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| {{KrytenKoro|Yes, it is needed, as these things plainly have HP bars and are interactable objects. They also have plot significance in Halloween Town, KHD. It just needs expanding.}} | | {{KrytenKoro|Yes, it is needed, as these things plainly have HP bars and are interactable objects. They also have plot significance in Halloween Town, KHD. It just needs expanding.}} |
| {{CaelumLucisCaliga|time=12:11, 2 July 2011 (EDT)|darkcookies=Major expanding. I'll do the best I can later. Right now I got a book report to do.}} | | {{CaelumLucisCaliga|time=12:11, 2 July 2011 (EDT)|darkcookies=Major expanding. I'll do the best I can later. Right now I got a book report to do.}} |
| {{Xion4ever|time=17:51, 2 July 2011 (EDT)|text=So, let me see if I have this straight for what each prop needs:
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| *Prop [Title]
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| **Prop Image
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| **Prop Description (What game it's in. Where- what worlds- it's at. When it appears (EX: Junk Sweep garbage appears only during Junk Sweep mini-game; Honey Bees appear in Twilight Town and Hundred Acre Wood during mini-game; etc. Why it's important (Halloween Town, DAYS only)
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| **Prop Appearance Section
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| That it? NOTE: Not necessarily in that order, but you get the idea.}}
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| {{KrytenKoro|That should about do it, yeah, but this doesn't need to be every single interact-able object (and I believe the bees already have a page). This is for the objects that have HP bars.}}
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| {{Xion4ever|time=17:34, 20 May 2012 (UTC)|text=I've done a world sweep of ''Kingdom Hearts II''. My results can be found [[User:Xion4ever/Atelier/Archive 2|in a table, here]].<br>EDIT: Also, none of the props in ''Kingdom Hearts II'' had an HP bar. Nothing. Not the dead souls, the torches, the explosives- nothing. I haven't been through Days yet, but perhaps the props there have HP bars? I'm not sure. The only props that immediately come to mind for Days is the bones used by Zero in Halloween Town to show Heartless locations.}}
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| {{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 18:11, 22 May 2012 (UTC)|default2=Remember not to only look at Days and KH2. In BBS there are a few that I remember. In Disney Town, there is that spinner thing that is activated by attacking it with thunder commands and when activated all the mechanisms in the room work. It is in the sewers and the command gauge can be filled by attacking it. The other props are all in Disney Town too in the main part with the save point. There are benches, lampposts etc that when hit it makes the command gauge go up and drops munny or health orbs. But do these count?}}
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| :I wouldn't count something a prop just because it fills the command gauge up: practically anything can do that. The spinner, the postbox, the popcorn machine, and the like would work: they drop something of use. So yeah, BBS would be included.--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 18:18, 22 May 2012 (UTC)
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| ==Birth by Sleep Prop Question==
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| {{Xion4ever|time=16:47, 1 July 2012 (UTC)|talktext=Okay. I added BBS props to the article. However, I left some off due to one specific reason: they don't have HP bars. Also, I'm not entirely sure we would count these as props. Here is the list:
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| *Castle of Dreams, Ventus: Ball of Yarn (Cinderella's Room, Mousehole, Wardrobe Room)
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| *Dwarf Woodlands, Aqua/Terra: Stove (Vault); Spinning Wheel Lever (Underground Waterway) [Pardon unprofessional names]
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| *Radiant Garden, Terra/Ventus/Aqua: Water Fountains (Fountain Court)
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| *Disney Town, Terra/Ventus/Aqua: Generator (Gizmo Gallery)
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| *Neverland, Terra/Ventus/Aqua: Drum (Indian Camp); Totum Pole (Indian Camp)
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| *Neverland, Ventus/Terra: Rocks (Cliff Path)
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| *Neverland, Aqua: Pixiedust Orbs (Rainbow Falls: Base/Rainbow Falls: Ascent)
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| I have physically written out the descriptions and other information that would go into the table. I just need to know if we want to include these. Thanks.}}
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| Huh. Well, I would say that the Ball of Yarn, the Fountains, the Drum, and the Pixiedust Orbs should probably be a separate category (or maybe just a separate variety of props), since they can't really be targeted, but the others probably are fine. --{{User:Neumannz/SigTemplate}} 16:58, 1 July 2012 (UTC)
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| :Alright. Should we create a second article of props for special cases such as the ball of yarn, fountains, drum, etc.? Or just create another section on this article titled "miscellaneous props?"--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 20:25, 1 July 2012 (UTC)
