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{{User:MateusinhoEX/Archive}}
{{User:MateusinhoEX/Archive}}
<div class="usermessage" style="width:60%;" align=left;> And it's done! I'm a Informatics Technician! So, I'm finally REALLY back!</div>
<div class="usermessage" style="width:400px;" align=left;> Between June 2013 and July 2014, I will be only active between 12:00 and 15:00 (UTC), because I will be making a course. During the weekends, activity will be the same as always. So, I wanna let it clear that I'm not inactive, just less active.</div>


== Prices ==


Okay, see, don't do that. Don't ever use online walkthroughs as sources for anything on this wiki, ever.


==Hey==
Never ever ever. You need to either use the official guides or check the game yourself, because relying on online walkthroughs means everything you've added needs to be rechecked (for example, the Intrepid Fantasy bargain price you incorrectly removed).{{User:KrytenKoro/Sig}} 23:11, 10 January 2013 (UTC)
How's things going with the Nightmare template? {{User:TheFifteenthMember/Sig1}} 19:44, 11 March 2014 (UTC)
:Got it. From now on, I will use the prices from Ultimania scans. For the created Spirits, we can use info that's already here. Should I remove the treasure info, too? - {{User:MateusinhoEX/SigTemplate}} - 23:18, 10 january 2013 (UTC)
:Not if you verify it. If you can't do it yourself, try [http://www.youtube.com/playlist?list=PLhcSrKyqhfh5Z5ZwoEtUY1mKlZheoirn9 finding a reliable source].  --{{User:Neumannz/SigTemplate}} 01:21, 11 January 2013 (UTC)
::Sorry, but, believe it or not, my internet connection is too slow too watch videos, specially long ones. Once I have a chance, I will check the already placed info. Meanwhile, I will not put more Treasure info, only fill the Created Spirits sections. - {{User:MateusinhoEX/SigTemplate}} - 13:08, 11 january 2013 (UTC)
:::Don't do that unless you can check it against the game or a guide. Remember, ''only ever use primary sources'' to build a wiki page. Even other wiki articles are not acceptable.{{User:KrytenKoro/Sig}} 08:34, 12 January 2013 (UTC)
::::Use [[Brilliant]] as a standard format for these pages.{{User:KrytenKoro/Sig}} 09:05, 12 January 2013 (UTC)


Well, it's basically done now. I think there's nothing more to add to it, unless we decide to add Risky Winds Forecast levels. My course ends in August, so I'm starting to get some free time. :) I will appear more often from now on!! - {{User:MateusinhoEX/SigTemplate}} 12:39, 13 March 2014 (UTC)
== Item infoboxes ==
:Nice! How's your course going, anyways? {{User:TheFifteenthMember/Sig1}} 17:51, 13 March 2014 (UTC)
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 21:37, 23 February 2013 (UTC)|happy=Hey, I just wanted to ask you the current status of the item infoboxes. Are they ready to use or do they still need work? I'm just asking cos they would be useful for Training Toy articles to cover buy and sell prices and they're pretty snazzy...}}
::Phew, finally, free time again :) Sorry, for not responding FM. I started my module conclusion work one day later. Here are the results. [http://www.square.esy.es] We had to make a website about a big company. Guess which one I chose? See you soon guys!! - {{User:MateusinhoEX/SigTemplate}} 22:55, 5 April 2014 (UTC)
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 15:30, 24 February 2013 (UTC)|default=Hmmm, as for the colours, I'm not sure since the colours change with each level. Just do what you think looks good. Also I'll fill in the buy/sell prices and other info (descriptions can be found on the [[Training Toy]] page). I wanted to ask if its possible to add the cost in the medal shop, so maybe you can have 'buy', 'bargain', 'medals' and 'sell'. If its not possible, don't worry, we can add it somewhere else. Thanks!
:::Ooh, Portugese! :P {{User:TheFifteenthMember/Sig1}} 09:37, 13 April 2014 (UTC)


==In case you didn't know==
EDIT: I see what you done there, nice!}}
[[Forum:Magazine and Podcast!]]: if you have the time to finish your template :P {{User:TheFifteenthMember/Sig1}} 09:37, 13 April 2014 (UTC)
 
:Sure :) I can enter at least once a week, so yeah, I will keep cheking in often to see what you guys decided and putting it to test. Now I'm better at coding! Any ideas I came up with, I will put in the discussion. - {{User:MateusinhoEX/SigTemplate}} 13:09, 13 April 2014 (UTC)
==Request==
When you're free, do you mind working on a draft for the [[User talk:Neumannz#Making System Sectors Stylish|System Sector tables/infoboxes]] please? For now, set it out like [http://i.imgur.com/qsM0brm.png this] but feel free to make any changes. Thanks! {{User:TheFifteenthMember/Sig1}} 16:06, 31 March 2013 (UTC)
:Of course I can. I was kinda busy this weekend, because my 2 uncles came to spend the holiday here in my house. But I can start it now and work more on it starting tomorrow. - {{User:MateusinhoEX/SigTemplate}} 20:56, 31 March 2013 (UTC)
::Thanks, that's okay! Also, for the 'Questploration Required' parameter, just put 'Questploration' - it sounds more fluent. {{User:TheFifteenthMember/Sig1}} 21:07, 31 March 2013 (UTC)


