters that appeared in the browser version of the game (KHX). There are exceptions, for example when the game zooms in during a cutscene the lwf parts are often of higher quality or complete images altogether. You can find some examples of this on [https://roboloid.github.io/khux/assets Roboloid's page].
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| :'''tldr'''; There is currently no way to get much better images of the Union Cross characters like Vanellope unless SquareEnix releases them themselves (e.g. like it happened in Melody of Memory). --{{User:ShardofTruth/Sig}} 12:38, 27 January 2021 (UTC)
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| == KH1 HD models ==
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| Do you have mdls files from KH1 HD? I know they use the original MDLS from the PS2 with some weird gnf texture layered over top. But since the Ansem models from HD has a different mesh for the head I thought it would be different. Do you happen to have them? The file names are xa_ex_1630.mdls, xa_ex_7228.mdls, and xa_ew_3020.mdls. And if you can get those gnf textures for them too, that would be great. [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 02:23, 6 February 2021 (UTC)
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| :I uplodaded the stuff [http://www.mediafire.com/file/e3hn9577nfcu9ss/KHHD+Models.zip/file here]. --{{User:ShardofTruth/Sig}} 23:17, 11 February 2021 (UTC)
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| ::Thanks a bunch [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 16:31, 12 February 2021 (UTC)
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| ::Can you also get xa_ex_1580.mdls? [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 23:26, 14 February 2021 (UTC)
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| :::I updated the archive link above so it's included now. --{{User:ShardofTruth/Sig}} 19:45, 15 February 2021 (UTC)
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| == KHUX Characters ==
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| can you get the characters from union cross that haven't been ripped yet? --[[Special:Contributions/24.0.175.56|24.0.175.56]] 18:16, 10 March 2021 (UTC)
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| :Which characters are missing? I can only think of Turbo at the moment. --{{User:ShardofTruth/Sig}} 18:45, 10 March 2021 (UTC)
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| == Discord ==
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| Hello! Please check your Discord messages. I've left you something important that I think you're gonna very, very, very much like. :) --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:35, 13 April 2021 (UTC)
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| == ReCoM HD ==
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| Hello, have you ripped the attack cards texture from ReCoM HD? I noticed the wiki still uses the PS2 cards, so I was hoping the HD versions were higher res. [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 20:21, 16 September 2021 (UTC)
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| == ReCoM PC Logo ==
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| Hey, it's been a while since I asked anything of you lol, but I could really use your help with something... I'm trying to find the ReCoM logo file from the PC port. Now I sent you those textures a while back ago, but for the life of me ''I cannot find the damn logo'' anywhere in there. If you could take a gander, or if you have an alternative source, please let me know. And thanks! --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 20:47, 23 September 2021 (UTC)
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| :I haven't found it among your files either, the container should have "title" in its name and can be found in the sys folder. I'll uploaded the PS4 version [https://www.mediafire.com/file/n67owliqbutqrcw/ReCoM+Title.zip/file here], I think it's identical to the PC version, I'm still waiting for a Steam release. --{{User:ShardofTruth/Sig}} 15:38, 27 September 2021 (UTC)
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| ::Oh thank you thank you! How did you ever manage to yank out the files from the PS4 version? I recall it was even more messy than the PC one. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 12:09, 28 September 2021 (UTC)
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| ::[[https://i.imgur.com/UdU1EG3.png The experiment was a success!]] And everything is sized and specced to such perfection that you simply need to [[https://www.mediafire.com/file/ik39qhvsszhgrlo/US_titleout.png.zip/file replace the US_titleout file]] and it should work without a hitch. ...Aaaand you're probably wondering why I did all this lol, though I think you can also probably figure out why very quickly. ;) --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 20:18, 28 September 2021 (UTC)
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| :::Actually...nevermind lol. The experiment was a success, but the project is dead. Still, thanks anyway! I think the logo is actually higher quality than the one we have here, so I'll see to maybe swapping it out. Anything else useful you can wrangle from ReCoM? I know we're still missing Riku's HUD portraits, and I think those little room tab thingies from the bottom right. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:12, 30 September 2021 (UTC)
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| :::Hey, is everything alright? :( You've been awol for a while now. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:10, 5 November 2021 (UTC)
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| ::::Everything's fine, still I have less and less time for the wiki. Hopefully I can finish some related projects during the holidays. I'll get you the ReCoM textures, I think I extracted them all already. --{{User:ShardofTruth/Sig}} 13:29, 24 November 2021 (UTC)
