Editing Tornado Step

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{{game|COM|REC|KH2|FM2|KHX|UCX|DR}}
{{game|COM|REC|KH2|FM2|HD1|KHX}}
{{suite}}
{{suite}}
{{Character
{{cleanup|Check journal}}
{{Enemy
  |name=Tornado Step
  |name=Tornado Step
  |katakana=トルネードステップ
  |katakana=トルネードステップ
Line 8: Line 9:
  |de=Tornado-Tänzer
  |de=Tornado-Tänzer
  |image=[[File:Tornado Step KHII.png|220px]]
  |image=[[File:Tornado Step KHII.png|220px]]
  |FMimage=[[File:Tornado Step KHIIFM.png|260px]]
  |FMimage=[[File:Tornado Step KHIIFM.png|220px]]  
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Tornado Step KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |image2=[[File:Tornado Step KHX.png|220px]]  
  |tab3=KHX
  |sprite1=[[File:Tornado Step KHCOM.png|Field sprite in Kingdom Hearts: Chain of Memories]]
|image3=[[File:Tornado Step KHX.png|220px]]
  |game1=Kingdom Hearts: Chain of Memories
  |game1=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
|game3=Kingdom Hearts χ
|game4=Kingdom Hearts Dark Road
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Terrible Tomte
  |journalSS=A Heartless that flies about using its arms like propeller blades.<br><br>Whether moving or attacking, it's always spin, spin, spinning — but never seems to get dizzy.
|s2=Eggster Bunny
|s3=Warlock Step
|s4=Upright Warlock
|s5=Reversed Warlock
  |journalSS=A Heartless that flies about using its arms like propeller blades.<br><br>Whether moving or attacking, it's always spin, spin, spinning—but never seems to get dizzy.
  |journalKH2=It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.<br><br>Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
  |journalKH2=It attacks as it moves, so once it starts spinning, stop its movements with reaction commands.<br><br>Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
|journalUX=This Heartless boasts a tough offensive and healing powers. Use a special attack to defeat it quickly!
  |COM1=r
  |COM1=r
  |COMHP1=70
  |COMHP1=70
  |COMAP1=3
  |COMAP1=3
  |COMEXP1=7
  |COMEXP1=8
  |COMHP2=76
  |COMHP2=77
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=20
  |COMEXP2=20
  |COMHP3=83
  |COMHP3=84
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=32
  |COMEXP3=32
  |COMHP4=90
  |COMHP4=91
  |COMAP4=6
  |COMAP4=7
  |COMEXP4=41
  |COMEXP4=44
  |COMHP5=97
  |COMHP5=98
  |COMAP5=7
  |COMAP5=8
  |COMEXP5=50
  |COMEXP5=56
  |COM6=s
  |COM6=s
  |COMHP6=104
  |COMHP6=105
  |COMAP6=8
  |COMAP6=9
  |COMEXP6=66
  |COMEXP6=68
  |COM7=s
  |COM7=s
  |COMHP7=111
  |COMHP7=112
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=80
  |COMEXP7=80
  |COM8=s
  |COM8=s
  |COMHP8=117
  |COMHP8=119
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=91
  |COMEXP8=92
  |COM9=s
  |COM9=s
  |COMHP9=124
  |COMHP9=126
  |COMAP9=12
  |COMAP9=13
  |COMEXP9=100
  |COMEXP9=104
  |COMHP10=131
  |COMHP10=133
  |COMAP10=13
  |COMAP10=14
  |COMEXP10=100
  |COMEXP10=116
  |COM12=s
  |COM12=s
  |COMHP12=223
  |COMHP12=224
  |COMAP12=12
  |COMAP12=13
  |COMEXP12=219
  |COMEXP12=228
|ReCOM1=r
|ReCOMHP1=60
|ReCOMAP1=4
|ReCOMEXP1=7
|ReCOMHP2=66
|ReCOMAP2=5
|ReCOMEXP2=20
|ReCOMHP3=73
