Editing Template talk:InfoKeyKHUX

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC)
::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC)
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC)
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC)
==New draft==
:I like B, but SA gauges/Friend bonus should probably be a slightly different shade, to clearly delineate rows, and either bold or a brackets or a color change might work better for the ones that the stat's change on. Italics are pretty hard to pinpoint with that much text.{{User:KrytenKoro/Sig}} 01:01, 27 July 2016 (UTC)
::How's this? {{User:TheSilentHero/Sig}} 12:40, 27 July 2016 (UTC)
::Completely satisfying. Maybe change the ingredient files to have a link= parameter.{{User:KrytenKoro/Sig}} 17:16, 27 July 2016 (UTC)
:::I started coding the new template. I managed to find a way to use the current recipe code in the new template without actually having to code it in. You can see it [[User:TheSilentHero/InfoKeyKHUX|here]]. {{User:TheSilentHero/Sig}} 18:25, 27 July 2016 (UTC)
::::This looks absolutely great. Maybe the browser [chi] template could be changed in the same manner sometimes after you finished this one. --{{User:ShardofTruth/Sig}} 21:58, 27 July 2016 (UTC)
:::::The template is finished. I'll work on the browser chi template next. {{User:TheSilentHero/Sig}} 18:50, 30 July 2016 (UTC)


Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade:
Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade:
Line 37: Line 27:
{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}}
{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}}
|-
|-
{{#if:{{{jpname|}}}|<nowiki/>
{{#if:{{{japname|}}}|<nowiki/>
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font>
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font>
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{jpname|}}}}}
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{japname|}}}}}
{{!}}-
{{!}}-
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font>
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font>
Line 64: Line 54:
*For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC)
*For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC)
:also, each keyblade multiplies the strength (and possibly def but there's no way to calculate) of friend medals, regardless of attribute, by a set factor. x1.32 for lv 20 starlight, DTC. not sure if this varies by level, tho. that's definitely something we have to add to the templates.{{User:KrytenKoro/Sig}} 01:50, 13 May 2016 (UTC)
:also, each keyblade multiplies the strength (and possibly def but there's no way to calculate) of friend medals, regardless of attribute, by a set factor. x1.32 for lv 20 starlight, DTC. not sure if this varies by level, tho. that's definitely something we have to add to the templates.{{User:KrytenKoro/Sig}} 01:50, 13 May 2016 (UTC)
::I think splitting by tens is meaningful because it helps with keeping an overview of the updates, something the game doesn't burden itself with. Some Keyblades changing images between five upgrades and staying the same the rest for the next 21+ upgrades is not really helpful for any kind of small infobox but I don't like abandoning the whole concept of the Keyblade infoboxes, just because there are too many levels and three different images in Unchained. Still, in the end I don't care enough to argue back and forth about this, so change it if you think it's a better representation of the game.
::The "hidden" friend medal stat definitely changes with the Keyblades level and is different for each Keyblade but not on every level (at least I think so). It's mostly undocumented and, as the friend medals themselves, has less and less influence on the gameplay and deck building. So ultimately it's hard to get by, not really important and we'll probably never know how it works for sure. --{{User:ShardofTruth/Sig}} 12:00, 13 May 2016 (UTC)
:::I think we could get the multipliers pretty easily with the party we have now, and send a request to reddit if we need wider assistance. Regardless, it's as much a stat as the others are, and I strongly feel it should be included whether we keep it in the infobox or not.{{User:KrytenKoro/Sig}} 16:12, 13 May 2016 (UTC)
::::If it's a stat, we should list it, but since the Special Attacks already barely fit in the infobox, I think we should go with the separate table. {{User:TheSilentHero/Sig}} 17:43, 13 May 2016 (UTC)
:::::Once again suggesting that we split the stats and recipes into separate tables a la khunchainedx.{{User:KrytenKoro/Sig}} 16:04, 13 July 2016 (UTC)
::::::We'll seriously need more input from other users on this matter. Personally I think it still looks fine the way it is now and while I see your points Kryten, I value the way it blends with the other game templates more. That being said I'm not strictly against it, but if we go though with it, the Keyblades in browser [chi] should be dealt with the same way. --{{User:ShardofTruth/Sig}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)