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{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{images|Candy Goggles and Treats}}
{{cleanup|Add which mini-games boost which stats, as well as the time limit and other essentials found in the Balloon and Water Barrel sections for Training Goggles; Balloon and Water Barrel are considered mini-games; Balloon boosts affinity and exp, Water Barrel boosts exp and lp; add info about candies; create redirects and info on where to get items; decide whether to split items from mini-games}}
'''Training Toys''' are items used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' to raise and bond with [[Spirit]]s. Training Spirits yields various stat boosts, such as Affinity, Link Points, and experience, which can be increased by [[Affinity Gain]]. The Training Toy [[mini-games]] can only be played once the corresponding [[item]] is acquired and used.
'''Training toys''' are items used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' to raise and bond with Spirit [[Dream Eater]]s. Training Spirits yields various stat boosts, such as Affinity, Link Points, and experience.


==Balloon==
==Balloon==
[[File:Balloon 01 KH3D.png|thumb|Balloon as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Balloon 01 KH3D.png|thumb|Balloon as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
In the '''{{c|Balloon|item}}''' mini-game, a multi-colored balloon in the shape of Mickey Mouse's head is strung along a floating miniature house, bursting into several balloons on contact. The player and their team of Spirits must hit several balloons back-and-forth to one another simultaneously. To hit balloons to their Spirits, the player must tap their silhouettes on the touch screen. The mini-game ends when no balloons remain.
In the '''{{c|Balloon|item}}''' mini-game, a multi-colored balloon in the shape of Mickey Mouse's head is strung along a floating miniature house, bursting into several balloons on contact. This training toy is where the player and their team of Spirits hit several balloons back-and-forth to one another simultaneously. To hit balloons to their Spirits, the player must tap their silhouettes on the touch screen. Each balloon hit yields one point when timed too early and three points when timed right, and the mini-game ends when no balloons remain. Mickey Mouse shaped balloons burst into several more balloons, sometimes into more Mickey Mouse shaped balloons. This mini-game grants affinity points and experience points to the Spirits who participated.


In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the mini-game had been modified where the PlayStation 4's Touch Pad is used instead, where the player presses it in a specific area to pop the balloons with the same method as the 3DS's touch screen.
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the mini-game had been modified where the PS4's Touch Pad is used instead, where the player presses it in a specific area to pop the balloons with the same method as the 3DS's touch screen.
{{-}}


A correctly timed balloon bounce will yield 3 points. Hitting the balloon too early will only yield 1 point. Each time the balloon is bounced back, the flying speed increases, and the balloon will pop after five bounces. Mickey Mouse shaped balloons are slower than normal balloons and burst into several more balloons depending on how many times it was bounced back. It will spawn one new balloon if bounced twice, two new balloons if bounced three times, three new balloons if bounced four times, and no new balloons if bounced one or five times.
==Water Barrel==
 
[[Image:Water Barrel 01 KH3D.png|thumb|right|Water Barrel as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The Balloon mini-game grants Affinity points and experience points to the Spirits who participated.
In the '''{{c|Water Barrel|item}}''' mini-game, a barrel containing a [[Hugo]] statuette fills the screen with water, then various prizes and bombs appear while Sora or Riku's Spirits are encased in bubbles. The player is given one minute to maneuver the Spirits to collect as many prizes as possible by tapping the touch screen to either generate a wave that slowly pushes the Spirit away, or to detonate a bomb that quickly pushes the Spirit away. The Spirits can bounce into each other to come to a stop, or into the randomly-appearing treasure chests to open them. After a short period, or once all the prizes are collected, a new configuration of prizes and bombs will appear on screen. Shortly afterward, any remaining prizes will expire. Each prize is worth one point, while each treasure chest is worth ten points. The player can also achieve a "Streak" bonus by collecting all the prizes in a configuration. This mini-game grants experience points and link points to the Spirits who participated.
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Score
!colspan="4"|Affinity points and EXP per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:15%"|None
!style="width:15%"|1
!style="width:15%"|2
!style="width:15%"|3
|-
|99 or less||11–33||13–40||14–43||16–50
|-
|100–199||16–48||19–57||20–62||24–72
|-
|200 or more||24–72||28–86||31–93||36–108
|}


