Editing Trinity Limit
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|kh1image=Trinity Limit KH.gif | |kh1image=Trinity Limit KH.gif | ||
|kh1ap=5{{KH}}<br>1{{FM}} | |kh1ap=5{{KH}}<br>1{{FM}} | ||
|kh1mp= | |kh1mp=3<ref>Lowers the party's MP to 0.</ref> | ||
|kh1atk1=Trinity | |kh1atk1=Trinity | ||
|kh1el1=Percentage | |kh1el1=Percentage | ||
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In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row. | In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row. | ||
In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms | In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to: | ||
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs. | *{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs. | ||
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks. | *{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks. | ||
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes. | *{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes. | ||
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, | After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, but the number of hits it deals is based upon the number dealt with the prior three attacks. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. | ||
In the Nintendo Switch release, {{button|switcha}}, used to activate Break, changes the Major Drive command into Begin Combo, while {{button|switchx}}, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repeatedly use either command to further increase the combo count, resulting in high damage.{{?}} | |||
In the Nintendo Switch release, {{button|switcha}}, used to activate Break, changes the Major Drive command into Begin Combo, while {{button|switchx}}, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to | |||
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