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| I know it would make them different from the other accessory templates, but would it be better to simply have "SP" and "System Sector" parameters, rather than a buy parameter that is only used once, and a sell parameter that is never used?{{User:KrytenKoro/Sig}} 18:42, 15 February 2011 (EST) | | I know it would make them different from the other accessory templates, but would it be better to simply have "SP" and "System Sector" parameters, rather than a buy parameter that is only used once, and a sell parameter that is never used?{{User:KrytenKoro/Sig}} 18:42, 15 February 2011 (EST) |
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| *Ignite: 炎上
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| *Freeze: 凍結
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| *Jolt: 帯電
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| *Air-Toss: 吹き上げ
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| *Slow: スロウ
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| *Flip-Foot: 移動異常
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| *Shoe-Glue: ジャンプ不能
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| *Blind: 暗闇
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| *Defense Cut: 防御ダウン
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| *Command Lock: コマンド禁止
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| *No Shoe-Glue = Anti-Space
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| *No Air-Toss = Anti-Wind
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| *No Freeze = Anti-Ice
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| *No Flip-Foot = Anti-Illusion
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| *No Command Lock = Anti-Moon
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| *No Ignite = Anti-Fire
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| *No Defense Cut = Anti-Time
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| *No Blind = Anti-Flower
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| *No Jolt = Anti-Lightning
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| *No Slow = ''nothing''
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| Also, we need to figure out the level of each System Sector, or find some other way to distinguish the Second District and Destiny Islands sectors.{{User:KrytenKoro/Sig}} 12:43, 16 February 2011 (EST)
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| :I've got all the levels for all the optional SSs down [[User:Neumannz/Notes/Re:coded#System Sectors|here]], except for the one in the pit in the Cave: Gauntlet, on which my info is incomplete. I don't know if the story-line ones have levels. Also, all the rewards are marked down, except for that same one. --{{User:Neumannz/SigTemplate}} 13:04, 16 February 2011 (EST)
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