==Water Barrel==
Certain aquatic Spirits<!--Lord Kyroo, Tatsu Blaze, who else--> are not encased in bubbles, and will instead swim freely when not being pushed around.
[[File:Water Barrel 01 KH3D.png|thumb|Water Barrel as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
In the '''{{c|Water Barrel|item}}''' mini-game, a barrel containing a [[Hugo]] statuette fills the screen with water, then various prizes and bombs appear while Sora or Riku's Spirits are encased in bubbles. The player is given one minute to maneuver the Spirits to collect as many prizes as possible by tapping the touch screen to either generate a wave that slowly pushes the Spirit away, or to detonate a bomb that quickly pushes the Spirit away. The Spirits can bounce into each other to come to a stop, or into the randomly-appearing treasure chests to open them. After ten seconds, or once all the prizes are collected, a new configuration of prizes and bombs will appear on screen. Shortly afterward, any remaining prizes will expire. Certain aquatic Spirits are not encased in bubbles, and will instead swim freely when not being pushed around.<!--; this includes [[Lord Kyroo]], [[Tatsu Blaze]], who else?-->


In ''Kingdom Hearts Dream Drop Distance HD'' the mini-game has been modified to function like a traditional pinball game. The bumpers on each side can be controlled with {{button|L1}} and {{button|R1}}. Also on the walls are special aqua jets that can propel the player's Dream Eaters away in the opposite directions using the buttons {{button|L2}} and {{button|R2}}, but each aqua jet will require a few seconds to recharge after use. Also the this game can be ended early if all three of the player's Dream Eaters fall down the hole.
In ''Kingdom Hearts Dream Drop Distance HD'' the mini-game has been modified to function like a traditional pinball game. The bumpers on each side can be controlled with {{button|L1}} and {{button|R1}}. Also on the walls are special aqua jets that can propel the player's Dream Eaters away in the opposite directions using the buttons {{button|L2}} and {{button|R2}}, but each aqua jet will require a few seconds to recharge after use. Also the this game can be ended early if all three of the player's Dream Eaters fall down the hole.
 
{{-}}
Each prize is worth one point, while each treasure chest is worth ten points. The player can also achieve a "Streak" bonus by collecting all the prizes in a configuration before they expire. For each pattern where every prize is collected, the streak will increase by one, up to a maximum of four. More prizes and treasures will spawn when the streak value is high. Failing to collect every prize in 10 seconds will reset the streak to its initial value of 1.
 
The Water Barrel mini-game grants experience points and Link Points to the Spirits who participated.
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Score
!colspan="4"|EXP and Link Points per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:15%"|None
!style="width:15%"|1
!style="width:15%"|2
!style="width:15%"|3
|-
|99 or less||11–33||13–40||14–43||16–50
|-
|100–199||16–48||19–57||20–62||24–72
|-
|200 or more||24–72||28–86||31–93||36–108
|}


==Treasure Goggles==
==Treasure Goggles==
[[File:Treasure Goggles 01 KH3D.png|thumb|Treasure Goggles as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]  
[[Image:Treasure Goggles 01 KH3D.png|thumb|Treasure Goggles as it appears in ''Kingdom Hearts 3D: Dream Drop Distance''.]]  
The '''{{c|Treasure Goggles|item}}''' training toy is a mini-game in which the player scans their real-world surroundings for treasures that their Spirits can dig up. Treasures include Paint Guns, Treats, [[Dream Piece]]s, and more. The player can scan for treasure by pressing {{button|dsa}}, after which the Scan Gauge must fill back up before it can be used again. The player must be careful, as bombs sometimes dot the area, as well. This mini-game only grants affinity points for the Spirits who participated (which is much lower than what the Balloon mini-game can grant at higher points) but compensates for the various items that can be found.
The '''{{c|Treasure Goggles|item}}''' training toy is a mini-game in which the player scans their real-world surroundings for treasures that their Spirits can dig up. Treasures include Paint Guns, Treats, [[Dream Piece]]s, and more. The player can scan for treasure by pressing {{button|dsa}}, after which the Scan Gauge must fill back up before it can be used again. The player must be careful, as bombs sometimes dot the area, as well. This mini-game only grants affinity points for the Spirits who participated (which is much lower than what the Balloon mini-game can grant at higher points) but compensates for the various items that can be found.


