Editing User talk:Aid1043
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:Thanks! They took me a while to track down, and the short answer is that I took them from the game's code. | :Thanks! They took me a while to track down, and the short answer is that I took them from the game's code. | ||
:The full explanation is that after accessing the game's internal database (thanks to [https://youtu.be/l4K30kMihi0 waterkh's guide]), I was able to find one set of drop rates just written out in a table (MusicTable), which was clear enough. Levels have a secondary set of drop rates for only two materials (before the appropriate Crystal is unlocked), but I discovered that each stage has a "DropAdjustValue" which gets multiplied with the written set of drop rates. After multiplying, this gives us all the clean 60/40 and 75/25 splits for the initial material drop rates. (I double-checked this by making levels drop 100x more materials, and all the ratios I looked at matched up, so I'm satisfied.) —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:51, 5 January 2024 (UTC) | :The full explanation is that after accessing the game's internal database (thanks to [https://youtu.be/l4K30kMihi0 waterkh's guide]), I was able to find one set of drop rates just written out in a table (MusicTable), which was clear enough. Levels have a secondary set of drop rates for only two materials (before the appropriate Crystal is unlocked), but I discovered that each stage has a "DropAdjustValue" which gets multiplied with the written set of drop rates. After multiplying, this gives us all the clean 60/40 and 75/25 splits for the initial material drop rates. (I double-checked this by making levels drop 100x more materials, and all the ratios I looked at matched up, so I'm satisfied.) —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:51, 5 January 2024 (UTC) | ||