Editing Talk:Lord Kyroo

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:::But does anything actually classify it as a Rare Nightmare? Ultimania, game code, anything? If all we can confirm is that it's colored ''like'' a Rare Nightmare, we should just mention that in design, rather than have a trivia note alleging that the journal is bugged. Furthermore, if it's a Rare, why do we not have an image for it in the infobox or Dream Eater articles?{{User:KrytenKoro/Sig}} 04:21, 6 February 2015 (UTC)
:::But does anything actually classify it as a Rare Nightmare? Ultimania, game code, anything? If all we can confirm is that it's colored ''like'' a Rare Nightmare, we should just mention that in design, rather than have a trivia note alleging that the journal is bugged. Furthermore, if it's a Rare, why do we not have an image for it in the infobox or Dream Eater articles?{{User:KrytenKoro/Sig}} 04:21, 6 February 2015 (UTC)
::::Maybe because one was never released? You're right that this should just be mentioned in the design. The only Lord Kyroo with this coloration is the "secret boss." - {{User:EternalNothingnessXIII/Sig}} 04:27, 6 February 2015 (UTC)
::::Maybe because one was never released? You're right that this should just be mentioned in the design. The only Lord Kyroo with this coloration is the "secret boss." - {{User:EternalNothingnessXIII/Sig}} 04:27, 6 February 2015 (UTC)
::::: Under profile where it states Spirit and Nightmare, with images, would it be possible to include an 'Alternative' or 'Secret Boss' tab so there is an image of the Lord Kyroo that Sora and Riku battle outside the portals? This would allow people to see what the design section is explaining. [[User:Musicfreekx|Musicfreekx]] ([[User talk:Musicfreekx|talk]]) 04:14, 24 January 2019 (UTC)
:::If we have one, sure.{{User:KrytenKoro/Sig}} 14:26, 24 January 2019 (UTC)


==Spirit Strategy==
==Spirit Strategy==
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Shouldn't the command table be using the same format as our other high-info density tables, like on [[Avatar Menu]]?{{User:KrytenKoro/Sig}} 06:32, 13 September 2015 (UTC)
Shouldn't the command table be using the same format as our other high-info density tables, like on [[Avatar Menu]]?{{User:KrytenKoro/Sig}} 06:32, 13 September 2015 (UTC)
:If you're referring to the line break in the nihongo, it makes the table unnecessarily long, as opposed to the Avatar Menu tables, which have an image that causes the rows to be longer. Also, with the line breaks, you can't see the disposition names when looking at the bottom attacks. For tables like on Avatar Menu, this doesn't matter, as it only has a number, image, and name. {{User:TheSilentHero/Sig}} 12:27, 13 September 2015 (UTC)
Should the Flick Rush table be tabbed to the "Attacks" table? {{User:TheFifteenthMember/Sig1}} 13:06, 13 September 2015 (UTC)
:No, I meant designing the table so that the text was smaller and the table was tighter, so that it ''can'' be double-lined without being a mess. It's not very elegant right now.{{User:KrytenKoro/Sig}} 04:03, 14 September 2015 (UTC)
::I don't see a problem with that. Although, I don't see why a double-lined nihongo is necessary when there is enough room for a single-lined one. {{User:TheSilentHero/Sig}} 16:46, 14 September 2015 (UTC)
:::It's mostly an issue on other tables because it leaves a lot of blank space and messes with alignment; splitting it into two lines minimizes the overall whitespace. I'll see what I can do to get this table into format with the table standard, then we can see whether one or two lines works best.{{User:KrytenKoro/Sig}} 18:44, 14 September 2015 (UTC)
::::I've created a tighter table, but I want to suggest a few additional changes:
#Merge the Flick Rush info, if possible - I believe this could be a percentage next to the check mark, or have two vertical cells where the check marks are.
#Omit nihongo for shared abilities, such as the Thunders, etc. We have these many places elsewhere, and there's little reason to have them here.
##<s>If we do this, the multi-tier spells can be coded as one row with -br- tags, instead of multiple rows. This would cut down on width.</s>
#Omit nihongo for unique abilities. If we're going to have articles for these anyway, there's no need to have nihongo here.