As the special camera features had been removed when the game was adapted to the PlayStation 4 for ''Kingdom Hearts Dream Drop Distance HD'', the Treasure Goggles mini-game was completely removed and replaced with a new mini-game called Candy Goggle.
As the special camera features had been removed when the game was adapted to the PS4 for ''Kingdom Hearts Dream Drop Distance HD'', the Treasure Goggles mini-game was completely removed and replaced with a new mini-game called ''Candy Goggles''.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Treasures obtained
!rowspan="2"|Happiness
!colspan="4"|Affinity points per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:15%"|None
!style="width:15%"|1
!style="width:15%"|2
!style="width:15%"|3
|-
|rowspan="4"|0–1||100||3–10||4–12||4–13||5–15
|-
|71–99||2–8||3–10||3–10||4–12
|-
|1–70||2–6||2–7||2–8||3–9
|-
|0||1–5||2–6||2–6||2–7
|-
|rowspan="4"|2–4||100||5–15||6–18||6–19||7–22
|-
|71–99||4–12||4–14||5–15||6–18
|-
|1–70||3–9||3–10||3–11||4–13
|-
|0||2–7||3–9||3–9||3–11
|-
|rowspan="4"|5||100||7–22||9–27||9–29||11–33
|-
|71–99||6–18||7–21||7–23||9–27
|-
|1–70||4–13||5–16||5–17||6–20
|-
|0||3–11||4–13||4–14||5–16
|}


