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| ::::Keeping the COM and Re:COM stats in the same fields makes things an absolute pain to read for no benefit. Re:COM is functionally a different game with a different balance; it's not like Final Mixes where the changes are mostly window dressing. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 01:23, 29 October 2013 (UTC) | | ::::Keeping the COM and Re:COM stats in the same fields makes things an absolute pain to read for no benefit. Re:COM is functionally a different game with a different balance; it's not like Final Mixes where the changes are mostly window dressing. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 01:23, 29 October 2013 (UTC) |
| ::::I guess it makes sense, especially if we do it for coded as well when we finally get some kind of documentation. Okay, I'll code up a sub-window, prob tonight.{{User:KrytenKoro/Sig}} 23:06, 29 October 2013 (UTC) | | ::::I guess it makes sense, especially if we do it for coded as well when we finally get some kind of documentation. Okay, I'll code up a sub-window, prob tonight.{{User:KrytenKoro/Sig}} 23:06, 29 October 2013 (UTC) |
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| 2-year bump! Anyway, I noticed today the ReCoM-exclusive enemies don't have stats showing (they are coded, though), so how are we going to show the ReCoM stats? {{User:TheSilentHero/Sig}} 18:29, 1 October 2015 (UTC)
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| ==Re:coded Stats== | | ==Re:coded Stats== |
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| :::::Fifteenth, you already know how to exclude things from mobile, right? --{{User:Neumannz/SigTemplate}} 19:38, 17 September 2015 (UTC) | | :::::Fifteenth, you already know how to exclude things from mobile, right? --{{User:Neumannz/SigTemplate}} 19:38, 17 September 2015 (UTC) |
| ::::::No, I know how to add content that only appears on mobile but I don't know how to do the same for desktop. {{User:TheFifteenthMember/Sig1}} 21:32, 18 September 2015 (UTC) | | ::::::No, I know how to add content that only appears on mobile but I don't know how to do the same for desktop. {{User:TheFifteenthMember/Sig1}} 21:32, 18 September 2015 (UTC) |
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| The explanation box now doesn't show up in mobile view, so can I move the changes to the template? {{User:TheSilentHero/Sig}} 13:56, 7 October 2015 (UTC)
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| :I think yes. {{User:TheFifteenthMember/Sig1}} 17:51, 14 October 2015 (UTC)
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| == Mirage Arena bosses ==
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| I'm not sure I understand -- why can't those use the Mirage Arena parameters that we already had?{{User:KrytenKoro/Sig}} 13:43, 14 October 2015 (UTC)
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| :I didn't know we had special parameters for those. I can't find any page that uses them and the pages of MA-exclusive bosses (Mimic Master) used the regular parameters. I'll use those now. {{User:TheSilentHero/Sig}} 15:11, 14 October 2015 (UTC)
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| == Dream Drop again ==
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| At least for TWTNW, it's showing stats for LV 38 and 40 even on sections that just input LV 38. Additionally, the ultimania has stats for Reaction Endurance (耐久値), and something like "Reality Endurance Factor".{{User:KrytenKoro/Sig}} 17:02, 6 March 2016 (UTC)
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| :Every level input shows two rows of stats; one for the input level and one 2 levels higher, as the level of enemies rises by 2 during the Risky Winds forecast. We can probably add those stats, but we should find out what they do first. {{User:TheSilentHero/Sig}} 18:05, 6 March 2016 (UTC)
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| ::Ooooooh. Can we maybe add something explaining that to the table? Like row 1, "38", row 2, "40 ([[Risky Winds|RW]])"?{{User:KrytenKoro/Sig}} 18:55, 6 March 2016 (UTC)
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| :::It already has hover text. {{User:TheSilentHero/Sig}} 18:56, 6 March 2016 (UTC)
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| ::::That hover text is not visible, at all, unless you already know it's there. There's plenty of room in the column for something that the reader will be able to see.{{User:KrytenKoro/Sig}} 20:46, 6 March 2016 (UTC)
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| :::::I made a small edit to the hover template that allows you to give the dotted line a specific color. It should be more visible now. {{User:TheSilentHero/Sig}} 17:55, 7 March 2016 (UTC)
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| ::::::If there was any way to make the dashed line thicker, that would be ideal, but it's definitely visible now. Thanks.{{User:KrytenKoro/Sig}} 03:57, 8 March 2016 (UTC)
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| ::::::::You can now change the size of the line with s=<size> (default is 1px). {{User:TheSilentHero/Sig}} 14:32, 8 March 2016 (UTC)
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| == Think you might need a revert ==
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| Looks like a lot of the pages with this template broke (see [[Ryu Dragon]]). You might need to revert the change from today.