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| :::::Ah, sorry for bugging you! And thanks! --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 15:12, 25 November 2021 (UTC)
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| So, uh...it's been a couple of months and I was really hoping to get these up before the anniversary reveal. If you can't upload these or don't respond in the next few days, I know some guys in the KH modding scene who may be able to help. But they're pretty awkward (I'm even more awkward!) lol, so it's sort of my last resort. Anyway, hope everything's going good for you and this time away isn't due to something bad. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:16, 28 March 2022 (UTC)
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| :Sorry it didn't work out as I promised, I packed all files updated for the PS4 edition in [https://www.mediafire.com/file/twe59uss005ufvd/KHRECOM_PS4_FORM.zip/file here], at least to my knowledge the rest stayed the same since the PS2 version. --{{User:ShardofTruth/Sig}} 21:57, 29 March 2022 (UTC)
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| ::Fantastic! Thanks. I'll start putting these together. They're much simpler than I expected so this shouldn't take long. There's also some other neat stuff in here for the rest of the site that could use updating, like the high res HUD portraits. :) --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 02:40, 30 March 2022 (UTC)
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| == Wanna help me make sense of some stuff? ==
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| Pre-warning: This is not gonna be a whole lot of fun. Lately I've been going through anything and everything else from KH3 that I could, and though to update the symbols page with some magic circles from KH3 - there are a lot of them in there, so that's good. And I was able to get MX and the Replicas' first circle in, no problem. The rest, though...? Well...[https://www.mediafire.com/file/tsrax1tybuafvi7/why.zip/file just take a look for yourself]. I don't even...I don't even know what to do with that. Like, how the game itself can even make something so majestic looking out of that lol. I've literally never seen this kind of compression method before. There's SOMETHING usable in there! But like, where to even start? I've tried isolating colors, and sure enough I can maybe squeeze something usable here and there, [https://i.imgur.com/PEFE8O6.png like with this], but most of them just come out chopped up. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 02:00, 19 April 2022 (UTC)
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| :Some of them still looked swizzled wrong here and there leading to not so ideal results. I got [https://www.mediafire.com/file/r7dcfq09otn7grl/though.zip/file these] from 13th Vessel and Vladabdf a year ago I think, the separate circles are part of this collection as well but the quality might be worse. Since the elements are symmentrical there might be a way to restore them by hand but I that would still be a lot of work. Didn't someone help you with the KH0.2 textures? Mybe this could also be applied here as well. --{{User:ShardofTruth/Sig}} 10:26, 19 April 2022 (UTC)
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| ::Yeah lol, that was Vlad who helped me out. But some of those are in fantastic quality while others....not so much. I'll upload some of these, thanks! I've actually been working pretty closely with the modding community of late, and this is basically what there is. If any major headways are made, you'll know about it! But yeah, shame that there's still a bunch of stuff in the game that's still uncooperative despite it being cracked fully open. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 22:07, 19 April 2022 (UTC)
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| ::Well, actually...I kind of don't know where most of these came from lol. More like don't remember. The ones that are in good-enough quality to make the cut are...1569101181660, E3LTIS, ef_boss_magic, ia3I9X, lbgpRa, um...the otwo with the really long filenames with miguel's name in them lol, and uoxBd2 I think. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 22:19, 19 April 2022 (UTC)
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| == No Heart stuff ==
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| Been a while! Quick random question! You uploaded the No Heart weapons images on here, but do you by any chance still have the models around? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 10:04, 14 September 2022 (UTC)
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| :Yes, you can find the HD models [https://www.mediafire.com/file/nk4uzwzsbtfc3jm/KHBBSHD+No+Heart+Weapons.zip/file here], the original textures are still inside the PMOs as well if you're interested, the necessary plugins for Noesis are in the folder. --{{User:ShardofTruth/Sig}} 18:14, 14 September 2022 (UTC)
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| ::Yes! Thank god for that, I was so hoping you would say they were in there lol. T_T I actually snooped around in there, but I'm obviously not a models guy... A friend of mine needed some stuff, so it's excellent that it's all there. Thank you so much! --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 04:21, 15 September 2022 (UTC)
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| So, uhm...this is kind of a strange request, but it's related to these No Heart assets you've provided. Do you think you can hop on Discord? I have something to show you. I'm still going by "The DJ That Time Forgot" on there lol. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:21, 20 September 2022 (UTC)
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| Hey, just a quick heads up but Kura's sent a Discord friend request. He wants to talk! He's a lovely dude, you're gonna dig him. :) --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 22:32, 29 September 2022 (UTC)