#Make the techniques sortable by disposition. Not sure if this can be made to work with the way this is coded, but it would make it easier to see which disposition has which techniques.{{User:KrytenKoro/Sig}} 19:53, 14 September 2015 (UTC)
::By the way, what's up with "Ribbit Combo" and Populist's use of Thunder and Ribbit Tornado within Flick but not on the field?{{User:KrytenKoro/Sig}} 20:27, 14 September 2015 (UTC)
(1) would look like this:
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
{{DESO|W|P|E|SR}}
{{DESL|n=Ribbit Combo|d1f=25%|d2f=30%|d3f=35%|d4f=15%}}
{{DESL|n=Ribbit Blade|k=ケロブレイド|r=Kero Bureido|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Strike|k=ケロアタック|r=Kero Atakku|l=Ribbit Attack|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Spike|k=ケロニードル|r=Kero Nīdoru|l=Ribbit Needle|e=Thunder|lv=1|d1=*|d3=*}}
{{DESL|n=Ribbit Tornado|k=ケロトルネド|r=Kero Torunedo|e=Thunder|lv=1|d1=*|d1f=30%|d2f=10%|d3=*|d3f=30%|d4=*|d4f=30%}}
{{DESL|n=Ribbit Assault|k=ケロアサルト|r=Kero Asaruto|e=Thunder|lv=1|d2=*|d2f=30%|d3=*|d3f=5%|d4=*|d4f=30%}}
{{DESL|n=Electrosphere|k=エレキボール|r=Ereki Bōru|l=Electric Ball|e=Thunder|lv=1|d1=*|d1f=15%|d4=*|d4f=15%}}
{{DESL|n=Princely Smooch|k=投げキッス|r=Nage Kissu|l=Blown Kiss|e=Physical|lv=1|d1=*|d2=*}}
{{DESM|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d1f=20%|d2f=10%|d3=*|d3f=15%}}
{{DESM|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d2f=10%|d3=*|d3f=5%|d4=*|d4f=10%}}
{{DESL|n=Mini|lv=30|d2=*|d2f=10%|d3=*|d3f=10%}}
{{DESM|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*|d1f=10%}}
{{DESL|n=Protect|lv=5|d3=*|d4=*}}
{{DESL|n=Shell|lv=1|d3=*|d4=*}}
{{DESL|n=Haste|lv=13|d2=*|d3=*}}
{{DESL|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESL|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DESL|n=Thundaga|d1=★|d2=★|d3=★|d4=★}}
{{DESC}}
|}
(2) would look like this:
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
{{DESO|W|P|E|SR}}
{{DESL|n=Ribbit Blade|k=ケロブレイド|r=Kero Bureido|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Strike|k=ケロアタック|r=Kero Atakku|l=Ribbit Attack|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Spike|k=ケロニードル|r=Kero Nīdoru|l=Ribbit Needle|e=Thunder|lv=1|d1=*|d3=*}}
{{DESL|n=Ribbit Tornado|k=ケロトルネド|r=Kero Torunedo|e=Thunder|lv=1|d1=*|d3=*|d4=*}}
{{DESL|n=Ribbit Assault|k=ケロアサルト|r=Kero Asaruto|e=Thunder|lv=1|d2=*|d3=*|d4=*}}
{{DESL|n=Electrosphere|k=エレキボール|r=Ereki Bōru|l=Electric Ball|e=Thunder|lv=1|d1=*|d4=*}}
{{DESL|n=Princely Smooch|k=投げキッス|r=Nage Kissu|l=Blown Kiss|e=Physical|lv=1|d1=*|d2=*}}
{{DESM|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d3=*}}
{{DESM|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d3=*|d4=*}}
{{DESL|n=Mini|lv=30|d2=*|d3=*}}
{{DESM|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*}}
{{DESL|n=Protect|lv=5|d3=*|d4=*}}
{{DESL|n=Shell|lv=1|d3=*|d4=*}}
{{DESL|n=Haste|lv=13|d2=*|d3=*}}
{{DESL|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESL|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DESC}}
|}
(3) would look like this:
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
{{DESO|W|P|E|SR}}
{{DESL|n=Ribbit Blade|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Strike|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Spike|e=Thunder|lv=1|d1=*|d3=*}}
{{DESL|n=Ribbit Tornado|e=Thunder|lv=1|d1=*|d3=*|d4=*}}
{{DESL|n=Ribbit Assault|e=Thunder|lv=1|d2=*|d3=*|d4=*}}
{{DESL|n=Electrosphere|e=Thunder|lv=1|d1=*|d4=*}}
{{DESL|n=Princely Smooch|e=Physical|lv=1|d1=*|d2=*}}
{{DESM|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d3=*}}
{{DESM|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d3=*|d4=*}}
{{DESL|n=Mini|lv=30|d2=*|d3=*}}
{{DESM|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*}}
{{DESL|n=Protect|lv=5|d3=*|d4=*}}
{{DESL|n=Shell|lv=1|d3=*|d4=*}}
{{DESL|n=Haste|lv=13|d2=*|d3=*}}
{{DESL|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESL|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DESC}}
|}
:A few notes so far:
*I agree with removing the nihongo for all attacks.
*For merging the Flick Rush attacks, I'm not sure if that's possible, since some attacks are merged in Flick Rush. (For example: Ribbit Blade, Strike, and Spike -> Ribbit Combo)
*I also think shortening the dispositions to one or two letters is too unclear.
