Editing The 13th Dilemma
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"The 13th Dilemma" lasts one minute and 59 seconds in ''Kingdom Hearts II'' and is extended to three minutes and 37 seconds in ''Kingdom Hearts HD 2.5 ReMIX''. | "The 13th Dilemma" lasts one minute and 59 seconds in ''Kingdom Hearts II'' and is extended to three minutes and 37 seconds in ''Kingdom Hearts HD 2.5 ReMIX''. | ||
The track plays in D minor and incorporates elements of "Another Side", both the Organization's leitmotif and the second half. Instrumentals focus on strings and piano with a heavy drumbeat and female vocals as backup. The track begins with an urgent drumbeat and an ostinato rhythm that plays on | The track plays in D minor and incorporates elements of "Another Side", both the Organization's leitmotif and the second half. Instrumentals focus on strings and piano with a heavy drumbeat and female vocals as backup. The track begins with an urgent drumbeat and an ostinato rhythm that plays on piano throughout the track. The strings act as the ostinato's countermelody, before the piano transitions into the "Organization XIII" motif. Finally, the strings play the second half of "Another Side" before looping back to the introduction. | ||
The two arrangements introduced in ''Kingdom Hearts III Re Mind'', while similar to the original in structure, are drastically different from each other. "The 13th Dilemma -Xigbar-" lasts six minutes and 21 seconds. It changes the key to E minor and quickens the tempo considerably. Unlike the original, this arrangement | The two arrangements introduced in ''Kingdom Hearts III Re Mind'', while similar to the original in structure, are drastically different from each other. "The 13th Dilemma -Xigbar-" lasts six minutes and 21 seconds. It changes the key to E minor and quickens the tempo considerably. Unlike the original, this arrangement has a more urgent instrumentation, heavily dominated by horns and strings with the woodwinds providing a unique countermelody. | ||
An alternate version of this track plays when Sora activates the Showdown Situation Command. This alternate version | An alternate version of this track plays when Sora activates the Showdown Situation Command. This alternate version is a loop of the ostinato, concluding with a finale that triggers when Sora successfully uses Quick Shot. | ||
"The 13th Dilemma -Saïx-" | "The 13th Dilemma -Saïx-" is far closer in arrangement to the original. However, in reflection of Saïx's berserker state, this arrangement is accompanied with an electric guitar, giving the track more of a heavy metal feel. | ||
==Albums== | ==Albums== |