Editing Template talk:InfoKeyKH
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:Well, the Ultimania has explanations for every attribute, but I'm not fluent enough in Japanese to translate it. But I assume the higher the recoil number, the harder it is to "deflect" (as per the in-game description). From my experience, it basically means "blocks attacks more". You can see Goofy's defense-based shields have a higher recoil number, too. Critical revision is basically the additional bonus the weapon gives to critical hits. I dunno the exact formula for Critical Hits, though. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 08:28, 19 September 2013 (UTC) | :Well, the Ultimania has explanations for every attribute, but I'm not fluent enough in Japanese to translate it. But I assume the higher the recoil number, the harder it is to "deflect" (as per the in-game description). From my experience, it basically means "blocks attacks more". You can see Goofy's defense-based shields have a higher recoil number, too. Critical revision is basically the additional bonus the weapon gives to critical hits. I dunno the exact formula for Critical Hits, though. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 08:28, 19 September 2013 (UTC) | ||
::Just that Ultima Weapon is the only one where the MP Bonus doesn't correlate to the description saying "raises magic and summon power". Honestly, I think that's the reason we even assumed they were separate in the first place. | ::Just that Ultima Weapon is the only one where the MP Bonus doesn't correlate to the description saying "raises magic and summon power". Honestly, I think that's the reason we even assumed they were separate in the first place. | ||
::Does the Ultimania list the default Crit rate? Also, is this calculated before or after Critical Plus? | ::Does the Ultimania list the default Crit rate? Also, is this calculated before or after Critical Plus?{{User:KrytenKoro/Sig}} 08:44, 19 September 2013 (UTC) | ||