{|class="mw-collapsible mw-collapsed" style="border: 2px solid #000000"
{|class="mw-collapsible mw-collapsed" style="border: 2px solid #000000"
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|
|
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
|-style="{{style|ddd|a}}"
!bgcolor=#c0c0c0|Item||bgcolor=#c0c0c0|Shop Level||bgcolor=#c0c0c0|Affinity Level
!Item||Shop Level||Affinity Level
|-style="background:#cdcdcd"
|-style="{{style|ddd|b}}"
|colspan="3"|Dream Pieces [Probability: 20%]
|colspan="3"|Dream Pieces [Probability: 20%]
|-
|-style="background:#ffffff"
|Fleeting Figment||3||0
|Fleeting Figment||3||0
|-
|-style="background:#ffffff"
|Fleeting Fancy||5||0
|Fleeting Fancy||5||0
|-
|-style="background:#ffffff"
|Fleeting Fantasy||6||4
|Fleeting Fantasy||6||4
|-
|-style="background:#ffffff"
|Lofty Figment||2||0
|Lofty Figment||2||0
|-
|-style="background:#ffffff"
|Lofty Fancy||7||0
|Lofty Fancy||7||0
|-
|-style="background:#ffffff"
|Lofty Fantasy||3||4
|Lofty Fantasy||3||4
|-
|-style="background:#ffffff"
|Rampant Figment||1||0
|Rampant Figment||1||0
|-
|-style="background:#ffffff"
|Rampant Fancy||4||0
|Rampant Fancy||4||0
|-
|-style="background:#ffffff"
|Rampant Fantasy||2||4
|Rampant Fantasy||2||4
|-
|-style="background:#ffffff"
|Dulcet Figment||2||0
|Dulcet Figment||2||0
|-
|-style="background:#ffffff"
|Dulcet Fancy||7||0
|Dulcet Fancy||7||0
|-
|-style="background:#ffffff"
|Dulcet Fantasy||3||4
|Dulcet Fantasy||3||4
|-
|-style="background:#ffffff"
|Intrepid Figment||1||0
|Intrepid Figment||1||0
|-
|-style="background:#ffffff"
|Intrepid Fancy||7||0
|Intrepid Fancy||7||0
|-
|-style="background:#ffffff"
|Intrepid Fantasy||7||4
|Intrepid Fantasy||7||4
|-
|-style="background:#ffffff"
|Noble Figment||2||0
|Noble Figment||2||0
|-
|-style="background:#ffffff"
|Noble Fancy||4||0
|Noble Fancy||4||0
|-
|-style="background:#ffffff"
|Noble Fantasy||3||4
|Noble Fantasy||3||4
|-
|-style="background:#ffffff"
|Grim Figment||1||0
|Grim Figment||1||0
|-
|-style="background:#ffffff"
|Grim Fancy||5||0
|Grim Fancy||5||0
|-
|-style="background:#ffffff"
|Grim Fantasy||5||0
|Grim Fantasy||5||0
|-
|-style="background:#ffffff"
|Vibrant Figment||1||0
|Vibrant Figment||1||0
|-
|-style="background:#ffffff"
|Vibrant Fancy||4||0
|Vibrant Fancy||4||0
|-
|-style="background:#ffffff"
|Vibrant Fantasy||2||4
|Vibrant Fantasy||2||4
|-
|-style="background:#ffffff"
|Troubling Figment||1||0
|Troubling Figment||1||0
|-
|-style="background:#ffffff"
|Troubling Fancy||2||0
|Troubling Fancy||2||0
|-
|-style="background:#ffffff"
|Troubling Fantasy||2||4
|Troubling Fantasy||2||4
|-
|-style="background:#ffffff"
|Wondrous Figment||3||0
|Wondrous Figment||3||0
|-
|-style="background:#ffffff"
|Wondrous Fancy||5||0
|Wondrous Fancy||5||0
|-
|-style="background:#ffffff"
|Wondrous Fantasy||8||0
|Wondrous Fantasy||8||0
|}
|}
|
|
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
|-style="{{style|ddd|a}}"
!bgcolor=#c0c0c0|Item||bgcolor=#c0c0c0|Shop Level||bgcolor=#c0c0c0|Affinity Level
!Item||Shop Level||Affinity Level
|-style="background:#cdcdcd"
|-style="{{style|ddd|b}}"
|colspan="3"|Munny [Probability: 30%]
|colspan="3"|Munny [Probability: 30%]
|-
|-style="background:#ffffff"
|3~300 Munny<ref>More munny the higher the shop level and affinity level.</ref>||1||0
|3~300 Munny<ref>More munny the higher the shop level and affinity level.</ref>||1||0
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Treats [Probability: 30%]
|colspan="3"|Treats [Probability: 30%]
|-
|-style="background:#ffffff"
|Confetti Candy||1||0
|Confetti Candy||1||0
|-
|-style="background:#ffffff"
|Shield Cookie||1||0
|Shield Cookie||1||0
|-
|-style="background:#ffffff"
|Block-It Chocolate||1||0
|Block-It Chocolate||1||0
|-
|-style="background:#ffffff"
|Ice Dream Cone||1||0
|Ice Dream Cone||1||0
|-
|-style="background:#ffffff"
|Royal Cake||1||0
|Royal Cake||1||0
|-
|-style="background:#ffffff"
|rowspan="2"|Confetti Candy 2||1~4||7
|rowspan="2"|Confetti Candy 2||1~4||7
|-
|-style="background:#ffffff"
|5~8||4
|5~8||4
|-
|-style="background:#ffffff"
|rowspan="2"|Shield Cookie 2||1~4||7
|rowspan="2"|Shield Cookie 2||1~4||7
|-
|-style="background:#ffffff"
|5~8||4
|5~8||4
|-
|-style="background:#ffffff"
|rowspan="2"|Block-It Chocolate 2||1~4||7
|rowspan="2"|Block-It Chocolate 2||1~4||7
|-
|-style="background:#ffffff"
|5~8||4
|5~8||4
|-
|-style="background:#ffffff"
|rowspan="2"|Ice Dream Cone 2||1~4||7
|rowspan="2"|Ice Dream Cone 2||1~4||7
|-
|-style="background:#ffffff"
|5~8||4
|5~8||4
|-
|-style="background:#ffffff"
|Confetti Candy 3||5||7
|Confetti Candy 3||5||7
|-
|-style="background:#ffffff"
|Shield Cookie 3||5||7
|Shield Cookie 3||5||7
|-
|-style="background:#ffffff"
|Block-It Chocolate 3||5||7
|Block-It Chocolate 3||5||7
|-
|-style="background:#ffffff"
|Ice Dream Cone 3||5||7
|Ice Dream Cone 3||5||7
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Paint Gun [Probability: 16%]
|colspan="3"|Paint Gun [Probability: 16%]
|-
|-style="background:#ffffff"
|Paint Gun: Red||1||0
|Paint Gun: Red||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Blue||1||0
|Paint Gun: Blue||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Green||1||0
|Paint Gun: Green||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Yellow||1||0
|Paint Gun: Yellow||1||0
|-
|-style="background:#ffffff"
|Paint Gun: White||1||0
|Paint Gun: White||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Black||1||0
|Paint Gun: Black||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Purple||1||0
|Paint Gun: Purple||1||0
|-
|-style="background:#ffffff"
|Paint Gun: Sky Blue||1||0
|Paint Gun: Sky Blue||1||0
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Toy [Probability: 4%]
|colspan="3"|Toy [Probability: 4%]
|-
|-style="background:#ffffff"
|Balloon||1||0
|Balloon||1||0
|-
|-style="background:#ffffff"
|Water Barrel||1||0
|Water Barrel||1||0
|}
|}
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==Candy Goggles==
==Candy Goggles==
The '''{{c|Candy Goggles|item}}''' training toy and mini-game were created exclusively for ''Kingdom Hearts Dream Drop Distance HD'' as a replacement for the Treasure Googles mini-game, due to the PlayStation 4 missing a camera function.
The '''{{c|Candy Goggles|item}}''' training toy and mini-game were created exclusively for ''Kingdom Hearts Dream Drop Distance HD'' as a replacement for the Treasure Googles mini-game, due to the PS4 missing a camera function.


