Editing User talk:MateusinhoEX/Synthesis
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We could try to expand this template to cover all types of items, like usable and key items. | |||
:No other items have "Rank". We could just have a different but similar template instead.{{User:KrytenKoro/Sig}} 19:58, 28 December 2012 (UTC) | |||
: | ::I think the problem with rank is solved. Also, while working on the Items and Key Items part of the template, we could start to put the infobox on the Synthesis Materials pages. - {{User:MateusinhoEX/SigTemplate}} - 12:50, 29 December 2012 | ||
::I | :::Okay, maybe we really should copy the coding to [[User:MateusinhoEX/Item|another page]] and make some changes to do an item template, because Items has a Sell parameter, but doesn't have a Rank parameter. With the Materials is the inverse in KH2. They can't be sold. - {{User:MateusinhoEX/SigTemplate}} - 19:29, 29 December 2012 | ||
{{ | ::::We can probably keep the same template, it's similar enough. We can use the emdashes for N/A.{{User:KrytenKoro/Sig}} 21:02, 29 December 2012 (UTC) | ||
{{ | |||
Okay, but we'll have to add tables for item cards and item panels. I mean, a table for CoM and one for Re:C. - {{User:MateusinhoEX/SigTemplate}} - 12:29, 30 December 2012 | |||
:Now, the table covers all items, including item commands. This template can be used as a base to make a Command Infobox, too. In it, we could put an animated Gif of the Command being used. What do you think? - {{User:MateusinhoEX/SigTemplate}} - 12:49, 01 January 2013 | |||
::Do you think we could already use the template in the Synthesis Materials pages? - {{User:MateusinhoEX/SigTemplate}} - 20:06, 01 January 2013 | |||
{{User:MateusinhoEX/Synthesis | |||
* | |KHname=Thunder | ||
* | |KH2name=Lightning | ||
|358name=Lightning | |||
* | |kana=とどろく | ||
|romaji=Todoroku | |||
|japname=Thundering | |||
|type=Yellow | |||
|nokeyhole=* | |||
|fr=Thunder | |||
|es=Thunder | |||
|de=Thunder | |||
|pt=Thunder | |||
|KHmat1=Shard | |||
|KHdesc1=A gem fragment filled with lightning. A very common ingredient of item synthesis. | |||
|KHmat2=Stone | |||
|KHdesc2=A stone filled with lightning. A common ingredient of item synthesis. | |||
|KHmat3=Gem | |||
|KHdesc3=A gem abundant with lightning. A rare ingredient of item synthesis. | |||
|KH2mat1=Shard | |||
|KH2image1=Lightning Shard KHII.png | |||
|KH2desc1=A gem fragment filled with lightning. A very common ingredient of item synthesis. | |||
|KH2rank1=C | |||
|KH2buy1=100 | |||
|KH2mat2=Stone | |||
|KH2image2=Lightning Stone KHII.png | |||
|KH2desc2=A stone filled with lightning. A common ingredient of item synthesis. | |||
|KH2rank2=B | |||
|KH2buy2=200 | |||
|KH2mat3=Gem | |||
|KH2image3=Lightning Gem KHII.png | |||
|KH2desc3=A gem abundant with lightning. A rare ingredient of item synthesis. | |||
|KH2rank3=A | |||
|KH2buy3=400 | |||
|KH2mat4=Crystal | |||
|KH2image4=Lightning Crystal KHII.png | |||
|KH2desc4=A mysterious crystal abundant with lightning. A very rare ingredient of item synthesis. | |||
|KH2rank4=S | |||
|358mat1=Shard | |||
|358image1=Lightning Shard KHD.png | |||