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| ==Dream Drop Distance Props==
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| {{Xion4ever|time=15:43, 4 August 2012 (UTC)|text=ENX and I have been trying to come up with the props found in DDD. I lack the game at the moment so I'm unable to help there. The only thing ENX remembers of are the leaves Riku can walk on at Symphony of Sorcery in the Golden Wood area. The rest, such as the stingray, were with Reality Shift or Flowmotion. So, is this the only prop in the entire game? Or, are we wanting to consider the Reality Shift/Flowmotion objects and add them in?}}
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| {{EO|time=15:55, 4 August 2012 (UTC)|talktext=If we classify props as more than just stuff to give you munny and the like, such as things you can jump on to get up to higher places, there are other props, too:
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| *Snowballs in Riku's Symphony of Sorcery (the winter area whose name escapes me; never figured out what the snowballs do)
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| *Piano in Country of the Musketeers (jump height boost; Riku)
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| *Barrels, carts, et cetera on the Bridge in La Cité des Cloches (must be hit to knock out of the way; some barrels explode; I think there are carts in the Court of Miracles or something that drop munny; Sora and Riku)
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| *Mushrooms in Sora's Symphony of Sorcery (jump height boost; the area with all the flower petals blowing around)
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| *Shop covers in Town area of La Cité des Cloches (jump height boost; Sora and Riku)
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| That's just what comes to mind. The stingray doesn't grant munny or anything; you only ride it around.
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| A prop is basically anything the character can interact with, so that would technically mean anything in the environment that triggers Flowmotion (rails, walls, et cetera), but since that's too much and we can't really count a wall as a prop (there are a lot of walls you can jump off of), I think at most we could do the Reality Shift stuff, such as the barrels in Traverse Town, buildings in The World That Never Was, et cetera.}}
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| {{KrytenKoro|Not quite.
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| Here's what I've found in the first two worlds:
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| *Electrical panel, the stacks of boxes you can destroy with Slingshot(?), the walls you can destroy with Slingshot(?) (Traverse Town)
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| *Carriages, bells, wooden gantries, fake walls, wooden barrels, steel barrels (La Cite des Cloches)
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| Basically, things that your targeting reticule recognizes as a target. I'm not sure whether we should include the awnings that you can bounce off of, though. Reality Shift targets should just be covered on the reality shift page.}}
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| {{KrytenKoro|Should we include all the stuff you can attack in CoM for cards or prizes?}}
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| Any valid target, and probably any interactive object, should be included. ...So, yes, I say. --{{User:Neumannz/SigTemplate}} 05:25, 25 October 2012 (UTC)
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| == No HP gauges but still things ==
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| Chain of Memories
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| ;Olympus Coliseum
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| *Cupid Statues (shoot Confuse arrows)
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| *Star Crates (RC to throw, cause confuse)
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| *Star Barrels (RC to throw, explode)
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| *Braziers (fire turns on and off)
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| *Jars
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| *Barrels (can be Barrel Spiders)
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| *Clay statue
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| ==Bug==
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| Anyone else find that on the Props article, the page sort of zooms out? {{User:TheFifteenthMember/Sig1}} 23:22, 11 January 2014 (UTC)
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| ==Re:COM==
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| I made a table [[User:TheFifteenthMember/Re:CoM_Notes#Table|here]]. Can someone go over it before it goes on the main page? {{User:TheFifteenthMember/Sig1}} 14:10, 27 April 2014 (UTC)
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| :Table looks fine to me.--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 22:09, 27 April 2014 (UTC)
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| Are you asking whether it's complete? Because there are piles of debris in Monstro, lamps in Halloween Town (and maybe others), and something I can't remember in Twilight Town, to name a few.