In the Candy Goggles mini-game, Spirits cross the screen from left to right and right to left, each one having a speech bubble above their heads with either a red or blue candy in it. The player can aim with the left analog stick, shoot red candies with {{button|r1}}, and shoot blue candies with {{button|l1}}. When a Spirit is hit by the correct color of candy, it will give points (10 for slow Spirits, 20 for faster Spirits, and 30 for fast Spirits.) If a Spirit is hit by the wrong type of candy, it will become angry and won't give any points. Sometimes, a box appears on the field; when the player shoots a certain number of candies on it, it will explode, causing all nearby Spirits to give points.
In the Candy Goggles mini-game, Spirits cross the screen from left to right and right to left, each one having a speech bubble above their heads with either a red or blue candy in it. The player can aim with the left analog stick, shoot red candies with {{button|r1}}, and shoot blue candies with {{button|l1}}. When a Spirit is hit by the correct color of candy, it will give points. (10 for slow Spirits, 20 for faster Spirits, and 30 for fast Spirits.) If a Spirit is hit by the wrong type of candy, it will become angry and won't give any points. Sometimes, a box appears on the field; when the player shoots a certain number of candies on it, it will explode, causing all nearby Spirits to give points.


==Paint Guns==
==Paint Guns==
[[File:Meow Wow (Orange) KH3D.png|thumb|A [[Meow Wow]] painted orange by mixing different colors of Paint Guns.]]
[[Image:Meow Wow (Orange) KH3D.png|thumb|A [[Meow Wow]] painted orange by mixing different colors of Paint Guns.]]
'''[[Paint Gun]]s''' are items that are used on Spirits to change the color of certain body parts, depending on the Spirit. Changing the color is purely an aesthetic feature and does not make any difference in gameplay. Each Paint Gun obtained allows only one shot at a Spirit so Sora and Riku find Paint Guns, in groups of ten, in treasure chests. Paint Guns come in several colors and each specific hue can be applied to a Spirit up to fifteen times, at which point it achieves its deepest shade. When shooting a Paint Gun, the player can aim the shot by using the analog stick or by moving the gyroscope-enabled 3DS.
'''[[Paint Gun]]s''' are items that are used on Spirits to change the color of certain body parts, depending on the Spirit. Changing the color is purely an aesthetic feature and does not make any difference in gameplay. Each Paint Gun obtained allows only one shot at a Spirit so Sora and Riku find Paint Guns, in groups of ten, in treasure chests. Paint Guns come in several colors and each specific hue can be applied to a Spirit up to fifteen times, at which point it achieves its deepest shade. When shooting a Paint Gun, the player can aim the shot by using the analog stick or by moving the gyroscope-enabled 3DS.


