Editing Template talk:Character

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::::Keeping the COM and Re:COM stats in the same fields makes things an absolute pain to read for no benefit. Re:COM is functionally a different game with a different balance; it's not like Final Mixes where the changes are mostly window dressing. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 01:23, 29 October 2013 (UTC)
::::Keeping the COM and Re:COM stats in the same fields makes things an absolute pain to read for no benefit. Re:COM is functionally a different game with a different balance; it's not like Final Mixes where the changes are mostly window dressing. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 01:23, 29 October 2013 (UTC)
::::I guess it makes sense, especially if we do it for coded as well when we finally get some kind of documentation. Okay, I'll code up a sub-window, prob tonight.{{User:KrytenKoro/Sig}} 23:06, 29 October 2013 (UTC)
::::I guess it makes sense, especially if we do it for coded as well when we finally get some kind of documentation. Okay, I'll code up a sub-window, prob tonight.{{User:KrytenKoro/Sig}} 23:06, 29 October 2013 (UTC)
2-year bump! Anyway, I noticed today the ReCoM-exclusive enemies don't have stats showing (they are coded, though), so how are we going to show the ReCoM stats? {{User:TheSilentHero/Sig}} 18:29, 1 October 2015 (UTC)


==Re:coded Stats==
==Re:coded Stats==

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