==IRC==
==IRC==
If you're free now? {{User:TheFifteenthMember/Sig1}} 14:02, 13 April 2014 (UTC)
Is it possible for you to get on now? {{User:TheFifteenthMember/Sig1}} 14:17, 1 April 2013 (UTC)
 
== Featured User ==
 
{{KeybladeSpyMaster|time=18:33, 31 May 2014 (UTC)|happy=Well, I'm happy to be the first to congratulate you on becoming this month's Featured User! We really appreciate all you've done to help get the wiki's major projects done, and we couldn't have gotten all this done without you. You are truly indispensable, and we just enjoy having you around! Here is the award, feel free to parade it around on your userpage! {{-}} <center>[[File:June 2014 Featured User Medal.png|144px]]
{{-}} Again, [[File:Icon Ability KHD.png]]Congratulations![[File:Icon Ability KHD.png]]</center>}}
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - {{User:MateusinhoEX/SigTemplate}} 19:40, 1 June 2014 (UTC)
 
== I may have just broke the Wiki D:==
I made [http://www.khwiki.com/index.php?title=User:MateusinhoEX/MagazineTest&curid=40484&diff=623343&oldid=623327 this edit] and I think it screwed with the HTML of the page. Do you know what the problem is or should I ask someone to rollback my edits? {{User:TheFifteenthMember/Sig1}} 19:53, 13 June 2014 (UTC)
:[http://www.khwiki.com/index.php?title=User:MateusinhoEX/MagazineTest&curid=40484&diff=623349&oldid=623347 Never mind]... {{User:TheFifteenthMember/Sig1}} 19:56, 13 June 2014 (UTC)
:Haha, don't worry, this happens a lot to me! I always screw up the coding of the pages :P - {{User:MateusinhoEX/SigTemplate}} 17:13, 14 June 2014 (UTC)
 
== Greetings! ==
 
{{EO|time=16:41, 15 June 2014 (UTC)|hooded=Hello, MateusinhoEX. I just wanted to say hello, since we'll be working together on the magazine, and that I think the draft of the thing you have on your project page looks WONDERFUL! I love the amount of work and detail you have put into the section headings. I also like some of the ideas you have for magazine content; I, too, have my own theories on the members of the real Organization XIII. I'm also flattered that you're looking forward to the content of my contributions to the Keyblade Master page; if you read what I wrote on the Journalist Spot, however, you'll see that I need some help coming up with cohesive plots and original gameplay systems for my two concepts. I was wondering if you would be willing to sit down with me on the IRC sometime and help me develop something awesome and magazine-worthy? [http://kingdomhearts.wikia.com/wiki/User_blog:EternalNothingnessXIII/My_Next_Creative_Project_-_Help_Wanted_and_Ideas_Needed! Here] is what I have in mind for the Riku/Mickey "game" at the moment; I'm not happy with it, but that's to be expected from a perfectionistic artist such as myself. Maybe you'll think differently; any help and/or ideas are appreciated!}}
{{MEX|time=22:35, 15 June 2014 (UTC)|normal=Oh, man, thanks for calling me! Like, wow, writing a whole KH history... this will be awesome! And you asked just in time! Because of the FIFA World Cup that is happening here in Brazil, I will just have classes tomorrow and wednesday, returning only on the other Tuesday! So yeah, just tell me when you're free and we can make this! I'm reading your article now, so will give my ideas as soon as possible!}}
{{EO|time=22:58, 15 June 2014 (UTC)|excited=Fantastic! I should be free most of the day pretty much every day until the end of summer (August 31st). I also have a concept for another game in the works besides the Riku/Mickey one focusing on the young Xehanort and Eraqus, which you can read (early concepts, mind you) below:
 
The game takes place before ''Kingdom Hearts Birth by Sleep'', after the events of the Keyblade War and right after Young Xehanort returns to his proper place in time following the events of ''Kingdom Hearts 3D: Dream Drop Distance''. The game allows players to possess the powers of a true Keyblade Master for the first time ever.
 
The gist of the story is as follows:
*Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
*Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
*Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
**While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
**Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
*Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.
 