{{-}}
{|class="wikitable" width="100%"
===List of Paint Guns===
|-bgcolor="#87ceeb"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|ddd|a}}"
|style="text-align:center" width="250px"|'''Name'''
|style="text-align:center" width="250px"|'''Name'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Obtained'''
|style="text-align:center"|'''Obtained'''
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Red]]'''
|'''[[Paint Gun: Red]]'''
|A dreamy dye that will turn a Spirit red.
|A dreamy dye that will turn a Spirit red.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Blue]]'''
|'''[[Paint Gun: Blue]]'''
|A dreamy dye that will turn a Spirit blue.
|A dreamy dye that will turn a Spirit blue.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Green]]'''
|'''[[Paint Gun: Green]]'''
|A dreamy dye that will turn a Spirit green.
|A dreamy dye that will turn a Spirit green.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Yellow]]'''
|'''[[Paint Gun: Yellow]]'''
|A dreamy dye that will turn a Spirit yellow.
|A dreamy dye that will turn a Spirit yellow.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: White]]'''
|'''[[Paint Gun: White]]'''
|A dreamy dye that will turn a Spirit white.
|A dreamy dye that will turn a Spirit white.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Black]]'''
|'''[[Paint Gun: Black]]'''
|A dreamy dye that will turn a Spirit black.
|A dreamy dye that will turn a Spirit black.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Purple]]'''
|'''[[Paint Gun: Purple]]'''
|A dreamy dye that will turn a Spirit purple.
|A dreamy dye that will turn a Spirit purple.
|Shop, Medal Shop
|Shop, Medal Shop
|-
|-bgcolor="#e6e6fa"
|'''[[Paint Gun: Sky Blue]]'''
|'''[[Paint Gun: Sky Blue]]'''
|A dreamy dye that will turn a Spirit sky blue.
|A dreamy dye that will turn a Spirit sky blue.
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==Treats==
==Treats==
{{nihongo|'''Treats'''|お菓子|Okashi|lit. "Sweets"}} can be given to Spirits to increase their [[affinity]] and stats, obtain [[LP]] and change [[disposition]].
{{nihongo|'''Treats'''|お菓子|Okashi|lit. "Sweets"}} can be given to Spirits to increase their [[affinity]] and stats, obtain [[LP]] and change [[disposition]]. Sometimes Spirits ignore treats given to them but they may eat them if the player taps the treat's silhouette on the bottom screen.
 
When a Treat is thrown onto the screen, each Spirit randomly determines whether or not to eat it, influenced by its happiness, the current levels of Affinity Gain, and whether or not it likes the Treat. If the Spirit decides not to eat a Treat, it will repeat the decision every 3 to 7 seconds with the same probability.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2"|Happiness
!rowspan="2"|Treat
!colspan="4"|Probability of eating per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:15%"|None
!style="width:15%"|1
!style="width:15%"|2
!style="width:15%"|3
|-
|rowspan="3"|100||Like||95%||colspan="3"|100%
|-
|Normal||90%||colspan="3"|100%
|-
|Dislike||40%||60%||80%||100%
|-
|rowspan="3"|71–99||Like||90%||colspan="3"|100%
|-
|Normal||80%||colspan="3"|100%
|-
|Dislike||30%||45%||60%||100%
|-
|rowspan="3"|1–70||Like||80%||colspan="3"|100%
|-
|Normal||70%||colspan="3"|100%
|-
|Dislike||20%||30%||40%||80%
|-
|rowspan="3"|0||Like||60%||90%||colspan="2"|100%
|-
|Normal||40%||60%||80%||100%
|-
|Dislike||15%||22%||30%||60%
|}
 
When a Spirit eats a Treat, it becomes more fond of that type of Treat. The chance to develop a liking for a Treat is increased if the Spirit eats the same type of Treat multiple times in a row.
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2"|Treats eaten in a row
!colspan="4"|Probability of changing status
|-style="{{style|ddd|b}}"
!style="width:35%"|Dislike → Normal
!style="width:35%"|Normal → Like
|-
|1||3%||0%
|-
|2||5%||3%
|-
|3+||10%||5%
|}
 