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| == Need help with ripping stuff from certain games ==
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| Heya, I heard that you've got experience with ripping stuff from the games. Just wanted to ask you for some help on getting some of the rips from certain KH games. I'm having a bit of trouble trying to rip and find whatever I'm looking for (mostly for my own personal uses and maybe for the wiki). If possible, could you perhaps help me when you have time or check your Discord too? Thanks. -[[User:Freddy1993|Freddy1993]] ([[User talk:Freddy1993|talk]]) 04:08, 17 September 2022 (PST)
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| == KHUX Sounds ==
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| Full disclosure: I lurk in your [https://www.mediafire.com/folder/ezcdmdqkut6p1/Kingdom_Hearts mediafire folder] from time to time to see if there's anything useful lol. Either for this joint, or something else (as you might know!). And I actually did lock onto something! The full KHUX sounds directory that you extracted - all 2,813 files. However, I noticed that these are actually all broken. :/ Do you think you can take a look at that - along with DR sounds? I won't lie to you, there isn't any specific reason why I'm asking for these. However, your dumped resources have been ''insanely'' useful for...basically every occasion, and I know this will too. :) --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:03, 1 April 2023 (UTC)
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| :They all still work for me, do you have a player that can work with the Ogg Vorbis file format? I could convert them to mp3 but this is how they were stored in the games. --{{User:ShardofTruth/Sig}} 20:50, 4 April 2023 (UTC)
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| ::Yeah, I'm....'''''not''''' gonna ask you to convert 2.3k files lmao. I wouldn't ask my indentured servants to do that. I do have ways of play Ogg Vobis, but these files in particular don't seem to cooperate regardless of playback app. Having said that, converting them does appear to be the ticket......for ''some'' of them. Like, about half. And I have no way of knowing which ones work fine, and which ones don't. I was thinking it was something to do with filesize, but that ain't it either. As an example, 501006018.ogg is the Daybreak Town theme. But, 501006074.ogg is just nothing, and yet it's a bigger file - 4.8mb to Daybreak's 4.2. It's an absolute mess, and if you have any way to make sense of it, it'd be a huge help. :| --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 05:30, 5 April 2023 (UTC)
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| :::I checked the files, even extracted them again, but I can't seem to find the problem, everything plays fine for me. There may be issues with the file header from time to time since I just renamed them and did nothing more, so some audio players might not like that. Anyway I converted them for easier use (hopefully). You can find them [https://drive.google.com/drive/folders/0BwvuHBVnHukRTXNsMzIwRlFIeG8?resourcekey=0-QOJUaWVmJnIi_1dNuZ2itw&usp=sharing here], I have problems uploading to mediafire recently. --{{User:ShardofTruth/Sig}} 10:51, 16 April 2023 (UTC)
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| == Re:coded maps naming glitch ==
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| Hiya. Considering your knowledge regarding game files and such, do you have any idea why the Re:coded maps have those odd names attached to them? And would it be acceptable to remove them through use of Photoshop? - {{User:JTD95/Signature}} 22:57, 3 June 2023 (UTC)
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| :Which odd names? Do you mean the room names that were added to the maps? --{{User:ShardofTruth/Sig}} [[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 06:38, 4 June 2023 (UTC)
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| ::<gallery>
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| File:Minimap (Agrabah) KHREC.png
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| File:Minimap (Traverse Town) KHREC.png
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| File:Minimap (Wonderland) KHREC.png
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| </gallery>
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| ::Names such as '''raverse Town: MAPID_W02_DM99 (undefined)''' seem like something that should be removed from the minimaps, unless there's an ingame/story reason for them being there that I just seem to forget. - {{User:JTD95/Signature}} 11:36, 4 June 2023 (UTC)
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| :::Huh, I never saw these. There are probably versions of the specific map that are slightly different or cutscene only or something and they don't have a name. I'll remove them. --{{User:ShardofTruth/Sig}} 16:43, 6 June 2023 (UTC)
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| ::::Fantastic! - <span style="font-family:Baskerville Old Face">[[User:JTD95|<font color="black">'''Joseph Thorn Dalton'''</font>]] [[User_talk:JTD95|<small><font color="deeppink"><sup>''XCV''</sup></font></small>]]</span>[[File:Symbol Character - Vanitas.png|25px]] 20:13, 6 June 2023 (UTC)
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| == Another Road ==
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| Just wanted to let you know that the KH3 mod you helped out with, and most likely completely forgot about lol, [https://www.nexusmods.com/kingdomhearts3/mods/1921 has been released at long last!] --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 17:33, 30 July 2023 (UTC)
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| :Just watched the trailer so far but I intend to play it. The mod looks very impressive, especially the attention to detail. Did you design the new Formchanges? --{{User:ShardofTruth/Sig}} 16:02, 1 August 2023 (UTC)
