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Editing Template talk:InfoKeyKHUX
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::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC) | ::::::::It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. {{User:TheSilentHero/Sig}} 12:16, 13 April 2016 (UTC) | ||
:::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC) | :::::::::It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?){{User:KrytenKoro/Sig}} 20:06, 23 April 2016 (UTC) | ||
Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade: | Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade: | ||
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{{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}} | {{!}}colspan="4" style="background:#ECECEC"{{!}}''{{{romaji|}}}''}} | ||
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{{#if:{{{ | {{#if:{{{japname|}}}|<nowiki/> | ||
{{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font> | {{!}}colspan="3" style="background:#666666"{{!}}<font color=white>'''Japanese'''</font> | ||
{{!}}colspan="4" style="background:#ECECEC"{{!}}{{{ | {{!}}colspan="4" style="background:#ECECEC"{{!}}{{{japname|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font> | {{!}}colspan="7" style="background:#666666"{{!}}<font color=white>'''Base Stats'''</font> | ||
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*SP slots are a completely separate row below the levels, rather than next to them, so we have multiple spots to look for info on one level. I'd strongly prefer that SP gauges be in a column, even if it means widening the template itself (and possible other templates to match). | *SP slots are a completely separate row below the levels, rather than next to them, so we have multiple spots to look for info on one level. I'd strongly prefer that SP gauges be in a column, even if it means widening the template itself (and possible other templates to match). | ||
*For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC) | *For KHUx, though not KHX, splitting by tens ''is not meaningful'', and we should implement a way of splitting it by the sets the game itself uses. It also eliminates the whole mess with the images.{{User:KrytenKoro/Sig}} 13:27, 9 May 2016 (UTC) | ||