Editing Talk:Treasure Chest

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{{cleanup|List:
{{Expand|create=List:
*What kind of chests are used for weapons and key items (Crystal Trident and Pretty Stone) in KH?
*What kind of chests are used for weapons and key items (Crystal Trident and Pretty Stone) in KH?
*Armor, Keyblades, recipes, and key items in KH2?
*Armor, Keyblades, recipes, and key items in KH2?
*Key items in KHBbS?
*Key items in KHBbS?
*Add categories.
*Add categories.
*Get missing chest images for KH and KHReCoM (100 acre wood, etc.).
*Get missing chest images for KH and KHReCoM.
*Verify which chests are used in regular CoM (I believe it is reds only).
*Verify which chests are used in regular CoM (I believe it is reds only).
*Get small and large chest images for La Cite des Cloches, The Grid, Prankster's Paradise, Symphony of Sorcery, and Country of the Musketeers
*Add images and discussion of Atlantica's clams.
}}
}}
==Closed==
==Closed==
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:::I could get images of closed chests, but that requires me to start a new game; I'm willing to do that '''BUT''' I won't do it right now, possibly not in the week (Probably Friday or someday like that). {{User:Erry/Sig}} 16:16, November 17, 2010 (UTC)
:::I could get images of closed chests, but that requires me to start a new game; I'm willing to do that '''BUT''' I won't do it right now, possibly not in the week (Probably Friday or someday like that). {{User:Erry/Sig}} 16:16, November 17, 2010 (UTC)


::If anyone has a game where they have unopened chests, please megaupload the save file so that Erry can get it.[[User:KrytenKoro|(ಠ_ೃ)]] [[User_talk:KrytenKoro|<small>Bully!</small>]] 16:25, November 17, 2010 (UTC)
::If anyone has a game where they have unopened chests, please megaupload the save file so that Erry can get it.[[User:KrytenKoro|(ಠ_ೃ)]] [[User_talk:KrytenKoro|<small>Bully!</small>]] 16:25, November 17, 2010 (UTC)


:::I've started a new saving Kryten, so it doesn't really matter. I'll take them and extract the images gradually. {{User:Erry/Sig}} 17:50, November 17, 2010 (UTC)
:::I've started a new saving Kryten, so it doesn't really matter. I'll take them and extract the images gradually. {{User:Erry/Sig}} 17:50, November 17, 2010 (UTC)
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We need images for Land of Departure chests, as well as chests from KH1, KH2, and Re:CoM. Perhaps we could put the images in a gallery, grouped by game, then subdivided by size. [[Special:Contributions/71.92.202.190|71.92.202.190]] 02:22, January 18, 2011 (UTC)
We need images for Land of Departure chests, as well as chests from KH1, KH2, and Re:CoM. Perhaps we could put the images in a gallery, grouped by game, then subdivided by size. [[Special:Contributions/71.92.202.190|71.92.202.190]] 02:22, January 18, 2011 (UTC)
:If I remember correctly, LoD chests are identical to Mysterious Tower/Radiant Garden chests.  --{{User:Neumannz/SigTemplate}} 02:27, January 18, 2011 (UTC)
:If I remember correctly, LoD chests are identical to Mysterious Tower/Radiant Garden chests.  --{{User:Neumannz/SigTemplate}} 02:27, January 18, 2011 (UTC)
:By the way, in this article is image of LoD's large chest, but where in that world does it appear?--[[Special:Contributions/213.238.104.57|213.238.104.57]] 13:23, 17 May 2013 (UTC)
::It doesn't, the chest is just a left-over that still can be found in the game files. I removed it from the list. {{User:ShardofTruth/Sig}} 13:42, 17 May 2013 (UTC)


== Castle of Dreams and Dwarf Woodlands ==
== Castle of Dreams and Dwarf Woodlands ==
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:I removed these from the article, as I'm not sure whether there's any actual distinction at work here:
:I removed these from the article, as I'm not sure whether there's any actual distinction at work here:
*In ''Kingdom Hearts'', small chests contain [[items]], [[synthesis material]]s, [[accessories]], and [[Torn Pages]].
*In ''Kingdom Hearts'', small chests contain [[items]], [[synthesis materials]], [[accessories]], and [[Torn Pages]].
*In ''Kingdom Hearts: Chain of Memories'', large chests can contain {{c|Cards|com}} or [[sleight]]s.
*In ''Kingdom Hearts: Chain of Memories'', large chests can contain [[cards]] or [[sleights]].