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| ::That'd be Kurasanick. He handled the animations, balance, implementation, etc. He's the gameplay dude, my department was visuals and audio. UI and HUD stuff, sound fx - sourcing, tweaking, creating - and other miscellaneous things. Even a wee bit model tweaking and UE4 scripting, like the Kingstagram changes. So regarding the Formchanges, all I designed was the icons that appear above the commands. That being said, I'm undertaking something...way, way more ambitious for the upcoming version 2. Honestly, I could use some advice, if you ever pop on Discord again XD. But I'm happy you found it all impressive! The KHWiki as a whole was instrumental in putting this thing together, not just with the stuff you yanked out of the games, but all of the info from the Japanese guides especially. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 02:51, 3 August 2023 (UTC)
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| == Kingdom Hearts Dark Road rips ==
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| Are there any rips of Dark Road's sprites? The only thing I've ever seen were crops from images. I'm looking for ones such as Vanitas, Master Xehanort and other such. [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 06:22, 27 November 2023 (UTC)
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| :The problem with all KHUX/KHDR sprites is that most of the time they are not pre-assembled and the files are all over the place because the folder structure is not kept and duplicates were already eliminated (meaning if a character uses a slightly different smile in some other cutscene it will not be were most of the character's parts are but someplace else or all characters that use the same boots and walking animation won't have separate files for that) while extracting so there are thousands of files to go through.
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| :For example [https://drive.google.com/drive/folders/1DpacYgBulPx5uqX3jiuhSNilx_XcfBr1?usp=sharing this] is probably all that is exclusively part of the Birth by Sleep scenes. I guess I relied on Sign to crop these characters which she didn't. I could crop them from the cutscenes but I don't have the time to reassemble them for slightly better quality at the moment which basically goes like this: Make a screenshot of the character in the pose you want, adjust that screenshot's image size to the size of the parts and then arrange all single parts until it looks like the image. --{{User:ShardofTruth/Sig}} 18:58, 27 November 2023 (UTC)
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| == Missing-Link ==
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| Brass tax. Where are we with yanking stuff out of this one? I know of a rather dedicated group who's been trying really hard, but the hurdles they've run into are rather annoying. You tend to do your own thing, so I want to know if you've been getting anywhere with it. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 17:00, 2 December 2023 (UTC)
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| :I think that's to be expected since it's notoriously hard if not impossible to get anything out of iOS games. The Android version is very likely the way to go but the beta for this one won't start until January. I don't have my hand on anything at the moment, just collecting information, so I'll be waiting for this one to drop. --{{User:ShardofTruth/Sig}} 17:21, 2 December 2023 (UTC)
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| ::Joseph, the mastermind of the UXFM project (and an acquittance of yours I've heard!) has been trying. The problem isn't dealing with iOS, it's the fact that no one even wants to help. Not a single person has been willing to donate their beta access. All Joseph's been able to dig up are the domains - including dev domains, but can't make heads or tails of them. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 18:25, 2 December 2023 (UTC)
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| :::Hm, that's too bad. I'd donate my beta access if I had one, probably won't even get in the Android beta but I can ask around. Still, if Joseph is on it I'm optimistic that something will come out of this. --{{User:ShardofTruth/Sig}} 18:56, 2 December 2023 (UTC)
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| Giddy on up on Discord lol. I left something for you. --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 16:26, 4 May 2024 (UTC)
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| == Melody of Memory rips ==
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| Howdy. I'm working on some KHMOM articles and was wondering if you knew where to find certain assets – I've looked through some sprite rips already ([https://drive.google.com/drive/folders/1DSuMcO3Ovs2lsnBM6Ix4pKoXqhxnV86c this one] and [https://www.dropbox.com/sh/bfrckwz9sh5p686/AADMVLc2uM9ggtrxCG2ABUxda this one]), but there are still some that are missing. In particular, I'm trying to find:
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| *Keyblade Collector's Cards
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| *The circular Trick icons (10 total)
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| *CPU VS Battle rank icons (12 total)
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| *Record completion icons (bronze, silver, gold crowns; Mickey)
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| *VS Battle icon (crossed Keyblades)
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| *Museum icon (heart)
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| Thanks! —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 20:50, 17 December 2023 (UTC)
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| :Everything should be in [https://drive.google.com/drive/folders/1yNAVgFyknRMLrlaaC5kluwgT_JQHc9Qt here], but I'm not exactly sure since I still haven't played Melody of Memories yet.
