Editing Trinity Limit

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{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|DDD|DHD}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|DDD|DHD|KH3}}
{{InfoAbility
{{InfoAbility
|kana=トリニティリミット
|kana=トリニティリミット
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|kh1image=Trinity Limit KH.gif
|kh1image=Trinity Limit KH.gif
|kh1ap=5{{KH}}<br>1{{FM}}
|kh1ap=5{{KH}}<br>1{{FM}}
|kh1mp=Requires 3 MP<br>Party: MP to 0
|kh1mp=3<ref>Lowers the party's MP to 0.</ref>
|kh1atk1=Trinity
|kh1atk1=Trinity
|kh1el1=Percentage
|kh1el1=Percentage
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|comel=Neutral
|comel=Neutral
|compow=x25.0
|compow=x25.0
|comcard={{sleight|Kingdom Key|Donald Duck|Goofy||Attack card + Donald Duck + Goofy<ref>Can be placed in any order, except ''Goofy + Donald Duck + Attack card'' in ''Kingdom Hearts Re:Chain of Memories'', with the combination instead being used by [[Wild Crush]].</ref>}}
|comcard={{sleight|Kingdom Key|Donald Duck|Goofy||Attack card + Donald Duck + Goofy<ref>Can be placed in any order, except ''Goofy + Donald Duck + Attack card'' in ''Kingdom Hearts Re:Chain of Memories''.</ref>}}
|comboost={{sleight|Wizard}}
|comboost={{sleight|Wizard}}
|kh2name=Trinity Limit
|kh2name=Trinity Limit
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|bbshit1a=1
|bbshit1a=1
|bbspow1a=10.0
|bbspow1a=10.0
|bbsel={{AT|mag}} Neutral
|bbsel=Neutral
|bbsreload=40
|bbsreload=40
|bbsgauge=3
|bbsgauge=3
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|dddimage=Trinity Limit KH3D.gif
|dddimage=Trinity Limit KH3D.gif
|ddddesc=Dual Link to summon an orb of light and inflict serious damage.
|ddddesc=Dual Link to summon an orb of light and inflict serious damage.
|dddel1={{AT|att}} Light
|dddel1=Light
|dddpow1=14.8
|dddpow1=14.8
|dddreac1=4
|dddreac1=4
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In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.-->
In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.-->


In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.  
In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing a whole field of enemies.  


In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. It costs 5 AP to equip, and uses all of Sora's MP. If Trinity Limit is used with Donald and Goofy in the active party, the command menu changes to:
[[File:Command Menu Trinity KHII.png|170px|right]]
In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Burēku}} causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, with the number of hits determined by the combined number of hits dealt by Major Drive, Ultima, and Break. In the original Japanese version, Trinity Limit can deal the number of hits from the previous use of Trinity Limit if it was higher than the current amount. And as the final hit of Begin Combo counts as one additional hit per enemy for the next use, Trinity Limit gets stronger after each use.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. The overall damage and efficiency depends on Sora's overall status, including [[Drive Form]] levels.
 
If Sora is without Donald and/or Goofy, Trinity Limit instead consists of Sora performing a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. The Break command can be repeated once, or twice with [[Combination Boost]] equipped. This is the only limit that can be used without any party members.
 
In the Nintendo Switch release, {{button|switcha}}, used to activate Break, changes the Major Drive command into Begin Combo, while {{button|switchx}}, used to activate Major Drive, changes the Break command into Begin Combo. This allows the player to repetitively use whichever command was chosen first, and keep increasing the combo count for as long as there is remaining Limit Gauge, resulting in damage that is much higher than what is normally possible when using Begin Combo.<ref>[https://www.youtube.com/watch?v=yArzTcafqtE&t=540s YouTube - Top Kingdom Hearts/misc Clips (2022) (9:00 - 9:18)]</ref>
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Trinity Limit is a [[Dual Attack]] that allows the user to summon an orb of [[light]] that explodes, dealing {{c|Light|element}}-elemental damage.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Trinity Limit is a [[Dual Attack]] that allows the user to summon an orb of [[light]] that explodes, dealing {{c|Light|element}}-elemental damage.
In ''[[Kingdom Hearts III]]'', Trinity Limit is a [[Situation Command]] that allows Sora to defeat [[Xehanort]]. When using Trinity, Sora, Donald, and Goofy raise their weapons together and perform a move similar to the Kingdom Hearts II variant, then the red beam is charged to the target while being enhanced by the blue and green beams.
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==Learning Trinity Limit==
==Learning Trinity Limit==
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*Sora can use Trinity Limit by Dual Linking with two {{DEattribute|Light}} Spirits.
*Sora can use Trinity Limit by Dual Linking with two {{DEattribute|Light}} Spirits.
*Sora can use Trinity Limit by Dual Linking with a {{DEattribute|Light}} and a {{DEattribute|Dark}} Spirit.
*Sora can use Trinity Limit by Dual Linking with a {{DEattribute|Light}} and a {{DEattribute|Dark}} Spirit.
==Gallery==
<gallery>
Command Menu Trinity KHII.png|The Command Menu when using Trinity Limit in ''Kingdom Hearts II''.
</gallery>


==Notes and references==
==Notes and references==

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