Editing Template talk:InfoKeyKHUX

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::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC)
::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC)
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC)
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC)
==New draft==
:I like B, but SA gauges/Friend bonus should probably be a slightly different shade, to clearly delineate rows, and either bold or a brackets or a color change might work better for the ones that the stat's change on. Italics are pretty hard to pinpoint with that much text.{{User:KrytenKoro/Sig}} 01:01, 27 July 2016 (UTC)
::How's this? {{User:TheSilentHero/Sig}} 12:40, 27 July 2016 (UTC)
::Completely satisfying. Maybe change the ingredient files to have a link= parameter.{{User:KrytenKoro/Sig}} 17:16, 27 July 2016 (UTC)
:::I started coding the new template. I managed to find a way to use the current recipe code in the new template without actually having to code it in. You can see it [[User:TheSilentHero/InfoKeyKHUX|here]]. {{User:TheSilentHero/Sig}} 18:25, 27 July 2016 (UTC)
::::This looks absolutely great. Maybe the browser [chi] template could be changed in the same manner sometimes after you finished this one. --{{User:ShardofTruth/Sig}} 21:58, 27 July 2016 (UTC)
:::::The template is finished. I'll work on the browser chi template next. {{User:TheSilentHero/Sig}} 18:50, 30 July 2016 (UTC)


Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade:
Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade:
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{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}}
{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}}
|-
|-
{{#if:{{{jpname|}}}|<nowiki/>
{{#if:{{{japname|}}}|<nowiki/>
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font>
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font>
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{jpname|}}}}}
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{japname|}}}}}
{{!}}-
{{!}}-
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font>
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font>
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::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game.
::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game.
::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC)
::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC)
:::I think we could get the multipliers pretty easily with the party we have now, and send a request to reddit if we need wider assistance. Regardless, it's as much a stat as the others are, and I strongly feel it should be included whether we keep it in the infobox or not.{{User:KrytenKoro/Sig}} 16:12, 13 May 2016 (UTC)
::::If it's a stat, we should list it, but since the Special Attacks already barely fit in the infobox, I think we should go with the separate table. {{User:TheSilentHero/Sig}} 17:43, 13 May 2016 (UTC)
:::::Once again suggesting that we split the stats and recipes into separate tables a la khunchainedx.{{User:KrytenKoro/Sig}} 16:04, 13 July 2016 (UTC)
::::::We'll seriously need more input from other users on this matter. Personally I think it still looks fine the way it is now and while I see your points Kryten, I value the way it blends with the other game templates more. That being said I'm not strictly against it, but if we go though with it, the Keyblades in browser [chi] should be dealt with the same way. --{{User:ShardofTruth/Sig}}

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