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| Heck, even Wikipedia's new articles state that "facts are subject to change." That ''precludes'' it from any heavy editing activity or edit wars over the fact that one believes that a game is going to run on Unreal Engine 4, and another thinks otherwise. The ''last thing'' anyone would need on such a page is a bunch of 'Citation Needed' marks. It reduces its credibility. As a wiki, we are to do likewise. '''[[User:Troisnyxetienne|<font color="#222222">TRS</font>]][[User talk:Troisnyxetienne|<font color="#444444">NX</font>]]''' 19:51, 18 September 2015 (UTC) | | Heck, even Wikipedia's new articles state that "facts are subject to change." That ''precludes'' it from any heavy editing activity or edit wars over the fact that one believes that a game is going to run on Unreal Engine 4, and another thinks otherwise. The ''last thing'' anyone would need on such a page is a bunch of 'Citation Needed' marks. It reduces its credibility. As a wiki, we are to do likewise. '''[[User:Troisnyxetienne|<font color="#222222">TRS</font>]][[User talk:Troisnyxetienne|<font color="#444444">NX</font>]]''' 19:51, 18 September 2015 (UTC) |
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| Source has been added. So, end of discussion I hope. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 14:45, 20 September 2015 (UTC)
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| :KrytenKoro, just to clarify, would Square Enix actually say what engine they'd use for each specific game? '''[[User:Troisnyxetienne|<font color="#222222">TRS</font>]][[User talk:Troisnyxetienne|<font color="#444444">NX</font>]]''' 17:55, 20 September 2015 (UTC)
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| ::Why does he have to clarify? *I* can clarify. :/ Almost always yes. They tend to be very proud of their in-house engines, though in KH3's case, it's Unreal Engine 4. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 18:04, 20 September 2015 (UTC)
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| Well, in this case, then would it not be better to get it straight from the horses' mouths themselves, instead of a third-party site? Don't you think so, too? '''[[User:Troisnyxetienne|<font color="#222222">TRS</font>]][[User talk:Troisnyxetienne|<font color="#444444">NX</font>]]''' 18:12, 20 September 2015 (UTC)
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| :::Even though it is a third-party site it's a translation of the [http://www.famitsu.com/news/201509/21089091.html newest Famitsu interview] with Nomura, you can't get more closer to the horse than that;-) Also it just makes sense they are using the same engine for all new titles, that way they can share resources and save development time. --{{User:ShardofTruth/Sig}} 19:54, 20 September 2015 (UTC)
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| :::Hm. Should probably add that Back Cover as well is based off UE4 tech. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 20:30, 20 September 2015 (UTC)
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| :Siliconera is a reputable gaming news site, so it is very much acceptable. On a further note, do we have a name for the base engine, so that we can use that (and perhaps create an article, since it's not unique to KH3 anymore) rather than repeating "Kingdom Hearts 3 base engine"?{{User:KrytenKoro/Sig}} 23:32, 20 September 2015 (UTC)
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| ::I used "KH3 base engine" because the game is developed through two different tools, Unreal Engine 4 and the Kingdom Shader. You could just say Unreal Engine 4....but that'd only be about 67% of it. Square Enix, as always, really loves their in-house tools and they wanted their own graphics shader for KH3, which as you can see, 0.2 is also using. And Unreal Engine 4 simply is not all that unique enough for its own page - technically speaking, you can go right now and download an official copy for free. You'll get the same tools SE is using. And as for the Kingdom Shader, we just don't know enough about to make anything. If we saw it run real-time in a native environment, like a developer's video, you could do that - but there's nothing out there at the moment. And "Kingdom Hearts III technology" is a little bit too wordy and mechanical, so I just stuck with "KHIII base engine". --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 00:19, 21 September 2015 (UTC)
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| ::Okay, so no article, but we ''can'' say "Unreal Engine 4 and Kingdom Shader", yes?{{User:KrytenKoro/Sig}} 13:14, 21 September 2015 (UTC)
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| :::Uh, well, I suppose. That's it, but in my opinion it's kind of a mouthful. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 14:32, 21 September 2015 (UTC)
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| :::Okay, how about "KHIII development tools"? --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 15:29, 21 September 2015 (UTC)
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| ::::So is Kingdom Shader a version of Unreal Engine 4? If not, it seems kind of unclear to say "Kingdom Hearts III base engine" when we're meaning to be more than what it seems is the literal base engine, Unreal Engine 4. My issue with stuff like "KH3 X" is that it gives an unneeded air of mystery, and well, if it's used by more than KHIII, it's no longer just the KHIII development tools. It would be "Phase two development tools", or something like that to denote the subset of games working on that engine. In addition, it's just easier to say (and type)
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| <pre>{{w|Unreal Engine 4}} and {{w|Kingdom Shader}}</pre>
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| than
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| <pre>''[[Kingdom Hearts III]]''<nowiki>'</nowiki>s base engine</pre>
