Never Land (ability)
Gawrsh, aren't we here because of the picture?
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This article is about Peter Pan's limit. You may be looking for the world. |
Never Land (ネバーランド Nebārando ) | ||||||
Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
---|---|---|---|---|---|---|
Tiny Fairy | Physical | x0.01[1][KH II] x0.2[KH II FM] |
— | — | X | |
The Flying Boy | Physical | x2.0[KH II] x0.2[KH II FM] |
— | — | X | |
Journey's End | Physical | x0.01[KH II] x0.2[2][KH II FM] |
— | — | X | |
Summon Gauge Cost | 2[KH II] 5[KH II FM] |
Limit Gauge | 10s[KH II] 3s[KH II FM] |
Never Land (ネバーランド Nebārando ) is a limit that appears in Kingdom Hearts II. Together, Sora and Peter Pan drift through the air and seize enemies.
In Jiminy's Journal, Never Land's entry does not list Journey's End under the limit's attack flow.
Mechanics[edit]
In Kingdom Hearts II, Never Land is a limit exclusive to Peter Pan. On activation, Tinker Bell taps Sora's nose playfully and images of locations in Neverland display across the screen. Then, the duo can perform two aerial attacks; Tiny Fairy (小さな妖精 Chīsana Yōsei ) overwrites the Attack slot, while The Flying Boy (空飛ぶ少年 Soratobu Shōnen ) is triggered as a Reaction Command. The former deals more damage and lightly blows the enemy away, while the latter drags an enemy through the air, which deals weaker but constant damage. After several attacks, the finisher, Journey's End (旅の終わり Tabi no Owari ), becomes available, in which enemies are damaged as an image of Sora sealing Neverland's Keyhole is shown. When the limit is active, Sora can fly freely, moving up and down with the right analog stick. The limit can be cancelled early through the Stop (やめる Yameru ) command in the Limit slot.
Learning Never Land[edit]
Kingdom Hearts II[edit]
- Peter Pan has Never Land as his limit.