|ReCOMAP3=6
|ReCOMEXP3=32
|ReCOMHP4=80
|ReCOMAP4=7
|ReCOMEXP4=41
|ReCOMHP5=87
|ReCOMAP5=8
|ReCOMEXP5=50
|ReCOM6=s
|ReCOMHP6=94
|ReCOMAP6=9
|ReCOMEXP6=66
|ReCOM7=s
|ReCOMHP7=101
|ReCOMAP7=11
|ReCOMEXP7=80
|ReCOM8=s
|ReCOMHP8=107
|ReCOMAP8=12
|ReCOMEXP8=91
|ReCOM9=s
|ReCOMHP9=114
|ReCOMAP9=13
|ReCOMEXP9=100
|ReCOMHP10=121
|ReCOMAP10=14
|ReCOMEXP10=100
|ReCOM12=s
|ReCOMHP12=213
|ReCOMAP12=15
|ReCOMEXP12=219
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOMmagn=
  |COMmagn=x1.0
  |ReCOMfree=
  |COMfree=x1.0
  |ability=Reload Haste
  |ability=Reload Haste
  |desc=Subtract 2 from the reload counter.
  |desc=Subtract 2 from the reload counter.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |COMMP=10
  |value=2, 4, 6
|ReCOMMP=20
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Monstro, Hollow Bastion, Destiny Islands
  |COMworld=Monstro, Hollow Bastion, Destiny Islands
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Port Royal
  |KH2loc1=Port Royal
  |KH2enc1=Episode 1
  |KH2LVL1=20
  |KH2LV1=20
|KH2HP1=51
|KH2EXP1=50
  |KH2STR1=21
|KH2DEF1=11
  |KH2loc2=Olympus Coliseum
  |KH2loc2=Olympus Coliseum
  |KH2enc2=Episode 2
  |KH2LVL2=39
  |KH2LV2=39
|KH2HP2=82
  |KH2phys=×1.0
|KH2EXP2=220
  |KH2fire=×1.0
|KH2STR2=37
  |KH2bliz=×1.0
  |KH2DEF2=21
  |KH2thun=×1.0
  |KH2weapon=x1.0
  |KH2dark=×1.0
  |KH2fire=x1.0
  |KH2neut=×1.0
  |KH2bliz=x1.0
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Blazing Stone (8%), Bright Stone (4%)
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) HP Ball x 2<br>(5) Munny x 2<br>Blazing Stone (8%), Bright Stone (4%)
  |KH2world=Port Royal, Olympus Coliseum
  |KH2world=Port Royal, Olympus Coliseum
|CKH2HP=1
|CKH2LV1=28
|CFM2LV1=30
  |KH2cup1=Cerberus Cup
  |KH2cup1=Cerberus Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=3
  |KH2num11=3
  |CKH2LV2=70
  |CKH2LVL1=28
|CKH2HP1=64
|CKH2EXP1=—
|CKH2STR1=27
|CKH2DEF1=15
  |KH2cup2=Cerberus Paradox Cup
  |KH2cup2=Cerberus Paradox Cup
  |KH2match21=3
  |KH2match21=3
  |KH2num21=3
  |KH2num21=3
  |CKH2LV3=99
  |CKH2LVL2=70
  |CFM2LV3=99FM
  |CKH2HP2=133
|CKH2EXP2=—
|CKH2STR2=62
|CKH2DEF2=36
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=14
  |KH2match31=14
  |KH2num31=2
  |KH2num31=2
  |CFM2tab=*
  |CKH2LVL3=99
  |DRep1=Episode 3
  |CKH2HP3=181
  |DRslv1=41|DRsbp1=336
  |CKH2EXP3=
|DRw1=Wonderland
  |CKH2STR3=87
|DRwrank1=★★★★|DRwlv1=41|DRwbp1=336
  |CKH2DEF3=51
|DRe1=Craft Earrings III|DRe1r=3
  |s1=Wicked Tomte
|DRelv1=5|DRebp1=6
|DRelv2=20|DRebp2=102
  |DRelv3=35|DRebp3=200
  |DRt1=51-69
|DRtper1=1, 3, 5
|DRtlv1=45|DRtbp1=420
|DRwind=Resist
|DRphys=Weak
|DRlightning=Weak
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=Defense +1
  |DRpass4=Strength +1
}}
}}
The '''Tornado Step''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is one of only three Heartless to debut in ''Kingdom Hearts Chain of Memories'', along with the [[Creeper Plant]] and [[Crescendo]].
The '''Tornado Step''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. It is one of only three Heartless that debut in ''Kingdom Hearts: Chain of Memories'', along with the [[Creeper Plant]] and [[Crescendo]].


