Editing Template talk:InfoKeyKHUX
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::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC) | ::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC) | ||
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC) | :::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC) | ||
Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade: | Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade: | ||
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{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}} | {{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}} | ||
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{{#if:{{{ | {{#if:{{{japname|}}}|<nowiki/> | ||
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font> | {{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font> | ||
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{ | {{!}}colspan="4" style="background:#ECECEC"{{!}}{{{japname|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font> | {{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font> | ||
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::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game. | ::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game. | ||
::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC) | ::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC) | ||