This game concept might also feature a young Yen Sid. It was inspired by the teaser trailer for ''Kingdom Hearts III'' featured at E3 2014, in which a young Xehanort and Eraqus speak of the "Missing Keyblade Masters." The story illustrates some events described in the Xehanort Reports, and it's also loosely based on ''Star Wars Episode III: Revenge of the Sith'' (I compare Eraqus and Xehanort's relationship to Obi-Wan and Anakin's; sorry if you have no idea what I'm talking about :P). Remember, this, just like what was listed on that page I linked you to on the Riku/Mickey game concept, is just a rough/earliest-form idea. I look forward to working with you, my friend :)}}
 
:Guy, seriously, you're are very creative and can get up very good things based on the info we have from the games. In that Xehanort's history, we can really put that dialogue exactly, and it was exactly what I remembered when you started telling the history. Some of the Disney Worlds taht ended up being Lost Worlds can be put here, like if Xehanort's actions in them leaded them to fall in the Realm of Darkness. His and Eraqus history would be the beggining of the legend that the Keyblade can bring both chaos and destruction, or also light and salvation on wheer it appears.
For the Riku/Mickey one, I came with those ideas:
*The story will begin on KH1 and end up near the ending of KH2, where Riku-Ansem finally encounters Sora and Kairi (being him also playable in this game)
*This way we can explain lots of things that weren't told
*On Riku's side, how he found the Door to Darkness, where he ended after taking it, how he met Maleficent, how he found Kairi after she lost his heart, how he began to control the Heartless, how he and Mickey ended in the Realm Between, leading them to Castle Oblivion, including where Mickey was and how he reached Riku in there.
*We can also think on why Mickey was with his normal Disney suits when closing the DTD, how he got his Kingdom Key D (this will probably ends up explaining his whole history in the Realm of Darkness, and this is where the new Disney Worlds will enter as the Lost Worlds), then, later, show their travels through the Realm of Light after leaving Castle Oblivion.
*The first part Mickey appears in KH2 is when he takes the train from Master Yen Sid's tower. But what he did there, where he came from, when he met Riku-Ansem and got the puch from him and to where he has gone after saving Sora and the party from the dusks is still unknown. Also how he appeared in some battles Sora almost lost (the special continue opition present in battles such as the one with Xaldin in Kingdom Hearts 2) is left untold.
*Another veeery important thing we have to tell is how Riku got his Way to the Dawn.
*We have to think on what was wrote on that letter Pluto was carrying in the end of Kingdom Hearts 1.
- {{User:MateusinhoEX/SigTemplate}} 23:09, 15 June 2014 (UTC)
{{EO|time=23:35, 15 June 2014 (UTC)|talktext=Why thank you! Some commentary on your ideas/extra information:
*I was thinking of using the dialogue from the teaser trailer at some point, as well! This would be a game that connects to ''Kingdom Hearts III'' and such; I was also thinking it could be a more canon version on the Keyblade War events, since ''Kingdom Hearts X[chi]'' is non-canon.
*All the games tell us about Xehanort's history is that at one point, he longed to see other worlds, trained with Eraqus, whom he viewed as a brother, eventually thought the Keyblade was meant for more than protecting the worlds from darkness, and started rebelling against his master by going on independent visits to worlds, seeking knowledge and yearning to control the darkness. He seeks a world of balance between darkness and light. What the story of our game concept would do is fill in the blanks and elaborate on those events.
*I was thinking the worlds in the Eraqus/Xehanort game would be different from the ones in the Riku/Mickey game. We could connect the two games somehow, but I was thinking that Eraqus and Xehanort would visit places like Dumbo and Bambi's worlds, while Riku and Mickey would rescue the Lost Worlds I mention in the Riku/Mickey blog post of mine on the Keyhole. Maybe the Lost Worlds are a concept better-suited to an Eraqus/Xehanort story? I dunno. They would at least give Riku and Mickey a place to visit/give them something to do in the Realm of Darkness while they are "absent." I just don't want this to feel like two separate games, since I want to portray the other KH games from Riku/Mickey's perspective, but also include the Lost Worlds so they're not just wandering around doing nothing most of the time. I also didn't want to just go to the same old places in an elaboration game, as was the case in ''KH 358/2 Days''...I'm also afraid of making the Riku/Mickey game too big, so maybe we COULD get away with reworking the Lost Worlds to be in the Eraqus/Xehanort game, while Riku and Mickey could just visit the places already seen in ''KH''-''KH2''...
*I was thinking the exact same thing: Eraqus and Xehanort's actions would be why King Triton says to Sora that the Keyblade only brings destruction and ruin, et cetera. Triton has seen the Keyblade before and knows (from Xehanort's dark actions once he becomes corrupted) what the Keyblade can do to harm others.
*As far as when the Riku/Mickey story begins, I was thinking the game would be split into scenarios, while joining at certain times, like ''KH3D''. Periods where only Mickey is absent would focus on Mickey alone, while the same would be true for Riku. If they are together, then they'd have each other as party members and so on. Even when they are apart on their own journeys, they would be connected in some way, or, if lost in darkness, unable to find their connection to the other. Mickey's tale would start after he leaves Disney Castle, as I said. He'd have some dealings in Traverse Town, see Donald and Goofy meet Sora, then go off into the Realm of Darkness to find the Kingdom Key D. The first part of his scenario would then end with his meeting with Riku, at which point they would both find Sora at the End of the World and help seal the Door to Darkness. We could then explain what happens to Riku that leads him to get trapped in Castle Oblivion, then talk about the time when Riku and Mickey are separated between ''KH:CoM'' and ''KH2''. This means elaborating on ''KH 358/2 Days'' and such. The game would definitely end once Riku and Mickey are no longer "absent," which would be the final battles of ''KH2''.
**The way I see it, the player will be able to play as Riku in all his incarnations, from normal to Dark Mode to Riku-Ansem and such. You are SPOT-ON with what I was thinking we would explain through this game. Excellent!
 