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| ::::As a general rule, I figure that if we can identify it enough to say "this is what they're using", we can identify it enough so that we don't have to send the reader hunting down info on other articles to figure out what is being talked about. We don't necessarily need an article for just the engine (although the Kingdom Shader probably deserves one, even if it's going to be stubby for quite a while), but the reader should be able to understand this article ''from this article'', or at the very least be able to intuit where the information they want is.{{User:KrytenKoro/Sig}} 17:33, 21 September 2015 (UTC)
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| ::::::O_O Dude. Why are you making this so absurdly complicated? Just.....just keep it as is. =_= --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 23:33, 21 September 2015 (UTC)
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| == NA Clear Logo ==
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| Amazon just put up a pre-order page for 2.8 with a mock-up cover, which means we now have a clean NA/US/EU logo. I would render it myself but I'm not at my good PC at the moment. So, whoever wants it take it: http://www.amazon.com/gp/product/B015HAL2OA/ref=s9_psimh_gw_p63_d0_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=desktop-1&pf_rd_r=0ZT54TTEBHPJ6FWGG6HV&pf_rd_t=36701&pf_rd_p=2079475242&pf_rd_i=desktop --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 15:01, 22 September 2015 (UTC)
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| :Screw it. I did it myself. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 21:12, 22 September 2015 (UTC)
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| == Configuration overhaul ==
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| As with the engine -- although we all know it's correct, do we have a source for it? If we have sources for changes to the article, they ''really need'' to be added.{{User:KrytenKoro/Sig}} 12:38, 23 September 2015 (UTC)
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| :It's the exact same interview we've been using for citing everything else. He specifically said that because the 3DS had two screens and the PS4 has only one, the port is a significant amount of work. "Configuration overhaul" is really just a fancy way of saying "controls and UI overhaul." And we KNOW the UI is getting retouched to accommodate the single screen. I mean, technically speaking, we also KNOW that stuff like Reality Shifts will work completely differently, but let's save that for another interview when he actually says it. Right now, I just went with what's confirmed. --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 14:22, 23 September 2015 (UTC)
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| ::Okay, I'll add a cite to that source to that section. Just to clarify, I wasn't doubting you, I was just trying to figure out what citation to add.{{User:KrytenKoro/Sig}} 17:43, 23 September 2015 (UTC)
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| :::It's cool, it's cool. Question everything! Just.....just don't be a militant reverter. :< --[[User:Webber22|Webber22]] ([[User talk:Webber22|talk]]) 20:37, 23 September 2015 (UTC)
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| == Release date ==
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| I get that it's extremely subject to revision, but...if it's listed in an official source, and we can cite the source, why exactly is it preferable to keep the claim uncited?{{User:KrytenKoro/Sig}} 18:13, 2 October 2015 (UTC)
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| :But we don't have an official source for the NA release date, right? {{User:TheSilentHero/Sig}} 18:16, 2 October 2015 (UTC)
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| ::I'm confused. Isn't that what the ref was listing?{{User:KrytenKoro/Sig}} 20:17, 2 October 2015 (UTC)
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| :::The ref was a link to the SE web shop which listed the release date as 31/12/2016, which is obviously a placeholder. {{User:TheSilentHero/Sig}} 20:44, 2 October 2015 (UTC)
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| ::::Did the trailer not say "2016"? {{User:TheFifteenthMember/Sig1}} 21:02, 2 October 2015 (UTC)
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| :::::The descriptions of the TGS and Jump Festa trailers on YouTube both list 2016, would that count as an official source? [[User:Bob4894|Bob4894]] ([[User talk:Bob4894|talk]])
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| == FFXV reference ==
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| [https://i.redd.it/mu1k8ogdaclx.jpg Is this relevant to note or naw?] This isnt the first time theres been a references between the KH and XV, early promo pic of Noctis sitting in his throne mimic Sora KH1 artwork of him sitting in the throne. And Nomura did once said that the same team or something was working/part of both game and in early interview he did say FFVersus13 combat was gonna be a demo of KH3's gameplay IIRC (someone needs to find the sourve of that interview) {{User:UnknownChaser/Sig}} 02:35, 14 September 2016 (UTC)
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| :I don't think that's so much a "reference" as more of a stylistic choice. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 03:42, 14 September 2016 (UTC)
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| ::Its a near pose-for-pose copy;
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| * Prompto and Donald with the weapon on the right shoulder and slight head tilt.
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| * Gladiolus/Goofy and Ignis/Riku with the matching looks.
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| * Everybody but Prompto/Donald with the exact same step and general body position.
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| {{User:UnknownChaser/Sig}} 05:15, 15 September 2016 (UTC)
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| :I could be wrong about this, but isn't the production team for FFXV is also the production team for KHIII? I do recall reading somewhere that until FFXV is over with, the team can't dedicate a lot team for KHIII's development. If so, then it's not surprising to seeing parallels between these two images.--{{User:NinjaSheik/Sig}} 20:40, 15 September 2016 (UTC)
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