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:Yes, you can. Although I've already opened it in my saving. {{User:Erry/Sig}} 13:18, 15 July 2011 (EDT)
:Yes, you can. Although I've already opened it in my saving. {{User:Erry/Sig}} 13:18, 15 July 2011 (EDT)
:::Correction, these are oysters (unless the game explicitly calls them clams).{{User:KrytenKoro/Sig}} 10:38, 21 July 2011 (EDT)
:::Correction, these are oysters (unless the game explicitly calls them clams).{{User:KrytenKoro/Sig}} 10:38, 21 July 2011 (EDT)
::::The official guide calls them Clam Shells. {{User:Erry/Sig}} 00:15, 26 December 2011 (UTC)


== Default chest ==
== Default chest ==


The default chest design appears in several worlds, but at least for KG, we're allowing the word-unique images because of the effect applied to the chest. I have no way to tell myself, but for other worlds, are there other effects, or is it simply due to lighting?[[Special:Contributions/192.249.47.196|192.249.47.196]] 16:49, 23 September 2011 (UTC)
The default chest design appears in several worlds, but at least for KG, we're allowing the word-unique images because of the effect applied to the chest. I have no way to tell myself, but for other worlds, are there other effects, or is it simply due to lighting?[[Special:Contributions/192.249.47.196|192.249.47.196]] 16:49, 23 September 2011 (UTC)
:Okay, from the beginning. I thought that we use the default chest image for a world if the world uses the default chest model. I can't speak for KHI, because the chest model are hidden well inside the game files, but this is certainly true for KHII. Now, the small chest (and the unused large chest) in the Land of Departure use a different model with a different texture. I'm still working on showing the small chests closed (because animation is not supported for BBS at the moment), so the image is only a makeshift.
:http://img405.imageshack.us/img405/8153/smallchestskhbbs.png<br>
:In the middle is the normal small chest, on the left is the Land of Departure small chest (definitely used ingame) and on the right the Jungle Book World chest (obviously not used ingame). As you can see, all three models look very much alike but the texture is different and it's not a lighting issue. If that's not enough to get a single image, so be it. --[[User:ShardofTruth|ShardofTruth]] 23:49, 23 September 2011 (UTC)
::So, everywhere else that we say there are default chests, they have exactly the same texture? It's just these four chest textures (Default, Louie's Ruins, Land of Departure, Keyblade Graveyard)?{{User:KrytenKoro/Sig}} 03:29, 24 September 2011 (UTC)
:::The Realm of Darkness also uses the LoD chests. {{User:Erry/Sig}} 11:40, 24 September 2011 (UTC)
:::Are there similar "textures" in KHII and KHD? Or is BbS the only one that has variations of the default?{{User:KrytenKoro/Sig}} 17:06, 24 September 2011 (UTC)
:I try to make this answer as exact as possible: In KHII there is a normal large/small chest model and special models for Twilight Town (which are exact duplicates of the standard model), Agrabah, Beast's Castle, Port Royal, Disney Castle, The World that Never was, Olympus Coliseum, Land of the Dragons, Halloween Town, Christmas Town, 100 Acre Wood, Space Paranoids, Timeless River and Pride Lands. KHIIFM added the large chest model for Hollow Bastion which is used for the new areas. Every time a chest appears in another world not listed above, it should be the large/small standard one. Additionally, Yen Sid's Tower and Dive to the Heart are considered as parts of Twilight Town by the game, therefore they use the same chest model. There are no more chest models and not a single one with the small variation we have in KHBBS.<br>
:KHD doesn't have more chest models than shown here:
:http://img5.imageshack.us/img5/2767/3582dayschests2.png<br>
:There isn't a variation either. KHBBS on the other hand has these small variations (LoD, KG, the small chest of the deleted Jungle Book world), possibly because the staff got lazy. Anyway I haven't check the Realm of Darkness chest yet (I have to unpack the files again), but Radiant Garden, Yen Sid's Tower and the big chest of the deleted Jungle Book world use the same model. --[[User:ShardofTruth|ShardofTruth]] 18:11, 24 September 2011 (UTC)
Okay, so:
;KHII
*Default small chest: Radiant Garden
*Default large chest: Radiant Garden (the only exception are the two chests in the  Garden of Assemblage)
*Twilight Town small chest (identical to Default): Twilight Town, Mysterious Tower, Dive to the Heart
*Twilight Town large chest (identical to Default): Twilight Town, Mysterious Tower, Dive to the Heart
;KHBbS
*Default small chest: Radiant Garden, Mysterious Tower
*Default large chest: Radiant Garden, Mysterious Tower, Realm of Darkness (not seen ingame?)
*LoD small chest: Land of Departure
*LoD large chest: Land of Departure (not seen ingame?)
*RoD small chest: Realm of Darkness
*KG small chest: Keyblade Graveyard
*KG large chest: Keyblade Graveyard
If that's correct (and please edit it as needed), we're left with two new small chests and one new large chest. Do we want to consider these, and the Keyblade Graveyard chest, as truly unique? Shard, how does the game handle lighting?{{User:KrytenKoro/Sig}} 00:05, 25 September 2011 (UTC)