So excited to be working on this with you. You're right on-track with what I'm thinking of for these projects. Here's to their success!!!}}
 
==The Light Cycle==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 12:40, 22 June 2014 (UTC)|happy=Hey MEX, how did you make that crossword you placed on the magazine test? What program and font did you use to make those glow effects? If you don't mind, I'd like to adapt upon your idea :P}}
:I used Adobe Fireworks, drawing rectangles and borders with various effects and a custom font to make it look like The Grid's style. Well, if you want, you can send me the draft in paint of the crossword, with the words and description texts you want and I make it for you. That one was exactly for that: to show how I can make it if you guys like it :) - {{User:MateusinhoEX/SigTemplate}} 13:10, 22 June 2014 (UTC)
::Cool, thanks. I'll do that :P {{User:TheFifteenthMember/Sig1}} 13:12, 22 June 2014 (UTC)
 
Here, [https://crosswordlabs.com/pdf/the-light-cycle-1 this] is the printing version of the crossword. When you recreate it, can you put the text in normal font (it was kinda hard to read last time)? Thanks! {{User:TheFifteenthMember/Sig1}} 15:14, 22 June 2014 (UTC)
:Sorry to be late, I had less free time than I tought I would. I also tought the descriptions where difficult to read with Tron's font. I made the [http://i1270.photobucket.com/albums/jj606/MateusinhoEX/thelightcycle1_zps79674ac0.png crossword] and it's [http://i1270.photobucket.com/albums/jj606/MateusinhoEX/thelightcycle1awsner_zps29ffe77a.png awsner]. In this one I don't think Tron's font will make it too difficult to read. But if you want, I can change it. The awsner will probably go on the next issue. I tought the writing the descriptions as normal wikitext below the image of the crossword would be easier. Have you made the logo of the Light Cycle yet or do you want me to do it? I could pick a up a light cycle as background and put the word in that font if you want :) - {{User:MateusinhoEX/SigTemplate}} 23:28, 22 June 2014 (UTC)
::Sorry for the late reply. Thanks for those images! The text for the answers should be fine; maybe just change the font to a more readable one or change the font colour to black? Sorry, KSM already made a Light Cycle logo but thanks anyway :P {{User:TheFifteenthMember/Sig1}} 16:56, 24 June 2014 (UTC)
:::Is [http://i1270.photobucket.com/albums/jj606/MateusinhoEX/lightcycle1awsner_zps85594c79.png this one] better? Remember that the Magazine's background is a black and blue gradient, so the background of the crossword is transparent. - {{User:MateusinhoEX/SigTemplate}} 23:20, 24 June 2014 (UTC)
 
== MegaProject: Arise - Home Project ==
 
{{KeybladeSpyMaster|time=00:16, 24 June 2014 (UTC)|TRON=Because of its recently-highlighted importance, I hereby invite/encourage/slightly push you to come contribute to the discussion on the [[Forum:MegaProject: Arise - Main Page Revamp|<font color=#FFFFFF>revamp of the Main Page</font>]]. Thanks!}}
 
== The Keyblade Master ==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 17:06, 26 June 2014 (UTC)|default=Remember to email your Keyblade Master piece to "KingdomHeartsWikiBCrat@gmail.com" as ENX might not be able to kickstart his mini-series this time. Thanks!}}
 
== Hey you! ==
 
{{User:Chainoffire/Award
|color1=white
|color2=black
|color3=red
|color4=orange
|quote=My friends are my power!
|picture=[[File:Ending 10 KHII.png|155px|right]]
|reason=Thank You!!
|message=This is a big thank you for helping me though creating the wiki's first ever magazine! I couldn't have done it without you. Yay~ *confetti*
}}
 
{{MEX|time=12:55, 1 July 2014 (UTC)|happy=Yay! Thank you very much, CoF! It's a great pleasure to be part of this! And sure I will be here to help the plenty other magazines that will come!}}
 
More Awards!
{{User:KeybladeSpyMaster/Award
|color1=#CC0000
|color2=#BFBFBF
|picture=https://lh6.googleusercontent.com/-v8QTMtnNTDo/U7LZ9qQqF7I/AAAAAAAAALw/EnsonB53MxM/s150-no/Press+Project+Award.png
|quote=Gosh, you all did great!
|reason=Thanks to you, the Magazine is complete!
|message=Thank you so much on your efforts in helping us get the magazine finished! We couldn't be here without you! A big, hearty, healthy, happy THANK YOU to you!
}}
 
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 12:49, 2 July 2014 (UTC)|happy=Weeh! My user pgae will look great with these! And I haven't even put my Featured User Trophy on it yet! Thank you very much guys! It doesn't matter how symbolic these awards are, they are very special and cool to have!}}
 
== Magazine Crossword ==
 
Someone pointed out a problem they found with the crossword. 7 across should be shifted up one line, or else the crossword doesn't work. Could you fix this? {{User:Chainoffire/sig}} 04:18, 6 July 2014 (UTC)
 
