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| ::I sincerely hope you do not continuously relay your thoughts, in the way you have with me, with other individuals because it will catch up with you. I have seen it too much in my life. | | ::I sincerely hope you do not continuously relay your thoughts, in the way you have with me, with other individuals because it will catch up with you. I have seen it too much in my life. |
| ::Regardless of how you feel, I'll still keep try to keep a flame of love for people alive, same for you. So, past these altercations, I have relayed my feelings, as have you. I know I can't control what you want to say to me especially given your status, but I cannot limp off sadly like a dog with my paw over my eye because you have an issue, sir. I simply cannot. Now, you may do as you will. [[User:Knoname|Knoname]] ([[User talk:Knoname|talk]]) 01:28, 8 August 2012 (UTC) | | ::Regardless of how you feel, I'll still keep try to keep a flame of love for people alive, same for you. So, past these altercations, I have relayed my feelings, as have you. I know I can't control what you want to say to me especially given your status, but I cannot limp off sadly like a dog with my paw over my eye because you have an issue, sir. I simply cannot. Now, you may do as you will. [[User:Knoname|Knoname]] ([[User talk:Knoname|talk]]) 01:28, 8 August 2012 (UTC) |
| :::Okay, I'm not going to read all the off-topic, ad hominem posturing above, so here's the skinny:
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| #The format I linked you to is based on the format we agreed upon for past games; specifically, that used for Commands within a D-Link list, and abilities granted by Enemy Cards.
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| #A set standard was not in place earlier because the game ''just came out''.
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| #Also, I'm the main editor who enforces standards for the mechanics articles, and I've been busy trying to clean up all the other shit people have been putting up. I'm also usually the one responsible for standardizing how we phrase these things.
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| #You have not been corrected yet because other admins had more important things on their plate.
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| #Why this is your responsibility: YOU are the one doing it wrong, and you're doing it enough that I have two efficient options for keeping it from being done wrong: ask you to do it right, or ban you. Yes, I will totally be working on adding them in correctly myself once I finish the game and complete about nine months worth of higher priority work, but...that would require you to be banned for at least nine months.
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| :::So yeah.
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| :::By the way, Neumannz is the one who will probably be determining the standardized format for the Mechanics sections (since he's the most familiar with it and understands the intent), but it doesn't look like he's had time to yet, so you don't have to worry about correcting those sections until he sets up a template. Grazie!{{User:KrytenKoro/Sig}} 02:04, 8 August 2012 (UTC)
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| == Moving on, then ==
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| Alright, let's start this over. I'll stop being sarcastic and get down to business. Just please bear in mind that this is not a perfect science, and we still develop it as needed, especially when new games are released.
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| *Leads should go something like:<blockquote><code><nowiki>{{nihongo|'''[name]'''|[kana]|[romaji]}}</nowiki> is a technique that appears in [games]. It allows the user to [description].</code></blockquote>It can get more complex, for whatever reason. If something comes up, we can play it by ear. If it does elemental damage or inflicts a status effect, those should be made links (e.g. <code><nowiki>[[Fire (Element)|Fire]] damage, [[Ignite (Status)|igniting]] enemies).</nowiki></code>
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| **Example:<blockquote><code><nowiki>{{nihongo|'''Blitz'''|ファイナルブレイク|Fainaru Bureiku|lit. "Final Break"}} is a technique that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to execute one or more overhead jumping attacks with the [[Keyblade]], dealing physical damage.</nowiki></code></blockquote>
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| *As for mechanics, as far as I know, deck commands in KH3D have the number of slots they take up and their reload times; if they have other stats, I don't know.<blockquote><code><nowiki>In ''Kingdom Hearts 3D: Dream Drop Distance'', [name] is an [command type, linked] that can be used by [user; skip if not exclusive]. It takes up [#] slot(s) in the Command Deck and has a reload time of [#].</nowiki></code></blockquote>Don't worry if it creates a redlink, we'll make it redirect eventually.
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| **Example:<blockquote><code><nowiki>In ''Kingdom Hearts 3D: Dream Drop Distance'', Blitz is an [[attack command (KH3D)|]] that can be used by Sora. It takes up one slot in the Command Deck and has a reload time of 22 seconds.</nowiki></code></blockquote>
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| *:If it's not an exclusive command, you can make it one sentence or leave it as two. If I am remembering everything right, there are attack, magic, item, movement, defense, and reprisal commands, link attacks, and link styles.
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| If there are any questions, feel free to ask. --{{User:Neumannz/SigTemplate}} 03:35, 8 August 2012 (UTC)
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| {{neumannz|time=03:37, 8 August 2012 (UTC)|text=Ah, right. The relevant category should be [[:Category:Kingdom Hearts 3D: Dream Drop Distance Attack commands]], [[:Category:Kingdom Hearts 3D: Dream Drop Distance Magic commands]], etc.
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| That's all I got.}}
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