Editing Talk:Olympus Coliseum

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So, we have two cases of Coliseum Gates, but with different Japanese names, two cases of Outside the Coliseum, also with different Japanese names, but one name is the same as one for Coliseum Gates, and one case of Coliseum Entrance, with a Japanese name almost identical to one of the Coliseum Gates ones. So, either we could remove all Japanese names from these sections, leading to something like "'''Coliseum Gates''', also called '''Outside the Coliseum''' or '''Coliseum Entrance'''", or we just organize it by game. I get that it is preferable to have one in-universe section, because the world doesn't change much between games, but with the inconsistent naming, it just becomes confusing or way too long. {{User:TheSilentHero/Sig}} 17:13, 7 May 2023 (UTC)
So, we have two cases of Coliseum Gates, but with different Japanese names, two cases of Outside the Coliseum, also with different Japanese names, but one name is the same as one for Coliseum Gates, and one case of Coliseum Entrance, with a Japanese name almost identical to one of the Coliseum Gates ones. So, either we could remove all Japanese names from these sections, leading to something like "'''Coliseum Gates''', also called '''Outside the Coliseum''' or '''Coliseum Entrance'''", or we just organize it by game. I get that it is preferable to have one in-universe section, because the world doesn't change much between games, but with the inconsistent naming, it just becomes confusing or way too long. {{User:TheSilentHero/Sig}} 17:13, 7 May 2023 (UTC)
:An in-universe approach would be nice if the different games didn't sometimes completely disregard the previous games layout. Monstro's mouth in KH1 leads to both Chamber 1 and the Throat, while in DDD it only leads to Monstro: Gullet which isn't just a different name but a completely new area. Halloween Town and Agrabah also changes drastically between games that having one in-universe description trying to make all these areas connect and overlap feels a bit overwhelming and almost impossible. In those instances we'll have to constantly keep referring to that "this area leads to that area in that game, but not in this other game as it leads to this place instead." Also, regarding the Japanese names, I don't quite get the necessity to have them, but it is something we consistently do for all characters, enemies, worlds, abilities, items, and so on, so I therefor think we should keep them. My personal preferred solution is to divided them by game. - {{User:JTD95/Signature}} 21:44, 8 May 2023 (UTC)
:An in-universe approach would be nice if the different games didn't sometimes completely disregard the previous games layout. Monstro's mouth in KH1 leads to both Chamber 1 and the Throat, while in DDD it only leads to Monstro: Gullet which isn't just a different name but a completely new area. Halloween Town and Agrabah also changes drastically between games that having one in-universe description trying to make all these areas connect and overlap feels a bit overwhelming and almost impossible. In those instances we'll have to constantly keep referring to that "this area leads to that area in that game, but not in this other game as it leads to this place instead." Also, regarding the Japanese names, I don't quite get the necessity to have them, but it is something we consistently do for all characters, enemies, worlds, abilities, items, and so on, so I therefor think we should keep them. My personal preferred solution is to divided them by game. - {{User:JTD95/Signature}} 21:44, 8 May 2023 (UTC)
:Any other members wishes to weigh in on this? I still stand by that they should be divided into games, but there should somewhat of an agreement before we start doing changes. As of now it's quite inconsistent across the world pages. - {{User:JTD95/Signature}} 18:30, 31 May 2023 (UTC)
::I concur, I think organizing it by game makes it substantially more readable, especially for worlds with maps. Generally, I'm in favor of sorting the sections by game order, rather than in-universe chronological order, since that gets weird for data-based, memory-based, and projection-based versions of worlds. —[[User:Aid1043|Aid1043]] ([[User talk:Aid1043|talk]]) 23:39, 31 May 2023 (UTC)
:::Great! - {{User:JTD95/Signature}} 11:14, 1 June 2023 (UTC)

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