Eating any Treat will raise a Spirit's Link Points. The Royal Cake gives a greater bonus to Link Points than ordinary Treats. On top of that, each specific type of Treat has a chance to raise a specific stat. Most stats can only be raised a certain amount by each type of Treat; the closer a stat is to the limit, the less likely it is to be raised further. Even with these stat increases, no stat may exceed the maximum value determined by the Spirit's stat formula.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:12%"|Happiness
!colspan="4"|Link Points per level of Affinity Gain<br>(Normal Treats)
!colspan="4"|Link Points per level of Affinity Gain<br>(Royal Cake)
|-style="{{style|ddd|b}}"
!style="width:8%"|None
!style="width:8%"|1
!style="width:8%"|2
!style="width:8%"|3
!style="width:8%"|None
!style="width:8%"|1
!style="width:8%"|2
!style="width:8%"|3
|-
|100||6–18||10–30||12–37||15–45||10–30||12–37||15–45||25–75
|-
|71–99||5–15||8–24||10–30||12–36||8–24||10–30||12–36||20–60
|-
|1–70||3–11||6–18||7–22||9–27||6–18||7–22||9–27||15–45
|-
|0||2–7||4–12||5–15||6–18||4–12||5–15||6–18||10–30
|}
 
{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
|-style="{{style|ddd|a}}"
!style="width:20%"|Treat
!style="width:18%"|Stat
!style="width:16%"|Probability
!style="width:14%"|Increase
!style="width:16%"|Maximum
|-
|rowspan="2"|'''[[Confetti Candy]]'''||Maximum HP||62.5%||+1–2||+25
|-
|Strength||37.5%||+1||+8
|-
|rowspan="2"|'''[[Confetti Candy 2]]'''||Maximum HP||62.5%||+1–2||+50
|-
|Strength||37.5%||+1||+16
|-
|rowspan="2"|'''[[Confetti Candy 3]]'''||Maximum HP||62.5%||+1–2||+∞
|-
|Strength||37.5%||+1||+∞
|-
|rowspan="2"|'''[[Ice Dream Cone]]'''||Maximum HP||62.5%||+1–2||+25
|-
|Magic||37.5%||+1||+8
|-
|rowspan="2"|'''[[Ice Dream Cone 2]]'''||Maximum HP||62.5%||+1–2||+50
|-
|Magic||37.5%||+1||+16
|-
|rowspan="2"|'''[[Ice Dream Cone 3]]'''||Maximum HP||62.5%||+1–2||+∞
|-
|Magic||37.5%||+1||+∞
|-
|rowspan="2"|'''[[Shield Cookie]]'''||Maximum HP||62.5%||+1–2||+25
|-
|Defense||37.5%||+1||+8
|-
|rowspan="2"|'''[[Shield Cookie 2]]'''||Maximum HP||62.5%||+1–2||+50
|-
|Defense||37.5%||+1||+16
|-
|rowspan="2"|'''[[Shield Cookie 3]]'''||Maximum HP||62.5%||+1–2||+∞
|-
|Defense||37.5%||+1||+∞
|-
|rowspan="2"|'''[[Block-it Chocolate]]'''||Maximum HP||45.4%<ref name="Physical 1">41.8% if the Spirit's attribute is not Physical.</ref>||+1–5||+25
|-
|Elemental Resistance||9.1% per element<ref name="Physical 2">16.7% for the Spirit's attribute and 8.3% for other elements if the Spirit's attribute is not Physical.</ref>||+1–5||+20 per element
|-
|rowspan="2"|'''[[Block-it Chocolate]]'''||Maximum HP||45.4%<ref name="Physical 1" />||+1–5||+50
|-
|Elemental Resistance||9.1% per element<ref name="Physical 2" />||+1–5||+40 per element
|-
|rowspan="2"|'''[[Block-it Chocolate]]'''||Maximum HP||45.4%<ref name="Physical 1" />||+1–5||+∞
|-
|Elemental Resistance||9.1% per element<ref name="Physical 2" />||+1–5||+80 per element
|-
|rowspan="5"|'''[[Royal Cake]]'''||Maximum HP||25%<ref>23.6% if the Spirit's attribute is not Physical.</ref>||+1–5||+∞
|-
|Strength||15%<ref name="Physical 3">14.3% if the Spirit's attribute is not Physical.</ref>||+1–2||+∞
|-
|Magic||15%<ref name="Physical 3" />||+1–2||+∞
|-
|Defense||15%<ref name="Physical 3" />||+1–2||+∞
|-
|Elemental Resistance||5% per element<ref>9.5% for the Spirit's attribute and 4.8% for other elements if the Spirit's attribute is not Physical.</ref>||+1–5||+80 per element
|}