== Problem with {{c|Abilities|KH3D|Abilities Page}} Submission ==
 
Hey, I was just looking at some broken anchor references leading to this page and it seems like you broke them when you added icons to the section headers. Would it be possible to move the icons to a different part of the article? Let me know what you think. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 06:19, 21 July 2014 (UTC)
:Sorry for the late reply. I am kinda busy with some real life stuff :) Well, it seems the anchors are still working properly, tough. Could you tell me which are the pages from which the anchors aren't working? Maybe the problem is there. Once I have the pages that lead there I can do some tests to check what is happening. I can remove them if they end up being a problem, but as in [[Deck_Command_(KH3D)|Deck Commands]], I'm pretty sure they shoul work somehow. EDIT: Problem solved :) It was the redirect page. There, the anchor was "Support '''A'''bilities", while in the article it is written "Support '''a'''bilities". Just changed it to lowercase and it is done. Thanks for noticing it! - {{User:MateusinhoEX/SigTemplate}} 18:01, 24 July 2014 (UTC)
::Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 04:41, 25 July 2014 (UTC)
:::I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - {{User:MateusinhoEX/SigTemplate}} 00:55, 26 July 2014 (UTC)


== Dream Eaters Stats ==
==SS template==
Ahhh I see what you mean with A, B etc. It seems like a perfect idea especially if we write above it something like 'There are two system sectors:' . If there's nothing else, I think it's ready to be used. Should we move it to Template:InfoSector now?{{User:TheFifteenthMember/Sig1}} 14:53, 2 April 2013 (UTC)
:The template is ready, I agree. i will just change the colors back to orange and yellow, they were better. Then I'll move it. {{User:MateusinhoEX/SigTemplate}} - 17:24, 2 April 2013 (UTC)


{{KeybladeSpyMaster|time=18:20, 10 September 2014 (UTC)|default2=Hey, so as part of [[Forum:Project: Dream|<font color=#FFFFFF>this</font>]], ANX noted that several Dream Eaters were displaying errors in their stats. [[User:KeybladeSpyMaster/Gadget_Lab#Template:Enemy_Fix_testing|<font color=#FFFFFF>Here's a list of the Dream Eaters, which I compiled yesterday</font>]]. After a little digging, I found that the problem was that [[Template:DDDLV|<font color=FFFFFF>Template:DDDLV</font>]] doesn't have an output for 5, which it needs to calculate the EXP status for each of these Dream Eaters. However, since I don't know anything about the stats of enemies in any game (and especially not for a game I haven't played), and since you created the template for the Nightmares, I thought it'd be best to ask you if you could look into the errors and perhaps correct them, if you could. If not, that's fine. Thanks!}}
==Another Problem==
So, for non-sector rewards (rewards that can be bought upon each sector completion) sometimes their price increases each time. So I think we should do [http://i.imgur.com/YN0vE2C.png this]. Thoughts? {{User:TheFifteenthMember/Sig1}} 20:12, 3 April 2013 (UTC)
:Good idea. Then, for Sector Rewards, we can leave an —, because there aren't any cost increase. I will give it a try. - {{User:MateusinhoEX/SigTemplate}} 15:08, 5 April 2013 (UTC)


