Editing Treasure Magnet

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|DHD|KH3}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB}}
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, also translated as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Birth by Sleep]]''. It appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'' as an [[enemy card]] effect, and in ''Kingdom Hearts 358/2 Days'' as an [[Panel System#Ability Panels|Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.


==Mechanics==
As the name implies, Treasure Magnet attracts nearby orbs and items like a magnet. The effectiveness of this ability can be raised, increasing its range, by equipping multiple copies of the ability in ''Kingdom Hearts'', ''Kingdom Hearts Final Mix'', ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', and ''Kingdom Hearts Birth by Sleep''; or by leveling it up in ''Kingdom Hearts 358/2 Days''.
In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip.
 
In ''Kingdom Hearts Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads. In ''Kingdom Hearts Chain of Memories'', it allows the user to collect prizes from anywhere on the field, and slightly increases the range at which Cards can be picked up. In ''Kingdom Hearts Re:Chain of Memories'', it increases the range at which prizes and Cards can be picked up. The effect ends as soon as the last enemy is defeated.
 
In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.
 
In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[ability panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[prize ability]] that can be installed up to five times.
 
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
 
In ''[[Kingdom Hearts III]]'', Treasure Magnet is a {{c|support ability|kh3}} that costs 1 AP to equip. It extends the distance that prizes can be drawn in from, adding 3 meters with one ability equipped and 6 meters with two or more abilities equipped.


==Learning Treasure Magnet==
==Learning Treasure Magnet==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Treasure Magnet at levels 33 and 60 with the [[Dream Sword]], levels 12 and 30 with the [[Dream Rod]], and levels 27 and 39 with the [[Dream Shield]].{{KH}}
*[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]].
*Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.{{FM}}
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Donald]] learns Treasure Magnet at levels 30 and 45.{{KH}}
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
*Donald learns Treasure Magnet at levels 24 and 39.{{FM}}
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.{{KH}}
*Goofy learns Treasure Magnet at levels 18 and 51.{{FM}}
*[[Aladdin]] has Treasure Magnet as a default ability.
*[[Aladdin]] has Treasure Magnet as a default ability.
*[[Jack Skellington]] has Treasure Magnet as a default ability.
*[[Jack Skellington]] has Treasure Magnet as a default ability.
*[[Peter Pan]] has Treasure Magnet as a default ability.
*[[Peter Pan]] has Treasure Magnet as a default ability.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Final Mix''===
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
*Donald learns Treasure Magnet at levels 34 and 39.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Aladdin has Treasure Magnet as a default ability.
*Jack Skellington has Treasure Magnet as a default ability.
*Peter Pan has Treasure Magnet as a default ability.
 
===''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories''===
*The [[Bouncywild]] card has Draw as its effect.
*The [[Bouncywild]] card has Draw as its effect.
*The [[Black Fungus]] enemy card can randomly activate Draw.
*The [[Darkside]] enemy card can mimic an enemy's Draw.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Draw at level 28 with the Dream Sword, level 25 with the Dream Rod, and level 47 with the Dream Shield.
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
*Donald learns Draw after saving the [[Medallion]].
*Donald learns Draw after saving the [[Medallion]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
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*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].{{FMII}}
*Sora learns Draw once [[Limit Form]] reaches level 4.{{FMII}}
*[[Limit Form]] has Draw as a default ability.{{FMII}}
*Master Form has an additional copy of Draw as a default ability.{{FMII}}


====Gummi Ability====
====Gummi====
[[File:GA Draw.png|right]]
[[File:GA Draw.png|left]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in [[Ancient Highway]] LV3.
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a Gummi Ability after completing [[Sunlight Storm]] LV1 with a rank of E or above.
{{-}}
{{-}}
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four.
*Donald learns Draw after defending the Medallion on board the ''Interceptor''.
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''.
*[[Limit Form]] has Draw as a default ability.
*Master Form has two copies of Draw as default abilities.
*Mulan has Draw as a default ability.
*Jack Sparrow has three copies of Draw as default abilities.
*The Follow the Wind has Draw as its Equipment Ability.
*The Draw Ring has Draw as its Equipment Ability.
====Gummi====
*Draw is available as a [[Gummi Abilities|Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Treasure Magnet can be attached to a {{meldtypeA|C}}, {{meldtypeA|D}}, {{meldtypeA|G}}, {{meldtypeA|H}}, {{meldtypeA|K}}, {{meldtypeA|L}}, {{meldtypeA|O}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Hungry Crystal]].
*Treasure Magnet can be attached to a {{meldtypeA|I}}, {{meldtypeA|J}}, {{meldtypeA|K}}, {{meldtypeA|L}}, {{meldtypeA|M}}, {{meldtypeA|N}}, {{meldtypeA|O}}, or {{meldtypeA|P}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Hungry Crystal]].
 
===''Kingdom Hearts 3D Dream Drop Distance''===
*Sora and Riku can purchase Treasure Magnet from the [[Cyber Yog]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Drak Quack]] Ability Link for 25 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Ducky Goose]] Ability Link for 25 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Ghostabocky]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Jestabocky]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Toximander]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Woeflower]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
 
===''Kingdom Hearts III''===
*Sora learns Treasure Magnet at level 3.
*Sora learns Treasure Magnet after scoring 23,000 or more points on the [[Orange Flan]] mini-game.
*Donald has Treasure Magnet as a default ability.
*Goofy has Treasure Magnet as a default ability.
*[[Hercules]] has Treasure Magnet as a default ability.
*[[Rapunzel]] has Treasure Magnet as a default ability.
*[[Flynn]] has Treasure Magnet as a default ability.
*[[Mike]] has Treasure Magnet as a default ability.
*Jack has Treasure Magnet as a default ability.
*Riku has two copies of Treasure Magnet as default abilities.
*[[Aqua]] has two copies of Treasure Magnet as default abilities.
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability.
*The [[Junior Medal]] has Treasure Magnet as its equipment ability.
 
==Other appearances==
===''Kingdom Hearts Trading Card Game''===
In the ''[[Kingdom Hearts Trading Card Game]]'', Draw is the technique of {{ns|TCG|Bouncywild}} and {{ns|TCG|Angel Star}} Cards. When a Card with Draw is played, that player may draw one card.
 
==See also==
*[[Master Treasure Magnet]]
*[[Magic Treasure Magnet]]


[[de:Charmeur]]
[[fr:Attraction]]
[[es:Atracción (habilidad)]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts III abilities]]

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