==Design==
==Design==
The Tornado Step has a very small navy-blue body, emblazoned with the Heartless emblem. Two short legs can be seen at the bottom of the body, and a short, thin neck extends from the top to its round head, harboring two glowing, yellow eyes and a jagged maw. The Heartless wears a tall, conical, blue hat, with a bent tip and two yellow, spiral-like designs on the front. It is unclear whether the Heartless has arms extending from where its ears would be, or if the long, light aqua-colored extremities are actually part of the Heartless's hat. Black hands and yellow bangles can be seen at the end of the "arms".
The Tornado Step has a very small, navy-blue body, emblazoned with the Heartless emblem. Two short legs can be seen at the bottom of the body, and a short, thin neck extends from the top to its round head, harboring two glowing, yellow eyes and a jagged maw. The Heartless wears a tall, conical, blue hat, with a bent tip and two yellow, spiral-like designs on the front. It is unclear whether the Heartless has arms extending from where its ears would be, or if the long, light-aqua colored extremities are actually part of the Heartless's hat. Black hands and yellow bangles can be seen at the end of the "arms".


In ''Kingdom Hearts II Final Mix'', the Tornado Step experiences a very dramatic color change; its body and head now have a reddish tint, its hat is a light-orange, the spiral-like designs are now dark-orange, its "arms" are a light-yellow color, its hands are a reddish color and the bangles it wears are green.
In ''Kingdom Hearts II Final Mix'', the Tornado step experiences a very dramatic color change; its body and head now has a reddish tint, its hat is a light-orange, the spiral-like designs are now dark-orange, its "arms" are a light-yellow color, its hands are a reddish color and the bangles it wears are green.


A {{w|tornado}} is a violent, rotating column of air. This highlights the Tornado Step's spinning movements and its wind-based attacks.
A [[wikipedia:Tornado|tornado]] is a violent, rotating column of air. This highlight's the Tornado Step's spinning movements and its wind-based attacks.


==Strategy==
==Strategy==
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Tornado Step
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
;Attacks
{{Atk-o|com}}
*'''Jump Strike''': Vertical spin attack
{{Atk|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Tornado Step|com=*}}|Steps forward as if gliding, and sweeps the opponent off their feet with both hands.}}
*'''Jump Slap''': Horizontal spin attack
{{Atk|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}}|Physical|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Tornado Step|com=*}}{{sleight|Tornado Step}}|Jumps slightly, somersaults forward, and swings both hands down. The attack hits quickly.}}
*'''Propeller Charge''': Spinning-top charge
{{Atk|{{nihongo|'''Aerial Jump Slap'''|空中ジャンプビンタ|<br>Kuchū Janpu Binta}}{{ReCoM}}|Physical|—|x1.5|{{sleight|Tornado Step}}|—}}
The Tornado Step can also heal when its HP is low.
{{Atk-c|com}}
 
===''Kingdom Hearts II''===
The Tornado Step is often encountered alongside Crescendo Heartless, providing them with a source of healing. During the '''Tornado Ride''' [[Reaction Command]], [[Sora]] latches onto the Tornado Step as it spins with [[Keyblade]] extended, allowing him to control it and attack enemies before launching the Heartless away. Approaching an upward incline forces the Reaction Command to abort.


The Tornado Step often counters with its '''Propeller Charge''' attack when damaged. As a result, it can be easily dealt with by baiting out this attack and then utilizing its Reaction Command to make quick work of it.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}}|Physical|x1.0|O|Strikes with both arms while spinning vertically.}}
{{Atk|col=3|{{nihongo|'''Jump Slap'''|ジャンプビンタ|<br>Janpu Binta}}|Physical|x1.0|O|Strikes with both arms while spinning sideways.}}
{{Atk|col=3|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}|Physical|x1.5|O|Extends both arms and runs around while spinning at high speed.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Tornado Ride'''|トルネドライド|<br>Torunedo Raido}}|Physical|x1.0<br>Final hit: x3.0|Can be used when a Tornado Step uses Propeller Charge.<br>Catch the Tornado Step and use it to attack surrounding enemies, then throw it away. You can use {{button|lana}} during execution to move in any direction.}}
{{rc|c}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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