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| [[Special:Contributions/24.219.193.182|24.219.193.182]] 07:27, 21 March 2016 (UTC)
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| :Thanks for notifying. I undid the change. I think the problem was in the KH3D part, but I don't have the time to look at it at the moment. {{User:TheSilentHero/Sig}} 08:21, 21 March 2016 (UTC)
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| I'm not completely sure what's going on but could we rename and copy the current experimental version somewhere else and revert these changes until it's fixed and/or split? --{{User:ShardofTruth/Sig}} 19:40, 21 March 2016 (UTC)
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| ::I fixed it. I'm concerned about the size of the CoD tables, so I'm going to try and see if we can simplify those -- at the very least we HAVE to split them off to a subtemplate, because it's currently an obstacle to actually modifying the main template. Hopefully, splitting the templates off will reduce load times in general, since templates would only have to be called if they're actually going to be used. There's still no error protection for Coded and DDD, since adding those was what killed the template.{{User:KrytenKoro/Sig}} 22:00, 21 March 2016 (UTC)
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| :::Do we need the error protection for Coded and DDD, though? I mean, are there any pages with errors in those tabs? {{User:TheSilentHero/Sig}} 18:02, 22 March 2016 (UTC)
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| :I split the Recoded part, but it doesn't work right. The stats aren't showing in the first tab, and there are a few errors in the second tab, as well as missing rewards in the Side-scrolling tab. I think it is because of the template checking multiple parameters, like <nowiki>{{{CODHP1|{{{CODHP|}}}}}}</nowiki>, and if only CODHP is filled, it will show nothing, probably because CODHP1 is technically filled with <nowiki>{{{CODHP1|}}}</nowiki>. Any ideas on how to fix it? I'll revert the edit to the template in the meantime. {{User:TheSilentHero/Sig}} 14:32, 23 March 2016 (UTC)
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| ::Never mind, I fixed it. Should I go ahead and split off every game? {{User:TheSilentHero/Sig}} 18:30, 24 March 2016 (UTC)
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| :::Yes, but eventually I want to see if we can simplify the COD and DDD tabs.{{User:KrytenKoro/Sig}} 21:08, 24 March 2016 (UTC)
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| == Dispositions ==
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| Should we have the dispositions in the enemy, flick rush, and ability link templates link to the appropriate treats?{{User:KrytenKoro/Sig}} 02:12, 5 April 2016 (UTC)
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| == Variation subpages ==
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| Seeing as some Heartless have a lot of variations, mostly thanks to KHx, would it be an idea to have subpages with the variation list for enemies with a lot of variations, so it only needs to be edited once? I'm only not sure how we can remove Heartless from the list on their own page without having a lot of switch tags. {{User:TheSilentHero/Sig}} 16:57, 7 April 2016 (UTC)
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| :How would this look? Would all the variations be listed above the page? Wouldn't it be easier to dock some sort of Navtemplate on the infobox, that can be edited separately? {{User:ShardofTruth/Sig}} 17:57, 7 April 2016 (UTC)
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| ::The coding for the variations will be put on a separate page, which will be transcluded in the template. Visually, nothing changes. {{User:TheSilentHero/Sig}} 18:07, 7 April 2016 (UTC)
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| == KHD Challenge Mission stats ==
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| Since some Challenge Missions in KHD raise the enemy level, should the raised stats be included in the template? We could do this like we handle the bugged enemies in Re:coded. Also, I found in the Ultimania that enemies have triple HP in Mission Mode. Should we also list that in the infobox, or just mention it on the Mission Mode page? I don't think the other stats change for Mission Mode. {{User:TheSilentHero/Sig}} 18:19, 9 June 2016 (UTC)
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| :Mention on Mission Mode page...for Challenge Mission, I honestly feel like that's going to explode the length. Can we just handle it in those Challenge Missions?{{User:KrytenKoro/Sig}} 18:24, 9 June 2016 (UTC)
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| ::Well, the mission pages do list the level increase, but not the stats, and I'm not sure we can list them on there. Maybe we can put the Challenge levels on a separate tab, to avoid the template getting too long. {{User:TheSilentHero/Sig}} 20:30, 9 June 2016 (UTC)
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| ==0.2 exp==
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| Guys, the exp given in 0.2 varies by location. For example, Shadows give 198p at the Main Road, but 215p at the Castle Town. And I already confirmed it's not based on Aqua's level. [https://www.youtube.com/watch?v=JGyftizgy_s This video shows her leveling up at the Main Road], and the exp given by Shadows doesn't change. You'll have to think a way through this. {{User:G-SANtos/Sig}} 13:03, 12 January 2017 (UTC)