:I just realized that the naming in KHBBSFM is incoherent. SE replaced most of the cut Jungle Book material with stuff from the Realm of Darkness for the Secret Episode. There are serveral reason why they could have done that, most notably the filesize of the UMD. So the Jungle Book treasure chest is the missing Realm of Darkness treasure chest instead. Because there isn't a large chest to be found in the Realm of Darkness it could explain the unaltered large chest model. I have to check the original Japanese KHBBS to see if that's true. --[[User:ShardofTruth|ShardofTruth]] 01:13, 25 September 2011 (UTC)
::It's official, the Jungle Book chests only have a grey "Test"-texture in the original version, SE reused the models for the Realm of Darkness chests in KHBBSFM. --[[User:ShardofTruth|ShardofTruth]] 13:16, 25 September 2011 (UTC)
:::So, do we want to add the LoD and RoD small chests, and add the Louie's Ruins info to the removed content page? Would they just be remodeled to simulate lighting, or can the game apply lighting to existing models?{{User:KrytenKoro/Sig}} 01:25, 1 October 2011 (UTC)
::::They are retextured to simulate lighting. {{User:Erry/Sig}} 10:13, 1 October 2011 (UTC)~
:::::Awesome! Then I think that instead of uploading new images, we can just add a ref note to the LoD and RoD bits in the small default chest lest saying something like that, and add a note about Louie's Ruins here and on the Removed Content page. Deal?{{User:KrytenKoro/Sig}} 19:17, 1 October 2011 (UTC)
:Objection! Lighting works the same as in KHII (look at Erry's first DW chest [[:File:DW Large Chest.png|here]] for example), so if SE would them look brighter or darker just by lighting, the could've done that. What they did was to slightly adjust the chest texture to the world's color palette. I agree that the difference is only cometic, but it is different and should at least be mentioned, because that's what the article is for. Also, the Jungle Book world was cut, so were the chests. It is as simple as that and there is not even a thing to be shown, because it's just a grey texture with the word test on it. So it's basically what you said Kryten:D--[[User:ShardofTruth|ShardofTruth]] 21:24, 2 October 2011 (UTC)
:So, can we just add ref notes to explain that, or do we need to upload the variants?{{User:KrytenKoro/Sig}} 04:05, 3 October 2011 (UTC)
::Seriously, can someone who understands the situation please write up some coverage?{{User:KrytenKoro/Sig}} 22:35, 6 November 2011 (UTC)
:::Basically, you two are the only ones who really understand the situation covered above. We need you guys to write up some coverage either on this article or on the removed content page.{{User:KrytenKoro/Sig}} 08:47, 29 December 2011 (UTC)
==3D Chests==
So how are we going to get the 3D Chests with the exclusion of the first-person camera? {{User:Erry/Sig}} 10:38, 4 March 2013 (UTC)
:Somebody develops an engine for ripping models, obviously. Erry, get on that!{{User:KrytenKoro/Sig}} 03:13, 5 March 2013 (UTC)
::He's probably already working on the decryption for the 3DS games Kryten;-).
::On a more serious note: It may be possible to make good screenshots of the chests by standing right next to them. The screenshot resolution seems to be only 400x240px, but maybe that's enough. Great work on the gifs by the way. {{User:ShardofTruth/Sig}} 09:54, 5 March 2013 (UTC)
== KHX ==
Since it's the same style as the default, I'm not convinced we should list this separately; we merged KH2 and BBS despite the graphical limitations of BBS (though on that note, with KH2.5 could we revise any of the BBS chests?). Could we maybe use the image in the lead, moving the animation to a mechanics section (supposing we create one, it could have info on the move to reaction commands, and how (iirc) in KH1 you couldn't open them in battle, or how in COM you had to summon them)?{{User:KrytenKoro/Sig}} 18:10, 18 December 2014 (UTC)
:You're right, we chould remove the KHX chest. I'm not sure if the texture was updated for the BBS chests in the 2.5 HD ReMIX, I have to check. Either way we still face the same problem with the animations, maybe I'll find a way around it during the holiday. Speaking of Christmas, KHX features now two present "chests" (event only). Should they be displayed here? {{User:ShardofTruth/Sig}} 18:05, 20 December 2014 (UTC)
== Animation ==
If the delineation is along character lines, shouldn't we list that instead of the game? The current caption implies that Sora opens chests differently in other games.{{User:KrytenKoro/Sig}} 19:06, 14 February 2015 (UTC)
::He does. In ''KH1'', he taps chests twice, like in ''KH3D''. In ''KHII'', for small chests, he twirls the Keyblade before hitting the chest once. In ''KHBBS'', Terra hits small chests once, Aqua has a different animation but hits once, and Ventus twirls his blade but hits once. In ''KH3D'', Riku hits once. Obviously for large chests, characters have separate animations. - {{User:EternalNothingnessXIII/Sig}} 19:58, 14 February 2015 (UTC)

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