|358desc1=A gem fragment filled with lightning. A very common ingredient of item synthesis. | |||
|358sell1=100 | |||
|358mat2=Gem | |||
|358image2=Lightning Gem KHD.png | |||
|358desc2=A gem abundant with lightning. A rare ingredient of item synthesis. | |||
|358sell2=400 | |||
|358mat3=Crystal | |||
|358image3=Lightning Crystal KHD.png | |||
|358desc3=A mysterious crystal abundant with lightning. A very rare ingredient of item synthesis. | |||
|358sell3=800 | |||
}} | |||
{{-}} | |||
{{User:MateusinhoEX/Synthesis | |||
|DDDname=Intrepid | |||
|kana=猛る | |||
|romaji=Takeru | |||
|japname=Raging | |||
|DDDimage3=Intrepid Fantasy KH3D.png{{!}}128px | |||
|DDDimage2=Intrepid Fancy KH3D.png{{!}}128px | |||
|DDDimage1=Intrepid Figment KH3D.png{{!}}128px | |||
|DDDmat3=Fantasy | |||
|DDDmat2=Fancy | |||
|DDDmat1=Figment | |||
|DDDbuy3=1000<!--Only available in Sale Day. Don't know what this means or how to put this in the infobox--> | |||
|DDDbuy2=400 | |||
|DDDbuy1=50 | |||
|DDDbargain3=800 | |||
|DDDbargain2=320 | |||
|DDDbargain1=40 | |||
|DDDdesc1=An everyday material used to bring Spirits to life. Just touching it feels dangerous. | |||
|DDDdesc2=A superior material used to bring Spirits to life. Just touching it feels dangerous. | |||
|DDDdesc3=A rare material used to bring Spirits to life. Just touching it feels dangerous. | |||
}} | |||
{{-}} | |||
{{User:MateusinhoEX/Synthesis | |||
|KHname=Ether | |||
|358name=Ether | |||
|KH2name=Ether | |||
|BBSname=Ether | |||
|RECname=Ether | |||
|COMname=Ether | |||
|kana=エーテル | |||
|romaji=Ēteru | |||
|nokeyhole=* | |||
|KHitem1=Ether | |||
|KH2item1=Ether | |||
|KH2image1=Ether KHII.png{{!}}128px | |||
|RECitem1=Ether | |||
|RECimage1=Ether KHREC.png{{!}}14px | |||
|RECdesc1=Raises your clock level by 1. | |||
|RECbuy1=200 | |||
|RECcapacity1=3 | |||
|RECmemory1=11% | |||
|358item1=Ether | |||
|358image1=Ether KHD.png{{!}}14px | |||
|BBSitem=Ether | |||
|BBSimage=Ether KHII.png{{!}}128px | |||
|BBSdesc=Can be used once to restore a large portion of the Focus Gauge | |||
|BBScapacity=4 | |||
|COMitem=Ether | |||
|COMimage=Ether (card).png{{!}}64px | |||
|cp0=10<!--Just tests, don't know how many CP it uses--> | |||
|cp1=20 | |||
|cp2=12 | |||
|cp3=13 | |||
|cp4=14 | |||
|cp5=15 | |||
|cp6=16 | |||
|cp7=17 | |||
|cp8=18 | |||
|cp9=19 | |||
|KH2buy1=100 | |||
|KH2desc1=Fully restores target's MP. Restores Charge Gauge during MP Charge. An equippable item. | |||
}} | |||
{{-}} | |||
{{User:MateusinhoEX/Synthesis | |||
|KH2name=Olympus Stone | |||
|nokeyhole=* | |||
|kana=??? | |||
|romaji=??? | |||
|KH2image1=Olympus Stone KHII.png{{!}}128px | |||
|KH2keyitem=Olympus Stone | |||
|KH2desc1=A stone held by the gods of Olympus. It serves as protection from the Underworld's curse. | |||
}} | |||
;star-shaped | ;star-shaped | ||
*Blazing/Blaze | *Blazing/Blaze | ||
Line 131: | Line 156: | ||
*Chaos | *Chaos | ||
;Tech | ;Tech | ||
*Combo | *Combo | ||
Line 154: | Line 178: | ||
*Adamantite | *Adamantite | ||
;other | ;other | ||
#Gear Component A/B/C/D | #Gear Component A/B/C/D | ||
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*Gale | *Gale | ||
*Dark Matter | *Dark Matter | ||