Editing Treasure Magnet
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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD | {{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD}} | ||
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect. | {{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip. | In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip. | ||
In ''Kingdom Hearts Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads | In ''Kingdom Hearts: Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads. | ||
In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times. | In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times. | ||
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times. | ||
==Learning Treasure Magnet== | ==Learning Treasure Magnet== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*[[Sora]] learns Treasure Magnet at | *[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]]. | ||
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45. | |||
*[[Donald]] learns Treasure Magnet at levels 30 and 45. | *[[Goofy]] learns Treasure Magnet at levels 18 and 42. | ||
*[[Goofy]] learns Treasure Magnet at levels 18 and 42. | |||
*[[Aladdin]] has Treasure Magnet as a default ability. | *[[Aladdin]] has Treasure Magnet as a default ability. | ||
*[[Jack Skellington]] has Treasure Magnet as a default ability. | *[[Jack Skellington]] has Treasure Magnet as a default ability. | ||
*[[Peter Pan]] has Treasure Magnet as a default ability. | *[[Peter Pan]] has Treasure Magnet as a default ability. | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Final Mix''=== | ||
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword. | |||
*Donald learns Treasure Magnet at levels 34 and 39. | |||
*Goofy learns Treasure Magnet at levels 18 and 51. | |||
*Aladdin has Treasure Magnet as a default ability. | |||
*Jack Skellington has Treasure Magnet as a default ability. | |||
*Peter Pan has Treasure Magnet as a default ability. | |||
===''Kingdom Hearts: Chain of Memories''=== | |||
*The [[Bouncywild]] card has Draw as its effect. | *The [[Bouncywild]] card has Draw as its effect. | ||
*The [[Black Fungus]] enemy card can randomly activate Draw. | *The [[Black Fungus]] enemy card can randomly activate Draw. | ||
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===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*Sora learns Draw at level | *Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield. | ||
*Donald learns Draw after saving the [[Medallion]]. | *Donald learns Draw after saving the [[Medallion]]. | ||
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]]. | *Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]]. | ||
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*The [[Follow the Wind]] has Draw as its Equipment Ability. | *The [[Follow the Wind]] has Draw as its Equipment Ability. | ||
*The [[Draw Ring]] has Draw as its Equipment Ability. | *The [[Draw Ring]] has Draw as its Equipment Ability. | ||
====Gummi Ability==== | ====Gummi==== | ||
[[File:GA Draw.png| | [[File:GA Draw.png|left]] | ||
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in [[Ancient Highway]] | *Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]]. | ||
*Draw is available as a Gummi Ability after completing [[Sunlight Storm]] | *Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above. | ||
{{-}} | |||
===''Kingdom Hearts II Final Mix''=== | |||
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]]. | |||
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four. | |||
*Donald learns Draw after defending the Medallion on board the ''Interceptor''. | |||
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''. | |||
*[[Limit Form]] has Draw as a default ability. | |||
*Master Form has two copies of Draw as default abilities. | |||
*Mulan has Draw as a default ability. | |||
*Jack Sparrow has three copies of Draw as default abilities. | |||
*The Follow the Wind has Draw as its Equipment Ability. | |||
*The Draw Ring has Draw as its Equipment Ability. | |||
====Gummi==== | |||
[[File:GA Draw.png|left]] | |||
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]]. | |||
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above. | |||
{{-}} | {{-}} | ||
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===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*Treasure Magnet can be attached to a {{meldtypeA| | *Treasure Magnet can be attached to a {{meldtypeA|I}}, {{meldtypeA|J}}, {{meldtypeA|K}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, {{meldtypeA|O}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Hungry Crystal]]. | ||
===''Kingdom Hearts 3D Dream Drop Distance''=== | ===''Kingdom Hearts 3D Dream Drop Distance''=== | ||
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*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points. | *Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points. | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts: Chain of Memories abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]] | ||