Editing Template talk:InfoKeyKHUX
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::::Personally I think your table looks completely fine and is easy to read, I perfectly know what I'm looking at though. But if we really go this route the Keyblade should be removed from other template, there is simply no reason to just keep it there for some sort of gallery. | ::::Personally I think your table looks completely fine and is easy to read, I perfectly know what I'm looking at though. But if we really go this route the Keyblade should be removed from other template, there is simply no reason to just keep it there for some sort of gallery. | ||
::::I also think that the current template incorporates the stats aspect that is part of every games' Keyblade info box the best way possible for both Unchained and [chi], I don't think you can break it down a better using such a narrow box. --{{User:ShardofTruth/Sig}} 13:15, 7 May 2016 (UTC) | ::::I also think that the current template incorporates the stats aspect that is part of every games' Keyblade info box the best way possible for both Unchained and [chi], I don't think you can break it down a better using such a narrow box. --{{User:ShardofTruth/Sig}} 13:15, 7 May 2016 (UTC) | ||
:::::The table looks good, but I have a few suggestions. First, remove the Keyblade images, and split the table per 10 levels (11 for the first one). This keeps it consistent. Second, leave the recipes in the same table. It doesn't have that many more numbers. Maybe split the parts by a grey column or something to separate them more. Also, I think we should make | :::::The table looks good, but I have a few suggestions. First, remove the Keyblade images, and split the table per 10 levels (11 for the first one). This keeps it consistent. Second, leave the recipes in the same table. It doesn't have that many more numbers. Maybe split the parts by a grey column or something to separate them more. Also, I think we should use the icon images, instead of the gems, as they are used on the Keyblade screen in the game, and make them a little bigger. | ||
:::::I disagree with Shard about the infobox. It can still be used for images, keychains, and katakana. But maybe we should have a link to the stat section in it, otherwise people might think we don't have any stats of them. And we should rename the Recipe section. {{User:TheSilentHero/Sig}} 13:42, 7 May 2016 (UTC) | :::::I disagree with Shard about the infobox. It can still be used for images, keychains, and katakana. But maybe we should have a link to the stat section in it, otherwise people might think we don't have any stats of them. And we should rename the Recipe section. {{User:TheSilentHero/Sig}} 13:42, 7 May 2016 (UTC) | ||
::::::Maybe this is just because I'm not really sure what "we've struggled to fit into our normal info box paradigm" but if it's really just those damn form images and their Keychains an explanetory gallery would be the best place to demonstrate those differences instead of making the whole deal more complicated than it is. In-game these form changes are more cosmetical than anything else, there is no real gameplay reason behind it, so I don't know why the rest has to suffer because of it. Starlight +11 is as different from Starlight +12, as Starlight +11 is different from Starlight +10. Just because some of them look different doesn't mean anything. --{{User:ShardofTruth/Sig}} 16:07, 7 May 2016 (UTC) | ::::::Maybe this is just because I'm not really sure what "we've struggled to fit into our normal info box paradigm" but if it's really just those damn form images and their Keychains an explanetory gallery would be the best place to demonstrate those differences instead of making the whole deal more complicated than it is. In-game these form changes are more cosmetical than anything else, there is no real gameplay reason behind it, so I don't know why the rest has to suffer because of it. Starlight +11 is as different from Starlight +12, as Starlight +11 is different from Starlight +10. Just because some of them look different doesn't mean anything. --{{User:ShardofTruth/Sig}} 16:07, 7 May 2016 (UTC) |