Editing Talk:Kingdom Hearts II

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*Retaliation Value, AKA "Revenge Value":
*Retaliation Value, AKA "Revenge Value":
**Revenge Value is a VERY common fan-speak term, but I'm here trying (yeah I doubt I am cause someone might pop up to refute me) to be technical here (I pray). This notes towards the values each attack landed on a boss that will raise an invisible counter that causes them to reach Retaliation Point. Via most hard tables that can be found through google, the most common value for many bosses is 12.5. Each attack has their own value in raising up to the counter point, with most normal attacks being around 1, and most finishers being around 3 (Explosion is around 4 or 5, so there's a lot risk with that finisher). Thus, many expert players tend to try and limit themselves to certain abilities only in order to keep track of the Retaliation Value on the bosses they're fighting so they can know when they reach counter point. Some abilities, like the infamous Ars Arcanum in KHIIFM, has 0 value on all blows save for the final reaction command which has 9.5 (Sora's solo Trinity Limit has 0 RV on ALL hits of the attack), so abilities like that are quite good at racking up so much damage in a large loop of hits without fear of reaching retaliation point. The RV "gauge" for most bosses may or may not start at a certain number, but once they reach their counter point (normal or forced), the invisible gauge will reset back to 0 each time. There are some mod emulator hacks that can allow you to view the Retaliation Value in the form of Sora's HP staying low and filling up as he raises the value, via one of Bl00dyBizkitz's videos. And via Bl00dyBizkitz, he states that all Data Replica bosses have their invisible RV gauge filled at 9.5 at the start of the battle, and in most normal conditions, only causing a counter point would lower the gauge let alone reset it.
**Revenge Value is a VERY common fan-speak term, but I'm here trying (yeah I doubt I am cause someone might pop up to refute me) to be technical here (I pray). This notes towards the values each attack landed on a boss that will raise an invisible counter that causes them to reach Retaliation Point. Via most hard tables that can be found through google, the most common value for many bosses is 12.5. Each attack has their own value in raising up to the counter point, with most normal attacks being around 1, and most finishers being around 3 (Explosion is around 4 or 5, so there's a lot risk with that finisher). Thus, many expert players tend to try and limit themselves to certain abilities only in order to keep track of the Retaliation Value on the bosses they're fighting so they can know when they reach counter point. Some abilities, like the infamous Ars Arcanum in KHIIFM, has 0 value on all blows save for the final reaction command which has 9.5 (Sora's solo Trinity Limit has 0 RV on ALL hits of the attack), so abilities like that are quite good at racking up so much damage in a large loop of hits without fear of reaching retaliation point. The RV "gauge" for most bosses may or may not start at a certain number, but once they reach their counter point, the invisible gauge will reset each time. There are some mod emulator hacks that can allow you to view the Retaliation Value in the form of Sora's HP staying low and filling up as he raises the value, via one of Bl00dyBizkitz's videos. And via Bl00dyBizkitz, he states that all Data Replica bosses have their invisible RV gauge filled at 9.5 at the start of the battle, and in most normal conditions, only causing a counter point would lower the gauge let alone reset it.


*Desperation Move:
*Desperation Move:

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