:O my gosh, sorry for that. Basically those are the base EXP points for each level of KH3D listed in [[Template_talk:Enemy|the Enemy template talk page]]. Well, the problem is: there REALLY is no base for level 5. Basically, to explain why the problem happenned, I added to the template to show the levels and stats of the enemies during a Risky Winds forecast, which increases the overall battle level of the world. Normally, that is a increase of 2, but I think in the case of Traverse Town, it goes to 6. Then, I must think of a way to make it change directly to that instead of adding 2 levels like normal. Thanks for seeing it, KSM. I will fix it as soon as I can! :) - {{User:MateusinhoEX/SigTemplate}} 20:33, 10 September 2014 (UTC)
== Nightmare Infobox ==
{{ShardofTruth|time=15:07, 12 April 2013 (UTC)|talk=I have some pages for the Nightmare stats uploaded [http://www.mediafire.com/?789ezvc62aatdc6 here]. The resistances are already incorporated in the Spirit stats but the rest differs alot. I can't really offer much help beyond that, I could transcribe the Japanese text (for Google translation) and get the icons if needed, but that's about it.}}
:Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - {{User:MateusinhoEX/SigTemplate}} - 15:19, 12 April 2013 (UTC)
I'm not good at reading the raw template (an example would be nice), so maybe you already inserted some things I mention here. The elemental resistances should be clear, the status resistances are listed as follows:<br>
{|
|{{nihongo|Mini|ミニマム}}||{{nihongo|Slow|スロウ}}||{{nihongo|Deep Freeze (aka Freeze in former games)|フリーズ}}
|-
||{{nihongo|Darkness (aka Blind in former games)|暗闇}}||{{nihongo|Sleep|スリプル}}||{{nihongo|Time Bomb|タイムボム}}
|-
||{{nihongo|Confuse|コンフュ}}||{{nihongo|Stop|ストップ}}||{{nihongo|Zero Gravity|無重力}}
|-
||{{nihongo|Bind|バインド}}||{{nihongo|Stun|スタン}}||{{nihongo|Magnet|マグネ}}
|-
||{{nihongo|Poison|ポイズン}}||{{nihongo|Ignite|バーン}}||{{nihongo|Zantetsuken|ザンテツケン}}
|}
The Bradygames guide just lists the immunities which may be the way to go because in contrast to former KH games in KH3D the effects are either enabled ("o") or disabled ("x").
<blockquote>有効なステータス異常・・・・・・各種のステータス異常などが、その敵に有効かどうか。「O」は有効、「X」は無効を示す。</blockquote>
The rewards are a bit more complicated. Basically there are two types. Type A are HP orbs, Munney and Droplets, Type B are Dream Pieces and other prize boxes. Both types have an overall drop chance that seems to be dependent on external factors like the battle level or the Forecast. The chances after the orange box are only valid for the rare Nightmares.
<blockquote>落とすプライズ
倒したときに落とすプライズと落とす確率。Aグループ(HPプライズ、マ二一、ドロッププライズ)かういすれか1種類をかならす落とし、Bグループ(プライズボックスの中身、ドリームピース)からいずれか1種類を落とす可能性がある。
レアは、レア敵のときにそのデータになることを示す。なお、いくつかのデータは以下の仕組みで変化する。
*Aグループのプライズのサイズと個数は、プライズ名の右に記したデータを基 本として、バトルレベルに応じて変わる(→P.396)
*HPポールデーにはHPプライズのサイズが1段階大きくなり、マニーデーには マニーのサイズが1段階大きくなり、トレジャーデーにはBグループのプライズの落とす確率が3倍に上がる
*すれちがい通信で受信したバトルポータルでは、Bグループの一番下のプライズが「消滅時に残すドリームピース(→P.243~293)」に変わる</blockquote> --{{User:ShardofTruth/Sig}} 12:07, 14 April 2013 (UTC)
:Thanks!! This will help a lot!! Later I will make an example of the template. Also, is there listed in any place in which worlds and Special Portal the Nightmare and it's respectivey Rare Nightmare appears? - {{User:MateusinhoEX/SigTemplate}} - 14:22, 14 April 2013 (UTC)
::Yes, it's listed where number 3 on the explanation page (356) points to. There are basically 5 colors:
::*<span style="color:blue;">{{nihongo|Common (translated "Normal" by Bradygames)|通常}}</span>, basically means in which world the boss is fought or the enemy appears regulary.
::**<span style="color:purple;">{{nihongo|1st time/2nd time|1回目/2回目}}</span>, sometimes bosses have a 1st time and 2nd time appearance instead of "normal" one. It's usualy the same world though.
::*<span style="color:lime;">{{nihongo|Portal|ポータル}}</span>, lists the world where the enemy appears in portals
::*<span style="color:orange;">{{nihongo|Rare|レア}}</span>, lists the worlds where the rare Nightmare versions appear. Wheeflower and Woeflower have no rare version but a <span style="color:orange;">{{nihongo|Huge (translated "Special Enormous Version" by Bradygames)|巨大}}</span> that is only encountered by Sora in La Cité des Cloches and is much stronger than the regular versions.
::*<span style="color:grey;">{{nihongo|Secret|シークレット}}</span> lists the world where the boss appears in secret portals.
::If you're looking for a comprehensive list showing every enemy's world appearance I think there is none, at least no 100% complete one. --{{User:ShardofTruth/Sig}} 16:44, 14 April 2013 (UTC)
:::Perfect. Erry said that when he had time he would scan the other pages for me. With this information you gave me, I will be able to extract almost everything needed to fill the box for each Nightmare. Also, with these japanese characters, I can write some other words if I need. Using the Kana of the Dream Pieces and Worlds I will be able to get almost every info needed. Thank you. - {{User:MateusinhoEX/SigTemplate}} - 17:09, 14 April 2013 (UTC)


{{KeybladeSpyMaster|time=21:16, 10 September 2014 (UTC)|happy=No, thank ''you''! I could never have fixed this issue myself.}}
==SSInfobox==
Hi again, can you add a column for where it shows info about the different floors, labelled 'Virus'. Info added there will be shown by tick/cross again. Thanks ''again''! {{User:TheFifteenthMember/Sig1}} 13:07, 20 April 2013 (UTC)
:Of course. This will be very quick. {{User:MateusinhoEX/SigTemplate}} 15:53, 20 April 2013 (UTC)
::Thanks, I'll update the articles this weekend. {{User:TheFifteenthMember/Sig1}} 19:27, 22 April 2013 (UTC)
::Okay. If you need any help, just ask me. I have to finish the Synthesis Items articles, too. XD - {{User:MateusinhoEX/SigTemplate}} 13:40, 21 April 2013 (UTC)


