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Editing Talk:Moogle Shop
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Latest revision | Your text | ||
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#800 (ultimate magic commands) | #800 (ultimate magic commands) | ||
The modification formula for the sale price is | The modification formula for the sale price is: | ||
:<math>Sell_Base+Level*(Sell_Base-(Sell_Base mod 300)/10)</math> | |||
In other words, each level on a 100-value command will net 90 (100-10) more, 200-value will net 180 (200-20) more, 300-value will net 300 (300-0) more, etc. The original buy prices still rest more on ranges than on a direct equation.{{User:KrytenKoro/Sig}} 00:01, 29 September 2015 (UTC) | |||
:<s>I ''might'' be able to create an equation correlating the buy prices to the sell prices, but it won't be pretty -- it's probably going to be [https://meta.wikimedia.org/wiki/Help:Displaying_a_formula#Continuation_and_cases eight formulas with discrete ranges].</s> In any case, given that we already have to have math on the page for Re:coded, is there any desire to go full hog and create equations for each game's version?{{User:KrytenKoro/Sig}} 14:51, 5 October 2015 (UTC) | :<s>I ''might'' be able to create an equation correlating the buy prices to the sell prices, but it won't be pretty -- it's probably going to be [https://meta.wikimedia.org/wiki/Help:Displaying_a_formula#Continuation_and_cases eight formulas with discrete ranges].</s> In any case, given that we already have to have math on the page for Re:coded, is there any desire to go full hog and create equations for each game's version?{{User:KrytenKoro/Sig}} 14:51, 5 October 2015 (UTC) | ||
::Addendum: Nope, can't even do ranges because there's overlap. Listing the buy and sell separately or having ''another'' pick table are the only way to do this.{{User:KrytenKoro/Sig}} 15:11, 5 October 2015 (UTC) | ::Addendum: Nope, can't even do ranges because there's overlap. Listing the buy and sell separately or having ''another'' pick table are the only way to do this.{{User:KrytenKoro/Sig}} 15:11, 5 October 2015 (UTC) |