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| :Battle levels mapped to location, as with KH2 and BbS, then.{{User:KrytenKoro/Sig}} 13:53, 12 January 2017 (UTC)
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| ::Oh yeah, I didn't look at the stats in the KHII part of the template, so I didn't know we were already doing this. {{User:G-SANtos/Sig}} 15:13, 12 January 2017 (UTC)
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| == Union Cross journal ==
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| Do we really need a separate journal section?{{User:KrytenKoro/Sig}} 13:04, 1 May 2018 (UTC)
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| :I think we should consider Unchained X and Union X the same game and use either the name Unchained X, Union X, or Unchained / Union X (like the KHUX wiki) for everything. Also, I'm not sure if we need to put the Medal's album entries in the journal tab, because we were planning on covering the Medals elsewhere (most likely in a table with a column for album entries), and also because some characters have a lot of medals (like Sora), which usually have slightly different album entries, so it would be a mess. {{User:TheSilentHero/Sig}} 17:11, 1 May 2018 (UTC)
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| ::Could we have something that says "See Medals" or something? There's stuff like [[Moana]] where they won't have any other journal entries -- although if we're going to merge those into a [[Collaborations in the Kingdom Hearts series]] article covering all the non-Easter Egg references to non KH characters etc. (basically, the medals and costumes that aren't based on in-universe stuff), then we could ignore infoboxes for that.{{User:KrytenKoro/Sig}} 19:00, 1 May 2018 (UTC)
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| ==Journal tab==
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| This seems to be showing up even when there are no journal entries, which should be an easy fix.{{User:KrytenKoro/Sig}} 14:29, 1 May 2018 (UTC)
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| :Can we also make the white row that houses the images be excluded when there are no images?{{User:KrytenKoro/Sig}} 14:30, 1 May 2018 (UTC)
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| ::Fixed both. The journal wasn't supposed to show up, but did because of a missing |. {{User:TheSilentHero/Sig}} 17:22, 1 May 2018 (UTC)
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| ==Enemy → Character Move==
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| Just curious, but who was the one who used the KHWikiBot (I know it's either Neumz or Kryten) to move the template's name to "Character" on the characters' articles? I renamed the template since I noticed whoever did it forgot to change it, so any articles that still has the template name "Enemy" shows up as a broken template. I notice that a few articles still has "Enemy" as its template name (e.g. Kairi), so I wanted to alert that user.--{{User:NinjaSheik/Sig}} 23:31, 1 May 2018 (UTC)
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| :It was Neumannz, but looking at the bot's contributions, it was only at C, so it's not done yet, and most pages still use Enemy. That's probably why he didn't move the template yet. {{User:TheSilentHero/Sig}} 07:24, 2 May 2018 (UTC)
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| ::Ah, I see. Thanks. :)--{{User:NinjaSheik/Sig}} 22:37, 2 May 2018 (UTC)
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| == KH3 EXP fix ==
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| The game has a hard cap of 999 (after all relevant calculations) for experience, can someone adjust the infobox to reflect this?{{unsigned|Ultima Spark}}
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| :Done. {{User:TheSilentHero/Sig}} 12:33, 18 August 2019 (UTC)
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| == Re:COM Duel Stats' Card Values ==
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| I had noticed the Duel stats missing from some COM boss pages and was adding them in when I realized that I wasn't sure precisely what was intended by the Card Values field. From my perspective, it seemingly could mean either the cards Riku must break to win the duel or what values Riku would have to match to start a duel. In the latter case, it seemed odd to specify that as a Duel Stat since it also applies to general combat, and with bosses the values they use can vary between Sora and Riku. If however the field is intended to indicate which card values Riku can be expected to break during a duel, then the information is likely wrong on every page since enemies do not appear to be limited in what cards they can play during a Duel the way they are in normal combat. Shadows for example are allowed to play cards of much higher value than 1. --[[User:JeruTz|JeruTz]] ([[User talk:JeruTz|talk]]) 18:06, 5 October 2023 (UTC)
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| :It should be the values of the cards they use in a duel. However, a quick look at the Ultimania shows that an enemy's duel deck uses the values from Riku's deck. So we should remove that cell, as enemies don't have set values. {{User:TheSilentHero/Sig}} 18:30, 5 October 2023 (UTC)
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| ::That makes more sense. It certainly eliminates the issue of having enemies play a nine if Riku's deck is all 7 or below.--[[User:JeruTz|JeruTz]] ([[User talk:JeruTz|talk]]) 19:34, 5 October 2023 (UTC)
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