==Congrats==
== background images ==
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 18:50, 10 September 2014 (UTC)|dango=On completing your course!}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:08, 10 September 2014 (UTC)|happy=Thank you FM! The best news is that as a gift, my mother gave me a new computer!! So I can play Birth by Sleep now! I'm collecting all commands and shotlocks to make GIFs for you guys! I'm just finishing some issues these weeks, I'm making a system for a parking area, so I will get some money :) Next week, I drop by the IRC more often. See you!}}


== Enemy template ==
http://www.w3schools.com/cssref/pr_background-image.asp


{{TheSilentHero|time=16:35, 10 January 2015 (UTC)|robin=I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.}}
--{{User:Neumannz/SigTemplate}} 00:12, 29 April 2013 (UTC)
{{MEX|time=16:48, 10 January 2015 (UTC)|happy=Okay, I will do it. To be honest, I should have already done that, but I forgot it :P }}
:Thanks, Neumannz. I learned how to do it, and it worked with the image I wanted on the site you gave me. But in the infobox, it still doesn't work. Maybe for wiki text, it's a different code. I will see if I can find something. - {{User:MateusinhoEX/SigTemplate}}, 13:29, 29 April 2013 (UTC)
{{TheSilentHero|time=16:54, 10 January 2015 (UTC)|tlink=Great! Also, do you know if the Forecast affects the level of bosses, and if it does, is there a chance it is active during the Ursula battle at the start of the game?}}
If you're trying to do an image on top of an image, see if [[wikipedia:Template:Superimpose|this]] might work here.  --{{User:Neumannz/SigTemplate}} 22:35, 29 April 2013 (UTC)
{{MEX|time=16:48, 10 January 2015 (UTC)|normal=Yeah, it affects boss battle levels, too. In fact, I should take a look if I added them to the Boss stats. But Ursula is not affected, since the Drop and Forecast systems sart working only after you enter Traverse Town.}}
:Test on Wikipedia if you don't want to have to copy the template over. The important part is the "[http://www.w3schools.com/cssref/pr_class_position.asp position]" property. --{{User:Neumannz/SigTemplate}} 23:00, 29 April 2013 (UTC)
{{TheSilentHero|time=18:22, 10 January 2015 (UTC)|robin=Interesting... Would it be possible to remove the Forecast level from Ursula's infobox, then? Also, I changed the Risky Wind references to hover text to make it look better.}}


== Some Things ==
==Nitpicking==
1) For the Ability Link template, the title 'Abilities' (under the type column) is 'abilities'. 2) In the Nightmare stats, HP orbs are written HP balls there, I'll check if this is a mistake or not (I don't even know if that part is even part of the template or not XD). I would fix these myself but I'd probably mess everything up. Thanks for all 5 (or 6?) templates you've worked on! {{User:TheFifteenthMember/Sig1}} 21:47, 30 April 2013 (UTC)
:Thanks for the tips. I like to work on templates because I learn a little about HTML, even if it is as Wikitext. I'm happy I'm helping in something XD!!! - {{User:MateusinhoEX/SigTemplate}} 13:47, 01 May 2013 (UTC)


{{ENX|time=04:19, 11 January 2015 (UTC)|happy=Thank you so much for the ''KH2FM'' help; your strategies actually allowed me to beat Data Demyx at long last, as well as appease those three Mushrooms. I'll conquer the others (or attempt to) tomorrow.
==SS For the '''Last''' Time... hopefully==
See C [[Game:Agrabah#System Sectors|here]]. For the Questploration parameter, how can I include a note or reference there? {{User:TheFifteenthMember/Sig1}} 22:08, 27 May 2013 (UTC)
:Well, that parameter uses a Switch template. So, putting a reference there will interfere with the Switch parameter. But I think I have a solution, okay? Oh, one more thing. I am playing KH Re:C now. It's very slow in my computer but it's better than nothing. I'm in Wonderland, so, if there are anything that you want to be checked in System Sectors, you could ask me and I see if I can check it for you, okay? EDIT:Yeah, done it!!! Use the <nowiki>|questref=</nowiki> parameter to put references for Questploration. If you need anything you can ask me, don't worry. - {{User:MateusinhoEX/SigTemplate}} - 13:32, 28 May 2013 (UTC)
::Great! If you want you can double check everything for all the current system sectors in case they're any mistakes but other than that I'm fine since I have the game too. Although you can help out with anything unchecked [[Forum:Project: Re:coded|here]]. Thanks though! {{User:TheFifteenthMember/Sig1}} 20:46, 28 May 2013 (UTC)


Do you remember how we once conversed about developing "games" for the ''KH'' series that would be hosted in the Wiki's magazine? Are you still interested in doing that with me? If so, I invite you to read the contents of [[User:EternalNothingnessXIII/Sandbox|Ruin and Creation's Passage]] to see where development currently stands. A concept was supposed to be completed and ready to be hosted in the magazine's first issue, but due to writer's block and my personal life, I ''still'' have not managed to actually finish anything. Your partnership/input would be greatly appreciated!
== HAPPY BIRTHDAY ==