{{User:TheSilentHero/Sig}} 20:27, 14 September 2015 (UTC)
:I've created coding above that would account for Ribbit Combo -- I'm thinking of just using -br- instead of colspan for the flick percentages, though, to make it look cleaner.
:I'm not sure I understand why abbreviating the dispositions is too unclear. In my gameplaying experience, the names of the dispositions were useless to me -- I determined what disposition I needed to have by eye color, and the relevant game mechanics (which candies to use, etc.) organized themselves by eye color. Honestly, I think we could get rid of the abbreviation entirely, if we didn't have to account for colorblindness or low-tech browsers.{{User:KrytenKoro/Sig}} 20:35, 14 September 2015 (UTC)
Like this:
(1) would look like this:
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
{{DESO|W|P|E|SR}}
{{DESL|n=Ribbit Blade|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Strike|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Spike|e=Thunder|lv=1|d1=*|d3=*}}
{{DESL|n=Ribbit Tornado|e=Thunder|lv=1|d1=*|d3=*|d4=*}}
{{DESL|n=Ribbit Assault|e=Thunder|lv=1|d2=*|d3=*|d4=*}}
{{DESL|n=Electrosphere|l=Electric Ball|e=Thunder|lv=1|d1=*|d4=*}}
{{DESL|n=Princely Smooch|l=Blown Kiss|e=Physical|lv=1|d1=*|d2=*}}
{{DESM|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d3=*}}
{{DESM|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d3=*|d4=*}}
{{DESL|n=Mini|lv=30|d2=*|d3=*}}
{{DESM|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*}}
{{DESL|n=Protect|lv=5|d3=*|d4=*}}
{{DESL|n=Shell|lv=1|d3=*|d4=*}}
{{DESL|n=Haste|lv=13|d2=*|d3=*}}
{{DESL|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESL|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DEST|W|P|E|SR}}
{{DESLF|n=Ribbit Combo|d1f=25%|d2f=30%|d3f=35%|d4f=15%}}
{{DESLF|n=Ribbit Tornado|e=Thunder|lv=1|d1f=30%|d2f=10%|d3f=30%|d4f=30%}}
{{DESLF|n=Ribbit Assault|e=Thunder|lv=1|d2f=30%|d3f=5%|d4f=30%}}
{{DESLF|n=Electrosphere|l=Electric Ball|e=Thunder|lv=1|d1f=15%|d4f=15%}}
{{DESMF|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1f=20%|d2f=10%|d3f=15%}}
{{DESMF|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2f=10%|d3f=5%|d4f=10%}}
{{DESLF|n=Mini|lv=30|d2f=10%|d3f=10%}}
{{DESMF|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1f=10%}}
{{DESC|n=Thundaga|e=Thunder}}
|}
::I didn't notice the colors before. It should be clear like this.
::Should there be some note to explain the meaning of a check and percentage?
::We should use something other than a check for the ultimate Flick Rush command (in this case, Thundaga). It looks like it us part of the regular attacks now. {{User:TheSilentHero/Sig}} 20:51, 14 September 2015 (UTC)
:::Couldn't remember the official term for the flick counter command, and not entirely sure whether I want words or just the star symbol there. Anyway, take a look at it now and give me your suggestions.{{User:KrytenKoro/Sig}} 21:02, 14 September 2015 (UTC)
::::Looks good to me. Would it be possible to place the Flick Counter (I don't know the official name either) at the bottom of the table? Like, adding it to the closing template? {{User:TheSilentHero/Sig}} 21:09, 14 September 2015 (UTC)
:::::Sure. I want to get the official name before we bring that live, though.{{User:KrytenKoro/Sig}} 04:25, 15 September 2015 (UTC)
::::::The table should probably be left-justified to fit with the ability link table. Also, looking at it I kinda want the Flick stuff to be tabbed, but it would mean duplicating the lines as I can't think of a way to ''pass'' information through multiple templates. I can whip up a draft for that if anyone is interested.{{User:KrytenKoro/Sig}} 20:10, 18 September 2015 (UTC)
