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| ::Thank you for clearing that up for me! Is there a list of these nifty templates somewhere? | | ::Thank you for clearing that up for me! Is there a list of these nifty templates somewhere? |
| ::Also (on an unrelated note): I couldn't find anything in the MoS or the related Help pages on image galleries. What are the rules for those? I know the MoS says that all MoM stages must have one, but it doesn't say what render to use for enemies. For example: On the KH1 stages, I've been using the KH1 renders for the galleries. Is this okay or should I instead use the most recent render available?--{{User:SoRiKa/Sig}} 15:56, 17 August 2023 (UTC) | | ::Also (on an unrelated note): I couldn't find anything in the MoS or the related Help pages on image galleries. What are the rules for those? I know the MoS says that all MoM stages must have one, but it doesn't say what render to use for enemies. For example: On the KH1 stages, I've been using the KH1 renders for the galleries. Is this okay or should I instead use the most recent render available?--{{User:SoRiKa/Sig}} 15:56, 17 August 2023 (UTC) |
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| :::I don't think there's a clean list, maybe I'll write one up for the MoS or Help:Editing. (I suppose you could look at [[:Category:In-line templates]], but sifting through that would take a while.)
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| :::Per the images, I'd imagine that we would want whatever render is used in KHMOM. Unless I'm wrong, I think they're all just taken from KH, KHII, KHBBS, and KH3D, as you've been using already. So I guess just stick with using whatever the source game's render is, but don't bother doing so for games like KHD or KHIII which obviously aren't used in MoM. —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 16:52, 17 August 2023 (UTC)
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| == MoM Drops ==
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| Just out of curiosity, where did you get those MoM drop rates? Great work on those pages, by the way. {{User:TheSilentHero/Sig}} 11:28, 5 January 2024 (UTC)
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| :Thanks! They took me a while to track down, and the short answer is that I took them from the game's code.
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| :The full explanation is that after accessing the game's internal database (thanks to [https://youtu.be/l4K30kMihi0 waterkh's guide]), I was able to find one set of drop rates just written out in a table (MusicTable), which was clear enough. Levels have a secondary set of drop rates for only two materials (before the appropriate Crystal is unlocked), but I discovered that each stage has a "DropAdjustValue" which gets multiplied with the written set of drop rates. After multiplying, this gives us all the clean 60/40 and 75/25 splits for the initial material drop rates. (I double-checked this by making levels drop 100x more materials, and all the ratios I looked at matched up, so I'm satisfied.) —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:51, 5 January 2024 (UTC)
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| ::Interesting. I guess we won't be needing an Ultimania after all. {{User:TheSilentHero/Sig}} 17:52, 5 January 2024 (UTC)
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| ::Wow, great work Aid! --{{User:ShardofTruth/Sig}} 18:16, 5 January 2024 (UTC)
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| What do you think of [[Lightning#Drops 6|this]] as a clearer way of showing the drops? {{User:TheSilentHero/Sig}} 12:54, 6 January 2024 (UTC)
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| :Ooh, yes, that's much nicer. —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:29, 6 January 2024 (UTC)
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