===List of Treats===
{|class="wikitable" width="100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-bgcolor="#87ceeb"
|-style="{{style|ddd|a}}"
|style="text-align:center" width="250px"|'''Name'''
|style="text-align:center" width="250px"|'''Name'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Obtained'''
|style="text-align:center"|'''Obtained'''
|-
|-bgcolor="#e6e6fa"
|-
|-bgcolor="#e6e6fa"
|'''[[Confetti Candy]]'''
|'''[[Confetti Candy]]'''
|A sweet treat that Spirits like. It sometimes boosts Strength and changes a Spirit's disposition (purple-eyed dispositions).
|A sweet treat that Spirits like. It sometimes boosts Strength and changes a Spirit's disposition (purple-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Shield Cookie]]'''
|'''[[Shield Cookie]]'''
|A sweet treat that Spirits like. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|A sweet treat that Spirits like. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Block-it Chocolate]]'''
|'''[[Block-it Chocolate]]'''
|A sweet treat that Spirits like. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|A sweet treat that Spirits like. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Ice Dream Cone]]'''
|'''[[Ice Dream Cone]]'''
|A sweet treat that Spirits like. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|A sweet treat that Spirits like. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Confetti Candy 2]]'''
|'''[[Confetti Candy 2]]'''
|A yummy treat that Spirits love. It sometimes boosts Strength and changes a Spirit's disposition (purple eyed dispositions).
|A yummy treat that Spirits love. It sometimes boosts Strength and changes a Spirit's disposition (purple eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Shield Cookie 2]]'''
|'''[[Shield Cookie 2]]'''
|A yummy treat that Spirits love. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|A yummy treat that Spirits love. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Block-it Chocolate 2]]'''
|'''[[Block-it Chocolate 2]]'''
|A yummy treat that Spirits love. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|A yummy treat that Spirits love. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Ice Dream Cone 2]]'''
|'''[[Ice Dream Cone 2]]'''
|A yummy treat that Spirits love. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|A yummy treat that Spirits love. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Confetti Candy 3]]'''
|'''[[Confetti Candy 3]]'''
|A stellar treat that Spirits can't resist. It sometimes boosts Strength and changes a Spirit's disposition (purple-eyed dispositions).
|A stellar treat that Spirits can't resist. It sometimes boosts Strength and changes a Spirit's disposition (purple-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Shield Cookie 3]]'''
|'''[[Shield Cookie 3]]'''
|A stellar treat that Spirits can't resist. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|A stellar treat that Spirits can't resist. It sometimes boosts Defense and changes a Spirit's disposition (blue-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Block-it Chocolate 3]]'''
|'''[[Block-it Chocolate 3]]'''
|A stellar treat that Spirits can't resist. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|A stellar treat that Spirits can't resist. It sometimes boosts Magic Resistance and changes a Spirit's disposition (green-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Ice Dream Cone 3]]'''
|'''[[Ice Dream Cone 3]]'''
|A stellar treat that Spirits can't resist. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|A stellar treat that Spirits can't resist. It sometimes boosts Magic and changes a Spirit's disposition (yellow-eyed dispositions).
|Shop, Medal Shop, Battle Portals
|Shop, Medal Shop, Battle Portals
|-
|-bgcolor="#e6e6fa"
|'''[[Royal Cake]]'''
|'''[[Royal Cake]]'''
|The ultimate treat. It can potentially boost any of your Spirit's stats.
|The ultimate treat. It can potentially boost any of your Spirit's stats.

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