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| If you're just asking whether the format is right, it looks excellent to me. --{{User:Neumannz/SigTemplate}} 02:04, 28 April 2014 (UTC)
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| :I was asking about both matters. I'll see if I can find those other props later although I'm beginning to worry that Riku has less props than Sora. My save file for Sora got deleted so I may need another person's help. {{User:TheFifteenthMember/Sig1}} 18:53, 28 April 2014 (UTC)
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| ==Re:CoM Prop HP/Descriptions==
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| While browsing online I ran across this scan from the KHII Ultimania- specifically, the Re:CoM section. This image lists several useful things for a handful of props. However, unless someone can translate this, there's not too much we can do. [http://www.kingdomhearts3.net/images/scankh2fmpultimania09.jpg Here] is the link. Posting this here for future reference/use. {{User:Xion4ever/Sig}} 23:32, 20 June 2015 (UTC)
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| :*Angel statue (天使像) - Olympus Coliseum - no damage, confuse
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| :*Plant cannon (植物砲) - Wonderland - no damage, confuse
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| :*Spout (噴出口) - Monstro - 10 damage, no status
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| :*Tentacle (触手) - Monstro - no damage, confuse
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| :*Dragon Fountain (竜の噴水) - Halloween Town - 10 damage, no status
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| :*Guillotine (ギロチン) - Halloween Town - 15 damage, no status
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| :*Stone monument (石碑) - Halloween Town - 10 damage, no status
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| :*Pipe (パイプ) - Hollow Bastion - 15 damage, no status
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| :*Turret (砲台) - Hollow Bastion - no damage, confuse
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| :*Search Laser (サーチレーザー) - Castle Oblivion - 20 damage, no status
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| == helpful list ==
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| not official names, but [https://codemasterhieiyyh.wordpress.com/2014/10/23/kingdom-hearts-hd-2-5-remix-bljm61220/ this should help] filling out the list.{{User:KrytenKoro/Sig}} 18:23, 10 April 2016 (UTC)
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| == KH1 ==
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| ;Traverse Town
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| *fireplace(?) (Cid's shop)
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| ;Wonderland
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| *bed
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| *bottle
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| *chair
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| *unbirthday notice
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| *lightbulb
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| *boulder
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| *thunder flowers(?)
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| ;Deep Jungle
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| *wilted flower(?)
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| *big black fruit
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| *ivy
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| ;Hollow Bastion
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| *bubble (See: [[File:Bubble KH.png|100px]])
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| **These are interactable, but they can't be targeted I don't think.{{User:KrytenKoro/Sig}}
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| == Name ==
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| I support the move to "Gimmmick", since it seems to be the only official term. I'll add that the map legend in the ''Re:coded'' Ultimania uses 仕掛けなど, which Google claims is "Gimmicks etc." —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 22:04, 6 February 2024 (UTC)
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| :The KHD and KH3 Ultimania call them 設置物, which translates to something like "installations". 仕掛け can be translated to "device", "mechanism", or "gadget". ([https://jisho.org/search/%E4%BB%95%E6%8E%9B%E3%81%91 source])
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| :So, we have:
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| :*KH: Device/Mechanism/Gadget
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| :*COM: Gimmick
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| :*KH2: (Uses icons for Reaction Command targets, and another symbol for destructable objects like the fireworks in TLoD.)
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| :*KHD: Installation
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| :*KHBBS: Device/Mechanism/Gadget
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| :*KHREC: Device/Mechanism/Gadget
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| :*KH3D: Device/Mechanism/Gadget
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| :*KH3: Installation
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| {{User:TheSilentHero/Sig}} 13:39, 7 February 2024 (UTC)
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| ::Hmm, in that case, I guess "Installation" is the most recent name, so that works as well as any of the others. Also, maybe we could put the Examine Reaction Command targets in a separate tab, like the Flowmotion Action Points, so they don't get in the way of actual destructible props. —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:30, 7 February 2024 (UTC)
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| :::"Installation" is the most recent, but I think it's pretty vague. Good idea for the reaction commands. {{User:TheSilentHero/Sig}} 17:46, 7 February 2024 (UTC)
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