Editing Total Eclipse
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{{game|REC|358}} | {{game|REC|358}} | ||
{{tab|o | {{tab|right-o|250px}} | ||
{{tab|KH ReCoM}} | |||
{{InfoKeyReCoM | {{InfoKeyReCoM | ||
|name=Total Eclipse | |name=Total Eclipse | ||
|katakana=トータルエクリプス | |katakana=トータルエクリプス | ||
|romaji=Tōtaru Ekuripusu | |romaji=Tōtaru Ekuripusu | ||
|image=Total Eclipse (card).png | |||
|desc=A special attack card that can break through physical defenses. Takes time to recover from card breaks. | |desc=A special attack card that can break through physical defenses. Takes time to recover from card breaks. | ||
|strike=D+ | |strike=D+ | ||
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|break=C | |break=C | ||
|cp=B | |cp=B | ||
|get= | |get=2<sup>nd</sup> [[Olympus Coliseum]] [[Room of Rewards|Reward]]<ref name="HD">Only available in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''[[Kingdom Hearts Re:Chain of Memories]]'' after completing ''[[Kingdom Hearts 358/2 Days]]''.</ref> | ||
}} | }} | ||
{{tab|c}} | {{tab|c}}<div title="KHD" class="tabbertab" style="width:234px"> | ||
<div style="float: right;" class="tabber"> | |||
{{tab|Total Eclipse}} | |||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Total Eclipse | |name=Total Eclipse | ||
|katakana=トータルエクリプス | |katakana=トータルエクリプス | ||
|romaji=Tōtaru Ekuripusu | |romaji=Tōtaru Ekuripusu | ||
|image=Total Eclipse KHD.png | |||
|desc=A weapon that possesses extreme Strength. Devastates tough enemies. | |desc=A weapon that possesses extreme Strength. Devastates tough enemies. | ||
|str=+65 | |str=+65 | ||
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|katakana=トータルエクリプス+ | |katakana=トータルエクリプス+ | ||
|romaji=Tōtaru Ekuripusu+ | |romaji=Tōtaru Ekuripusu+ | ||
|image=Total Eclipse | |chainname=Total Eclipse | ||
|image=Total Eclipse KHD.png | |||
|desc=An upgraded Total Eclipse.<br>Possesses extreme Strength.<br>Devastates tough enemies. | |desc=An upgraded Total Eclipse.<br>Possesses extreme Strength.<br>Devastates tough enemies. | ||
|str=+70 | |str=+70 | ||
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==Gameplay== | ==Gameplay== | ||
The ground combo starts with a vertical downward slash and a thrust but can be ended in two different ways. If you finish the combo with {{button|dsa}}, you leap forward and perform a quick, angled spinning slash from your left leg. But if you end the combo with {{button|dsy}} you draw the Keyblade back, flip it, rush forward and do the same slash as with {{button|dsa}}. The aerial combo starts with and upward slash from the right leg, followed by vertical downward slash, and finishes with a spinning slash from the left leg. | |||
The ground combo starts with a vertical downward slash and a thrust but can be ended in two different ways. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{Keychains}} | {{Keychains}} | ||
{{KeybladeR}} | {{KeybladeR}} |