:::::::I wouldn't mind seeing it tabbed.  --{{User:Neumannz/SigTemplate}} 21:23, 18 September 2015 (UTC)
::::::::Done. If desired, we can code it so that it retains the same command list on both tabs. It would make it easier to write (just copy past the same lines under the tabbreak), and it would make it easier to compare specific commands to their flick counterpart, but it would leave a lot of empty lines in each table. It would also mean there is a lot of junk code not doing anything, for those who hate that.{{User:KrytenKoro/Sig}} 15:35, 19 September 2015 (UTC)
::Like this:
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
{{DESO|W|P|E|SR}}
{{DESL|n=Ribbit Combo|d1f=25%|d2f=30%|d3f=35%|d4f=15%}}
{{DESL|n=Ribbit Blade|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Strike|e=Thunder|lv=1|d1=*|d2=*}}
{{DESL|n=Ribbit Spike|e=Thunder|lv=1|d1=*|d3=*}}
{{DESL|n=Ribbit Tornado|e=Thunder|lv=1|d1=*|d1f=30%|d2f=10%|d3=*|d3f=30%|d4=*|d4f=30%}}
{{DESL|n=Ribbit Assault|e=Thunder|lv=1|d2=*|d2f=30%|d3=*|d3f=5%|d4=*|d4f=30%}}
{{DESL|n=Electrosphere|l=Electric Ball|e=Thunder|lv=1|d1=*|d1f=15%|d4=*|d4f=15%}}
{{DESL|n=Princely Smooch|l=Blown Kiss|e=Physical|lv=1|d1=*|d2=*}}
{{DESM|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d1f=20%|d2f=10%|d3=*|d3f=15%}}
{{DESM|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d2f=10%|d3=*|d3f=5%|d4=*|d4f=10%}}
{{DESL|n=Mini|lv=30|d2=*|d2f=10%|d3=*|d3f=10%}}
{{DESM|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*|d1f=10%}}
{{DESL|n=Protect|lv=5|d3=*|d4=*}}
{{DESL|n=Shell|lv=1|d3=*|d4=*}}
{{DESL|n=Haste|lv=13|d2=*|d3=*}}
{{DESL|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESL|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DEST|W|P|E|SR}}
{{DESLF|n=Ribbit Combo|d1f=25%|d2f=30%|d3f=35%|d4f=15%}}
{{DESLF|n=Ribbit Blade|e=Thunder|lv=1|d1=*|d2=*}}
{{DESLF|n=Ribbit Strike|e=Thunder|lv=1|d1=*|d2=*}}
{{DESLF|n=Ribbit Spike|e=Thunder|lv=1|d1=*|d3=*}}
{{DESLF|n=Ribbit Tornado|e=Thunder|lv=1|d1=*|d1f=30%|d2f=10%|d3=*|d3f=30%|d4=*|d4f=30%}}
{{DESLF|n=Ribbit Assault|e=Thunder|lv=1|d2=*|d2f=30%|d3=*|d3f=5%|d4=*|d4f=30%}}
{{DESLF|n=Electrosphere|l=Electric Ball|e=Thunder|lv=1|d1=*|d1f=15%|d4=*|d4f=15%}}
{{DESLF|n=Princely Smooch|l=Blown Kiss|e=Physical|lv=1|d1=*|d2=*}}
{{DESMF|n1=Thunder|n2=Thundara|n3=Thundaga|e=Thunder|lv1=1|lv2=15|lv3=32|d1=*|d1f=20%|d2f=10%|d3=*|d3f=15%}}
{{DESMF|n1=Cure|n2=Cura|n3=Curaga|lv1=1|lv2=18|lv3=35|d2=*|d2f=10%|d3=*|d3f=5%|d4=*|d4f=10%}}
{{DESLF|n=Mini|lv=30|d2=*|d2f=10%|d3=*|d3f=10%}}
{{DESMF|n1=Sleep|n2=Sleepra|n3=Sleepga|lv1=1|lv2=14|lv3=25|d1=*|d1f=10%}}
{{DESLF|n=Protect|lv=5|d3=*|d4=*}}
{{DESLF|n=Shell|lv=1|d3=*|d4=*}}
{{DESLF|n=Haste|lv=13|d2=*|d3=*}}
{{DESLF|n=Combo Assist|lv=20|d2=*|d3=*}}
{{DESLF|n=Spirit Roar|lv=27|d2=*|d3=*}}
{{DESC|n=Thundaga|e=Thunder}}
|}
:I would remove the attacks that aren't used in FR. I know it is easier to compare, but it is really pointless to have attacks listed that can't be used in FR. Also, I think "Battle" would be a better tab title than "Commands". Also, the Ultimania has (進化) behind the Flick Rush-super-attack-thingy, maybe that can be used as a name or something... {{User:TheSilentHero/Sig}} 17:39, 19 September 2015 (UTC)
:"Evolved Command" sounds a lot nicer, yeah.{{User:KrytenKoro/Sig}} 18:10, 19 September 2015 (UTC)
== World Appearances ==
I am playing through the game again and I found Lord Kyroo in a battle portal in Country of the Musketeers with Riku. Country of the Musketeers isn't listed as a world that it can be found. This should be added. [[User:Musicfreekx|Musicfreekx]] ([[User talk:Musicfreekx|talk]]) 01:56, 25 January 2019 (UTC)

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