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| :*[https://drive.google.com/drive/folders/1YcU7B7SDUcclAR8LBZcEINtMYpk6Y5ct Keyblade Collector's Cards]
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| :*[https://drive.google.com/file/d/1j14IgJEe7qshPHi5-2FJsJuVL9yArJBP/view?usp=drive_link The circular Trick icons (10 total)]
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| :*[https://drive.google.com/file/d/1HObWyN-130-O_IU0L-dB278WrloZFTDE/view?usp=drive_link CPU VS Battle rank icons (12 total)]
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| :*[https://drive.google.com/file/d/1Bg3SVXvL_SmSDraFl8t-VORpsHNfHFBH/view?usp=drive_link Record completion icons (bronze, silver, gold crowns; Mickey)]
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| :*[https://drive.google.com/file/d/1f3zlbc2U7NmJsZQGz6ssUDJ2MzQZjdDE/view?usp=drive_link VS Battle icon (crossed Keyblades) + Museum icon (heart)]
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| :--{{User:ShardofTruth/Sig}} 17:10, 18 December 2023 (UTC)
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| ::Perfect, thank you! —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 18:39, 18 December 2023 (UTC)
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| == Marluxia model ==
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| So, um...I have a small favor to ask, though it's oddly specific in ways even I don't understand. Since you ripped basically everything from the PS4 version of ReCoM, can you also upload the models of Marluxia's final forms? Both second and third - both Marluxia and the Specter. The models ''and'' textures! There's something rather specific about them that makes any versions - even PC - useless for rigging into Unreal. This HAS to be from the PS4 version, and PS4 only - mdl and rtm. FYI, Version 2.0 is now out with 3.0 on the way! Thanks! --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 20:39, 10 March 2024 (UTC)
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| :You're in luck, I found those files on my old laptop. I uploaded all enemy models [https://www.mediafire.com/file/vdtgpuu5ldp8ayp/KHRECOM_PS4_ENEMY.zip/file here]. Marluxia should be EN0119 (normal), EN0120 (2nd Form) and EN0138 (3rd Form). If someone can make some good renders with these maybe they could replace those screenshots here. I tried to do that a long time ago with akderebur's KHReComViewer but failed. --{{User:ShardofTruth/Sig}} 19:30, 11 March 2024 (UTC)
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| ::It's no exaggeration to say you've saved the mod - or at least V3 lol. If you ever get back on Discord, well, you'll see. :) Thank you much! Again! As for making KHWiki-friendly renders out of those, I may actually know just the person for the job, and they're not doing much these days! XD --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:19, 13 March 2024 (UTC)
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| ::Which renders are needed for the Wiki? Just Marluxia's final forms? --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 23:32, 13 March 2024 (UTC)
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| :::Yeah, second and third form would be great since they are just badly cropped screenshots now. But no pressure, it's probably a nightmare to render correctly. --{{User:ShardofTruth/Sig}} 17:29, 14 March 2024 (UTC)
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| ::::Soo...you were right on the money about them being a nightmare to render correctly. :X Our man Chris is having some real difficulties with it (it's why Kura released 2.1 without the models). I know one other person who may be able to help out, but for the moment it's looking kinda bleak. Sorry I had you yank them out over nothing it seems... >_< --[[User:Samoa Joe|Samoa Joe]] ([[User talk:Samoa Joe|talk]]) 02:38, 3 May 2024 (UTC)
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| == Help with ripping some Dark Road stuff ==
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| Heya, sorry for bothering you... but I need some help ripping some in-game sprites for certain characters in KH Dark Road. If you could check a message I sent on Discord, I'd really appreciate it. Thanks. --[[User:Freddy1993|Freddy1993]] ([[User talk:Freddy1993|talk]]) 06:12, 30 March 2024 (PST)
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| == PS4 ReCoM Sora ==
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| Hello, question, do you have the playable characters folder for the PS4 version of ReCoM? I'm looking for all of Sora's files, the weapons and the textures and the animations. Like, the MDL, ANN and RTM files [[User:ChrisShade|ChrisShade]] ([[User talk:ChrisShade|talk]]) 13:56, 15 July 2024 (UTC)
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