Thanks again for the ''KH2FM'' help!}}
{{Pea14733|time=13:49, 20 June 2013 (UTC)|mrhlol= Happy Birthday MEX! I see you've been busy with both real life and wiki stuffs so good luck with both!}}


{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=Oh, I'm very happy that my strategies helped :) About the stories, I already wrote some small pieces of text, that may end up being useful after all, but because of stuff I'm don't have much time to help. I will write the ideas I had on your projects talk page, so they may end up being useful. They are kind of a draft about Riku's story. Hope it helps :) I will sure come to talk if I end up having other ideas.}}
Thanks, Pea!! I would not let you guys!! I like you guys more than lots of people that I know years ago, even that I have never met you. So, thank you very much!!! And I need to make a talk bubble to me.... And I will do it now! - {{User:MateusinhoEX/SigTemplate}} - 14:01, 20 June 2013, (UTC)
{{ENX|time=23:08, 12 January 2015 (UTC)|happy=Yup, thanks to you, I managed to get the Winner's Proof and a fancy gold crown! :)


That's totally fine! Perhaps you could help me just by answering this question: how should Mickey and Riku's stories end? As in, who should their final bosses be? I'm concerned about the game being too big, since it spans from ''Kingdom Hearts'' all the way to about half-way through ''Kingdom Hearts II''...}}
{{TheSilentHero|happy=Happy Birthday!|time=14:24, 20 June 2013 (UTC)}}
{{MEX|time={{User:MateusinhoEX/SigTemplate}} 21:36, 12 January 2015 (UTC)|happy=I don't think the game being long is a problem. It' very interesting, so people will be caught up in it's story from the beggining to the end. Well, I think a good way to finish the story would be for them to finally join up and fight together side by side, like a final boss where, if you play as Riku, Mickey is a party member, and vice-versa. But to finish the game, you would need to beat him twice, once in each scenario. I tought that a cool boss could be The Unnamed Heartless that Aqua fights in the Secret Episode, since it only appeared in the Realm of Darkness until now. But we could explore more of its resemblamce to the Dark Thorn and it's ability to transform. The battle could happen in 3 fases, one where they fight and easily defeat the normal Shadow Stalker, another where they fight Dark Thorn and a last one where it transforms into the Unnamed Heartless. This one could be special, in which the player is forced to lose in the first time, then a cutscene happens where Riku's Soul Eater transform into The Way to the Dawn. Iy could be like this:
*''After saving all the Lost Worlds thanks to Master Yen Sid's advice and the help of his friend, Riku, Mickey decides that it's time to go back and help his friends in the Realm of Light. Riku, who is no longer afraid of the dark powers of Ansem, Seeker of Darkness, and now can use his Soul Eater to its full potential, decides to do the same thing, and them both, happy for what they just had done, end up meeting at the Dark Margin. There they plan how they will fight against Xemnas and the Organization XIII, both confident that their new abilities will be helpful. But suddenly, everything starts to get even darker than it already is in the Realm of Darkness. When things start turning back to normal, they are no longer in the Dark Margin, but in a different place similar to an arena, with a Heartless that Mickey recognizes in the middle, one that he helped Sora defeat: the Shadow Stalker. After them defeat him, Mickey warns Riku that the battle is not over and that it will transform into a stronger Heartless. Again they defeat it, but for Mickey surprise, it transforms again, in a strange Heartless that he never saw. Even after fighting with all their forces, Riku and Mickey still can't defeat the strong Heartless. Riku asks himself why he cannnot defeat it since he uses all the power of darkness, and just then he realizes that power is not all. He finally understands that the bond with his friends, such as the one with Mickey, is what has helped him overcome all those challenges. He then deicdes that what is most important to him is to powerful enough to help his friends. Sudenlly, the shape os his Soul Eater starts to change, and a Keychain appears on it, transforming into an all new Keyblade. With Riku feeling stronger, that strength is transmitted to Mickey trough their bond, and then they fight the Heartless once again, winning this time. After fading in a strange ball of light, the Heartless that have no name leaves a path with a bright sunlight at its end, such as that of the beginning of a new day, behind it. With the feeling that his new Keyblade was something very important to open that path and remembering an old phrase he sad to DiZ one year ago, Riku names it The Way to The Dawn. Then, with the feeling that they finally are ready, Riku and Mickey walks the strange path that leads them back to the Realm of Light. Mickey then goes help Sora, and Riku goes save Kairi, certain that even appart, they are always together. Even divided in darkness, their Hearts are always connected by the light.''}}
{{ENX|time=00:50, 13 January 2015 (UTC)|excited=Those are definitely some wonderful ideas! I'm not sure if that's what I'll go with in the end, but I may (and probably will) include elements of that. The Dark Hide (the official name of the "Unnamed Heartless") is actually an interesting idea for a final boss; perhaps we could expand upon it or something. Again, not sure if that's what I will make the final boss, but I just don't want another cliché Ansem vs. Riku battle, you know? Another thing to consider is ''Birth by Sleep -Volume 2-'', the secret ending of the Riku/Mickey game, in which Aqua is playable and perhaps visits the Lost Worlds.}}

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